Sunday, January 3, 2010

Modifying Art, Andrew Y Ames


"Rules," as the popular saying has it, "are made to be broken."(1 ) They establish standards, guide behavior, and organize play, but in doing so, they expose the nature of the game. They prompt the player to think about the game and its rules and to ask, "Why is the game played this way?" The question is important to children and also to artists, and to others who may long to change the rules of the game. Children may change the rules of games to make their games easier to play, to gain some advantage, or perhaps to include or exclude certain individuals; they may change the rules to make a game more interesting or challenging or even more fair. The rules reveal and create a world, and players may want to imagine and experience an alternative. They see the game for what it is, and they want to change it. Artists do this when they modify games, and those who create art by modifying games do believe that the rules are made to be broken. The modification of analog and video games by artists reminds us that there is an art to modification and art in the modification.

Game modification by artists is not a recent phenomenon. Artist-players have customized and adapted the rules of game play since there have been games to play, but game modification is a significant part of certain art movements. Surrealist created their games of chance, Duchamp had role-games and fascinations with chess, and the 1970's happened upon Fluxus games. Games themselves became Fluxus essentials and served as modes of exploration and means of dissemination of Fluxus ideas about art. Fluxus artists pursued the game as a path of experience and experimentation that involved humor and participation—often physical participation—and used the game as a way to question and to undermine the seriousness of art.(2)

Fluxus games were often simple creations such as boxes containing rules and items for playing games. The boxes, for example, would contain altered decks of cards and manipulated chess and backgammon boards. During Fluxfests, artists would play modified multiplayer games, including soccer on stilts, ping-pong with holes in the paddles, and bike races to determine who could be the last person to cross the finish line. Fluxus artist modified a range of games from simple table games to more elaborate physical tournaments, yet they had this in common: they changed the rules of the game.

Today, patrons can visit museums to see exhibits of Fluxus games from the 60's and 70's, but, unfortunately, they generally only see the games displayed; they do not play the games, and Fluxus games were designed to be played. An aspect of the life of the art is lost. Celia Pearce writes,
There is deep and tragic irony in going to an exhibition of Fluxus artifacts…. Objects whose entire purpose was to elicit play exist now only as the corpses of their former selves, trapped in a "Mausoleum" within the object-centric commodity-based world of Art with a capital A.(3)

Fluxus games are to be played, and mere display deadens the art. As Pearce points out, those who play the game are "co-creators" of the art,(4) so without play the art is incomplete. Moreover, Fluxus games, which in a museum display are contextualized as objects of art are subverted by the context, for Fluxus games challenged the role and value of art as object. Video game modifications of recent times pose the same kind of challenge as Fluxus games: they are designed for play, not display. However, they have a feature that may well keep them from becoming "object-centric" and "commodity-based " art; they are not objects to begin with; games live in an electronic environment. To be observed, they must be active. Only the medium in which they are displayed—a computer—becomes the object. Most people already have the object on which video games are played, and they do need not visit a gallery space to experience a video game modification. It is possible for many to download and to play an artist's game modification from the Internet. Video game modifications today, in contrast to early Fluxus games, have the advantage of greater playability and availability.

Through the Looking Glass, the first video game created for the Apple Macintosh computer, is a video game modification.(5) It earns a certain place in the history of Apple and did require skillful coding, but its basic design is little more than a game of chess modified to include Alice from Lewis Carroll's book, "Alice in Wonderland." Simply changing the pieces or characters in a game is not unique in the gaming world; many board-game manufactures have changed the pieces to put a new face on an old game and sell more boards. However, this was also the first game that allowed players, not programmers, to design and create their own distinctive game pieces. Granted this was done to show off the computer's graphic ability, but it opened a new door of interest and imaginative possibilities in video game modification. It set a precedent in gaming that has continued with games such as SimCity,DOOM,Unreal Tournament,Halo, and many other games that have included game editors. Video games that ship with game editors allow artists to apply Fluxus ideals, and they may actually create new artists who are drawn into explorations and experiments a new form of gaming. Those who experiment with game editors and modify games, knowingly or unknowingly, continue the work of Fluxus, because their changes at times hinder play, subvert rules, and introduce the ridiculous. The games editors, at least in some ways, make it possible to change the rules of the game.

Joan Heemskerk and Dirk Paesmans, "the Dadaists of Internet art" who collaborate as Jodi,(6) also modify games. One of their works, SOD, shown in the exhibit GAMESHOW, June 2001 to May 2002 at Mass MoCA, is a modification built using the Castle Wolfenstein gaming engine.7 In the modification, the artists have removed all of the recognizable elements of the game and have replaced them with black and white geometric shapes that create a new architecture and a new gaming environment that challenge the player's orientation as well as hinder navigation.

The dysfunctional elements of Jodi's game effectively expose and undermine Wolfenstein's paradigms of navigation and construction of space. SOD also exposes and demolishes the balance between the user's and the system's control which is an essential element of any action game.(8)

By making the game more difficult to play, the members of Jody have exposed the elemental structure of the game's environment and have also created abstract art.

Feng Membo has focused on modifying the video game DOOM, these mods include Taking Mt Doom by Strategy, Q4U and AH_Q. The modifications reflect a variety of approaches: transforming the look of the characters in the game, changing how players interact with the game, and finally taking a studio approach by making large paintings that have been inspired by screenshots of the modified game. In Ah_Q, a modification of the first person shooter game DOOM, shown in the 2004 Ars Electronica exhibition in Linz, Austria, Membo has put his very own likeness into the game.(9) Users play the game as a shirtless Feng Membo holding a big gun in one hand and a mini DV camera in the other. To add to the confusion of play, all of the typical monsters in DOOM have also been replaced with Membo's likeness. The gore and shock of the game has also modified and increased by adding mirrors to the environment so that players will be able to watch themselves, or rather to watch the many likeness of Feng Membo, die. Membo has also replaced the keyboard and mouse with a Dance Dance Revolution controller: to kill, the player must "dance" so to speak. With these mods and through the use of "digital" clones, Membo is able to explore and question the concepts of online identity within the context of role-playing in a commercial environment amongst the violence of the game.(10)

By changing the controller, Membo transformed player into a performer. Video games themselves can be made into performance. More recently, video games have been coming out of the computer and out of the consol and have been moved into movies; some games are becoming contemporary performance art works. Roomba Frogger preformed by Make Magazine's Phillip Torrone and Eyebeam's Limor Fried was a live action game based on the 1981 video arcade game Frogger. During the performance, Torrone and Fried took a Roomba, an autonomous robot vacuum cleaner, which they had dressed in a green t-shirt to make it look like a frog, and reprogrammed the vacuum cleaner so that it could be controlled using a Bluetooth enabled laptop. They then let the Roomba loose on a busy street. The object of the game was for players to get the Roomba robot across the street safely, just as players would do in the original Frogger.(11) The game becomes a performance.

Another example of game as performance is found in the project series GAMEOVER. In the performance, the 1972 Atari game, Pong, and the 1978 game, Space Invaders, designed by Toshihiro Nishikado, are reenacted by a group of performers (see photographs in APPENDIX). In the seats of an auditorium, the performers act as or represent a single pixel of the game's graphics. They act as pixels and act out the game. In the 2005 performance of Pong in Turn-of-Peliz (Switzerland), six people, three for each side, acted as the paddles, and a seventh person served as the ball. Performers moved from seat to seat in the auditorium, which became a theatrical pixel grid, and played out or acted out a game. The performance took two hours and was documented in photographs that were later assembled to create a two-minute video. By transforming the Pong game into a performance, there is a return to an element of Fluxus practice, for people are playing the game; but the element is lost when the game is reduced to photographs and video, which serve to preserve the moment of the art. The art flows from action to observation to object.

The rules of the game can be changed. There is an art to modification and art in the modification. Fluxus emphasized art as act, and the modification of a video game that plays and will be played expresses this perspective. Art, in the Fluxus tradition, "is found in the action rather than the object, for if the action does not occur (the game is not played), what and where is the art?"(12) Game mods seem to answer the question. The modification is the art, which begs to be played, and in being played, the game is reaffirmed as art.

NOTES

(1) The saying is relatively recent and has been traced to Arthur C. Clarke's 1953 Expedition to Earth (Wolfgang Mieder, ed., A Dictionary of American Proverbs, [New York: Oxford University Press, 1992], 518).
(2)"Fluxus Games Exhibition Mixes Hijinks and High Art," Indepth Arts News; available from http://www.absolutearts.com/artsnews/2001/06/16/28719.html; accessed December 1, 2006.
(3)Celia Pearce, "Games as Art: The Aesthetics of Play," Visible Language 40, no. 1 (2006): 70.
(4) Ibid.
(5) The game was originally created by Steve Capps for the Lisa computer, but was ported to the Macintosh when brought to the attention of Steve Jobs (Andy Hertzfeld, "Alice," Folklore [June 1982]; available from http://www.folklore.org/StoryView.py?project=Macintosh&story=Alice.txt; accessed December 3, 2006).
(6) Margaret Sundell, "Jodi - New York - Internet Art of Joan Heemskerk and Dirk Paesmans," ArtForum (September 2003); available from http://www.findarticles.com/p/articles/mi_m0268/is_1_42/ai_108691821; accessed December 5, 2006.
(7) "Gameshow: Past Exhibition, Building 4 & 5, June 2001-May 2002," Visual Arts; available from http://www.massmoca.org/visual_arts/past_exhibitions/visual_arts_past_2001.html; accessed December 6, 2006.
(8) Christiane Paul, Digital Art, World of Art (New York: Thames & Hudson, 2003).
(9) Maia Engeli, "Ars Electronica 2004--The Exhibitions: Linz, Austria, September 2-7, 2004," Leonard on-line; available from http://timesup.org/reviewed/ldr.pdf; accessed December 5, 2006.
(10)Christiane Paul, Digital Art, World of Art (New York: Thames & Hudson, 2003).
(11) Daniel Terdiman, "Roomba Takes Frogger," C/Net News.com (March 15, 2006); available from http://news.com.com/Roomba+takes+Frogger+to+the+asphalt+jungle/2100-1043_3-6049922.html; accessed November 30, 2006.
(12) "Gameshow: Past Exhibition, Building 4 & 5, June 2001-May 2002," Visual Arts available from http://www.massmoca.org/visual_arts/past_exhibitions/visual_arts_past_2001.html; accessed December 6, 2006.

BIBLIOGRAPHY

Engeli, Maia. "Ars Electronica 2004--the Exhibitions: Linz, Austria, September 2-7, 2004." Leonard on-line. Available from http://timesup.org/reviewed/ldr.pdf. Accessed December 5, 2006.
"Fluxus Games Exhibition Mixes Hijinks and High Art." Indepth Arts News. Available from http://www.absolutearts.com/artsnews/2001/06/16/28719.html. Accessed December 1, 2006.
"Gameshow: Past Exhibition, Building 4 & 5, June 2001-May 2002." Visual Arts. Available from http://www.massmoca.org/visual_arts/past_exhibitions/visual_arts_past_2001.html. Accessed December 6, 2006.
Hertzfeld, Andy. "Alice." Folklore (1982). Available from http://www.folklore.org/StoryView.py?project=Macintosh&story=Alice.txt. Accessed December 3, 2006.
Wolfgang Mieder, ed. A Dictionary of American Proverbs. New York: Oxford University Press, 1992.
Paul, Christiane. Digital Art. World of Art, New York: Thames & Hudson, 2003.
Pearce, Celia. "Games as Art: The Aesthetics of Play." Visible Language 40, no. 1 (2006): 66-89.
Margaret Sundell, "Jodi - New York - Internet Art of Joan Heemskerk and Dirk Paesmans," ArtForum (September 2003). Available from http://www.findarticles.com/p/articles/mi_m0268/is_1_42/ai_108691821. Accessed December 5, 2006.
Terdiman, Daniel. "Roomba Takes Frogger." C/Net News.com (2006). Available from http://news.com.com/Roomba+takes+Frogger+to+the+asphalt+jungle/2100-1043_3-6049922.html. Accessed November 30, 2006.

APPENDIX

GAMEOVER 2005 performance of Pong
GAMEOVER 2006 performance of Space Invaders

Andrew Y Ames is a new media artist and designer. A graduate of the University of Denver's BFA program in Electronic Media Art and Design, he is currently pursuing the MFA in Digital+Media at the Rhode Island School of Design. His designs, prints, and game modifications invite critical reflection on consumerism, politics, and media. Examples appear in the 2007 Web Biennial International Contemporary Art Exhibition of the Istanbul Contemporary Art Museum and are available at arbitrarynature.com.



Above copied from: http://www.hz-journal.org/n10/ames.html

Saturday, January 2, 2010

Transforming Mirrors : Interaction in the context of Art, David Rokeby


Although the focus in interactive artwork is usually on work that incorporates technology, the implied transformation of the relationship between art and audience can be traced back to roots that predate the existence of interactive technologies.

Itsuo Sakane, the Japanese journalist and curator, suggests that interactive art is simply art that involves the participation of the viewer. But he goes on to remark "all arts can be called interactive in a deep sense if we consider viewing and interpreting a work of art as a kind of participation,"1 an echo of Marcel Duchamp's famous declaration, "The spectator makes the picture."2

While all artworks are to some degree open to multiple interpretations, some artists work to discourage subjective readings and others work to encourage them. An early example of work that encourages subjective readings is Laurence Sterne's novel, The Life and Opinions of Tristram Shandy, finished in 1766. Throughout the book, the reader's expectations and assumptions are variously addressed in a surprisingly post-modern manner. An example is found in Chapters 37 and 38 of Volume 6.

Let love therefore be what it will, ---- my uncle Toby fell into it.
---- And possible, gentle reader, with such a temptation ---- so wouldst thou: For never did thy eyes behold, or thy concupiscence covet any thing in this world, more concupiscible than widow Wadman.

To conceive this right, ---- call for pen and ink ---- here's paper ready to your hand. ---- Sit down, Sir, paint her to your own mind ---- as like your mistress as you can ---- as unlike your wife as your conscience will let you ---- 'tis all one to me ---- please but your own fancy in it.3

After leaving a blank page, he continues:
-------- Was ever any thing in Nature so sweet!-so exquisite!
---- Then, dear Sir, how could my uncle Toby resist it?

Thrice happy book! thou wilt have one page, at least, within thy covers, which Malice will not blacken and which Ignorance cannot misrepresent.4

Sterne may be accused of excessive cleverness, but he actively addresses issues that are central to interactive work. His novel is intended to be physically modified by the reader, making literal and visible the implicit inscription of the reader's subjectivity into the body of the book. In fact, there has always been a strong interactive character to the process of reading; the reader takes the role of universal renderer, using his or her imagination to construct a subjective world upon the skeleton of the text. For a brief moment, Sterne clarifies the mirror provided by the text, showing us ourselves staring into the page.
Marcel Duchamp expresses the idea of the artwork as a mirror in his work The Bride Stripped Bare by Her Bachelors, Even. In his discussion of this work, Octavio Paz notes:

Duchamp's painting is a transparent glass; as a genuine monument it is inseparable from the place it occupies and the space that surrounds it; it is an incomplete painting that is perpetually completing itself. Because it is an image that reflects the image of whoever contemplates it, we are never able to look at it without seeing ourselves. 5
The work is mirror, image and window combined. The spectator's reflection mingles with the images inscribed on the glass, and with the gallery space, the viewing context, seen through the glass.
A book or a painting appears capable only of passive response under the subjective gaze of the spectator. The artist may, however, have acted in anticipation of the spectator's interpretations by combining elements into the work so that their significance is transformed by the shifting perceptions of the viewer. Again commenting on Duchamp, Paz suggests "A work is a machine for producing meanings. In this sense Duchamp's idea is not entirely false: the picture depends on the spectator because only he can set in motion the apparatus of signs that comprises the whole work."6

An examination of how 'interactive' artists incorporate interaction into their work reveals a correspondence with Paz's view. The reactive behaviour of most interactive works is defined by a computer program which is written in advance by the artist, or by a programmer realizing the artist's wishes. This program is, in most cases, a static text which is read and interpreted by the computer. Each reading of the program by the computer depends on the activity of the spectator. Like the artist constructing an 'apparatus of signs' which anticipates and supports subjective readings, the interactive artist, according to pioneer interactive artist Myron Krueger, "anticipates the participant's possible reactions and composes different relationships for each alternative."7 Although, in both Duchamp's and Krueger's cases, the artist has made room for the spectator's subjective readings of the work, what this involves is a partial displacement of the machinery of interpretation from the mind of the spectator into the mechanism of the artwork, a fracturing of the spectator's subjectivity. The external machinery is partly, as McLuhan contends, an extension of the spectator, but the relationship between the spectator and this extension is externally defined.

As the role of the spectator is questioned and transformed, so is the role of the artist. Most artworks start as a set of possibilities: the blank canvas, the empty page, the block of marble, etc. The act of realizing a work is a process of progressively narrowing the range of possibilities by a series of creative choices until one of the possible has been manifested in the finished work. One might say that the interactive artist decides at some point in this process not to choose from among the remaining possibilities but to create some sort of audience-actuated choosing mechanism. The immediate precedent for this is found in John Cage's chance compositions. In each of these works, Cage defined a set of rules and then used the tossing of coins to choose a specific composition from the range of possibilities allowed by these rules. Cage's intent in reducing the control he had over the final result can be inferred from his suggestion that "the highest purpose is to have no purpose at all. This puts one in accord with nature in her manner of operations."8 However, as the composer Henry Cowell commented in a discussion of these compositions:

...it is evident that much more remains to be done in this direction, for in spite of his best efforts to the contrary, Cage has not succeeded in eliminating his highly refined and individual taste from the music derived from the I Ching. Unfortunately, from the point of view of this group of composers, no order of tossings can give anything more than a variety of arrangements of the elements subjectively chosen to operate upon.9
In later works, Cage further removed himself from the compositional process through what he called 'indeterminacy'. In these works, the rules themselves were left intentionally ambiguous, leaving them open to subjective interpretation by the performers as well.
The structure of interactive artworks can be very similar to those used by Cage in his chance compositions. The primary difference is that the chance element is replaced by a complex, indeterminate yet sentient element, the spectator. Whereas Cage's intent is to mirror nature's manner of operation, the interactive artist holds up the mirror to the spectator. There is an additional and important difference that this creates. Unlike Cage's work, interactive work involves a dialogue between the interactor10 and the system making up the artwork. The interactive system responds to the interactor, who in turn responds to that response. A feedback system is created in which the implications of an action are multiplied, much as we are reflected into infinity by the two facing mirrors in a barber shop.

Whatever the differences, like Cage, interactive artists are looking for ways to give away some of the control over the final actualizations of their works. The extreme of this position, in some sense corresponding to Cage's notion of 'indeterminacy', is found in the creation of learning and evolving systems. One might take the extreme position that a significant interaction between an artwork and a spectator cannot be said to have taken place unless both the spectator and the artwork are in some way permanently changed or enriched by the exchange. A work that satisfied this requirement would have to include some sort of adaptive mechanism, an apparatus for accumulating and interpreting its experience. While few interactive works currently contain such mechanisms, many have exhibited a form of evolution, not through internal mechanisms, but through the refinements and adjustments made by their creators, responses to observations made of interactions between the work and the audience. The inclusion of learning mechanisms in interactive works will no doubt become increasingly common. (Next)

above copied from: http://homepage.mac.com/davidrokeby/mirrorsart.html

Friday, January 1, 2010

Changing histories, changing practices: An instance of confrontation between video art and television, Marina Turco

(marina@art-u.it)


1

Introduction: the problem with video art
Was video the end of all arts? Was it a particular form of communication, therefore not at all an art form? Or was it television art? Does it fit into the film world? How does it relate to music, in video clips and discos?1 In 1991 Pauline Terreehorst described video art as something belonging to the past, a dead art form, and--what was worse--dead before it even had been properly identified. She thought that the uncertainty about the definition and context of video art contributed to its premature fall.
Video has been a problematic matter for art historians, especially since the late 1970s, when it ceased to be an instrument of the new avant-garde ideology. Like photography and film, video technology developed in both its commercial and artistic applications. But what were the functions and characteristics of video in the art context? Why, from the mid-1970s until the 1990s, was the term ‘video art’ used to describe very different cultural products and a distinct production and distribution circuit within the art world?
Video art as a ‘movement’ within fine arts played an important role in the development of contemporary aesthetics. First, it provided artists with a conceptual frame and a space for ‘free experimentation’ in new technologies and their socio-cultural implications. Second, because video artists and the makers of TV programs were using the same technology (although the cultural identity of ‘video’ differs from that of ‘television’, see appendix), video art generated a new discourse on the relationship between art and mass communication.
In fact these two aspects are closely connected: every exploration of a new technology, of its forms and contents, has to be interpreted in relation to the commercial and social applications of the same technology. Conflicting opinions on the relationship art-mass communication generated two distinct approaches regarding video art: the ‘modernist approach’ claimed that artists were ‘more advanced’ than those working in TV in interpreting the ‘formal’ characteristics of the electronic medium and argued that they could warn the public against the political and psychological influence of mass media and pursue a very different goal from those who made TV programs; the ‘postmodern approach’ states that all kinds of technological/commercial languages (from TV to video games, fashion design, etc.) can be used by artists or redefined as ‘art,’ even if produced in a commercial context.

This article aims to demonstrate that:

1- It is precisely this coexistence of two opposing aesthetic vantage points within the same movement--and consequently, the ‘uncertainty’ Terreehorst describes-- that gives value and meaning to this category, which does not refer to a particular form or function of analogue video technologies, but rather includes works which investigate some of those forms and functions inside or outside the art world.
2- Even if we adopt the ‘postmodern approach’ (TV ‘can be art’)--and I do--that does not entail the disappearance of art as an independent ‘field of cultural production’2. On the contrary, art

1 Pauline Terreehorst, “Opkomst en ondergang van videokunst in Nederland”, Kunst en Beleid in Nederland 5,
(Amsterdam:Boekmanstichting, 1991): 15-65, 16.

2
would still have the function of elaborating and affirming the aesthetic models and values
according to which we judge ‘aesthetic excellence’ in commercial and non-commercial
works. The ‘contradictory’ nature of video art emerged clearly in the late 1980s, when the first attempts were made to write a history of this movement (section 1). It turned out that different ‘histories’ of video art are possible. All of them tried to define the position of (video) art within the field of ‘mass communication,’ and each arrived at a different conclusion. This ‘unresolved contradiction’, though, constituted the very reason for the existence of video art, as demonstrated by the practices in the field (section 2). The goal of video art was indeed to provide an autonomous platform where all possible evolutions and uses of electronic visual technologies in modern societies could be conceived and discussed. The section on practices shows how video artists related to television3. Their ideas and ways of using the electronic medium were influenced not only by different aesthetic theories, but also by the different opportunities and communication models television was offering in the place and time they were working. Therefore, the history and theory of television has been an important part of my analysis (while in most studies on video art television is seen as a uniform, never changing medium).

I shall take examples from several countries, where both TV and video art followed different trajectories of development (in the Netherlands and in continental Europe, for instance, the relationship artists had with television was very different from that in U.S. and England).

1. Changing histories

1.1 Video as tool; video as ‘category’ generating aesthetic discourses
Unlike other movements in contemporary art, video art did not originate from formal, thematic or ethical principles internal to the language of fine arts (for instance Romanticism vs. Neoclassicism, Transavanguardia vs. avant-garde). For this reason its definition has been controversial and the category4 ‘video art’ has been considered by some art critics to be of no utility: it puts together works which have in common ‘only’ the ‘medium’5 used by artists. In fact video art is every work which utilizes the analogue audio-visual electronic technologies (video camera, VCR, televisual transmission devices, videotapes, video synthesizers, TV monitors, projection screens, etc.) recognized as art by the art world6. The art movement called ‘video art’ was established by a theoretical debate about the definition and content of the term and sustained by a number of art institutions for the production and distribution of video works from the mid-1970s through the 1980s.

2 The concept of field derives from Pierre Bourdieu’s model of analysis of social phenomena: a field is a structured social space with its own laws of functioning and its own relations of force. Each field is relatively autonomous but structurally homologous with the others. Its structure, at any given moment, is determined by the relations between the positions agents occupy in the field. Inside the field of cultural production, for instance, agents compete for symbolic power, and the conflict between the orthodoxy and the challenge of new modes of cultural practice manifests itself as ‘position-takings’, which may refer to both internal (e.g. stylistic) and external (e.g. political) positioning, in relation to other possible position-takings, past and present. The full explanation of artistic works is to be found neither in the text itself, nor in some sort of determinant social structure. Rather, it is found in the history and structure of the field itself, with its multiple components, and in the relationship between that field and the field of power

3 I will consider only the characteristics of TV as a ‘channel’ for the transmission of images, from technological, linguistic and institutional vantage points. Video artists interpreted the TV language and formats (the narrative structure, the montage, the social and anthropological meaning of the programs), but the first and more problematic level of analysis is that of the particular way TV produces and ‘distributes’ images: the ‘live’, never-ending flow controlled by mass media organizations. The flow structure and the broadcasting system--the characteristics of TV as a ‘channel’-- were for a long time considered incompatible with the context and content of an art work.

4 The terms ‘movement’ and ‘category’ refer here to a set of ‘position-takings’ (expressed through works of art or critical theories) regarding a particular formal or thematic aesthetic matter.

5 By the term ‘medium’ most art historians refer to the technology used to produce the art work materially. In this case it is synonymous with ‘technology’.

6 For a definition of ‘art world’ see Howard S. Becker, Art Worlds (Berkeley and Los Angeles: University of California Press, 1982).

3
The problem with this movement is that the term does not refer to a particular form or function of analogue audio-visual electronic technologies, but rather includes works which investigate the articulations of some of those forms and functions inside or outside the art world. For instance, the videotape and the portable video camera have sometimes been used by artists in order to provide new and more ‘personal’ models of social communication. At other times, on the contrary, they were interpreted as a means to produce ‘finished’ texts7, conceived for the exceptional, almost religious experience in the gallery space, experience that could assume ‘auratic’ value in opposition to the never-ending, all-encompassing flow of television. Video technologies, in video artists’ intentions, are not a ‘tool’ in the service of new avant-garde ideologies (as they were used by movements like Fluxus, conceptual art, etc.) or of ‘institutionalized’ artistic values like the independence from economic or practical goals, the free expression of personal feelings, etc. Until the mid-1970s video was the instrument used by the new avant-garde to express a political or ideological ‘position taking’ against mass television: it could take the form of an ‘alternative’ or guerrilla television program, a tape recording a performance or an image-processing experiment. Video art was coherent with the avant-garde discourse within the art field. From the late 1970s it consolidated its status as movement8, but its position within the art field became uncertain, because it did not express a particular position-taking against mass communication, and when it followed postmodernist trends it seemed to lose its identity as a category based on technological specificity. At the same time, agents from the video art field did not want to dismiss the predicament ‘art’, abandon the art circuit, and work in commercial sectors which allowed the ‘creative’ use of technologies.

1.2 The modernist approach to video art history
This problem induced art historians, from the late 1980s on, to attempt a systematic history of this movement, which could define its position in the art and mass communication fields. In the Netherlands a first overview was Into video art. The characteristic of a medium by Rob Perrée, pioneer video art critic and curator. Perrée devoted this book to the defense of video in the art context. The problem was the ambiguity of the movement, isolated “in the no man’s land between art and television”. The independence of video artists both from ‘artistic’ and ‘commercial’ circuits was seen as self-imposed confinement to the limited rounds of national and international video festivals. This self-ghettoisation had weakened video’s role within the artistic world. According to Perrée video art clearly belongs to the art world, as it is meant to express ‘the characteristics of the medium’ (the chapters are named by ‘technical’ concepts like space, time, sound, medium language), interpreted by artists. In this way video artists resemble artists working in other media (painting, installation, etc.). In the ‘mass medium’ chapter, Perré takes his cue from the slogan ‘VT is not TV’ which had introduced video art at the exhibition Documenta 6 in Kassel (1977). He quotes Baudrillard to affirm the fundamental incompatibility of interests and principles between the artist and the maker of television programs. The Dutch critic considers television as a uniform, immutable, one-way communication device, whose only aim is to fabricate homologated ‘narrative’ programs. Even in the Netherlands, where TV was exclusively a public service, the dependence on ratings and the competition with satellite channels led to the production of low-quality programs9. Perrée uses modernist (formalist) and new avant-garde (political) arguments to distinguish art videos from ‘commercial’ videos.

1.3 The postmodern approach and ‘the end of video art’
The anthology Diverse Practices: A Critical Reader on British Video10 offers a more complex image of the movement’s history and identity and of its relationship with television. It includes very different positiontakings about the matter. John Wyver suggests in his article “The necessity of doing away with ‘video art’” that we should nurture a broad and disparate moving-image culture, with many different, overlapping and often contradictory stands within it, and develop moving-image festivals in which film and television and computer animations are shown alongside works made in video by those who choose to work as artists and those working within other 7 Autonomous in their material support, with a beginning and an end, expressing the personal view of a single artist. 8 According with Rudolf Frieling the ‘media Documenta’ in 1977 represented the point of crystallization for video art as a genre. See Rudolf Frieling, “VT # TV: the beginnings of video art”, in Medien Kunst Aktion. Die 60er und 70er Jahre in Deutschland / Media Art Action. The 1960s and 1970s in Germany, eds. Rudolf Frieling and Dieter Daniels (Wien:Goethe-Institut and ZKM, 1997): 122-129, 125.
9 Rob Perrée, Into video art. The characteristic of a medium (Rotterdam and Amsterdam: Con Rumore, 1988), 53-66
10 Diverse Practices: A Critical Reader on British Video, ed. Julia Knight (Luton: University of Luton Press, 1996).

4
production set-ups11. Michael O’Pray replies in “The impossibility of doing away with video art”, attacking
Wyver’s argumentation as representing “a sort of vacuous aesthetic whereby… any politics have been
eschewed along with the high culture autonomy of aesthetics central to the modernist project”. He asserts
that there are “concerns that can only exist in the domain of art, for their aims are in many ways ‘subversive’
of the general flow of images that seems to bewitch Wyver”12. But the concerns he names (filmic style,
personal, at times, ‘confessional’ aims) are quite vague, and, like their ‘subversiveness’, named between
brackets. Besides, they are certainly not exclusive to the art discourse.
In the U.S., a large anthology of essays about video was published in 1990: Illuminating Video. An
essential guide to video art, with contributions by Marita Sturken, Kathy Rae Huffmann, Deirdre Boyle and
others13. Sturken argues that video’s funding and inclusion in the art world depend on establishing its
uniqueness and aligning itself with art and away from TV. She warns against the danger of traditional
criticism based on formal qualities, which marginalizes works that don’t conform to formalist interpretations.
Other contributors examine the tension between video artists and institutions and, by extension, the problem
of writing the history of video from an art-historical vantage point.
As for the relation between video and TV, the authors examine it from sociological and aesthetic
perspectives. The general conclusions are that the electronic medium operates as a marginal and critical
form in relation to dominant media by revealing methods of audience manipulation, but it also makes use of
the very strategies it criticized in order to capture and hold the attention of the viewer. The dichotomy ‘VT vs.
TV’ is not seen as a rigid opposition. Essays like that of Bruce Ferguson about the pioneer ‘television artist’
Ernie Kovacs, who made unconventional TV programs from 1950 through 1962, and those about the
psychology and sociology of video in the mass media society give a broader outline of video art.
In 1996 Michael Renov and Erika Suderburg edited a second anthology about video, Resolutions.
Contemporary video practices, whose aim was to encompass new investigative sites well beyond the
scope of broadcast television or the art world.
The focus is on independent video production, whether it falls within the rubric traditionally defined as
‘art’ or not. This continuum includes video installation, single channel video, ‘experimental’ video,
broadcast intervention, cable, interactive video, computer-generated video, experimental
documentary, home video, video documentation service, video collectives, ethnographic applications
and implications14.
‘Art’ has been excluded before its position between video and television could be defined. The funeral of
video art is celebrated in Michael Nash’s essay “Vision after Television”, which closes this anthology
announcing the advent of the new digital era. There are almost no ‘video’ festivals in the Unites States anymore. Video artists… have been absorbed by traditional arts establishments and now concentrate on creating collectible video
installations. (…) It was said a decade ago that video art may have been the only art form to have a
history before it had a history, and now its history is history before we had a chance to mourn its
passing. Disestablishement of television, the ultimate cause that united video artists and
independent documentarians for years, no longer galvanises the field… Distinct philosophical and
stylistic shifts have muted the dichotomy between video art and television, as artists and activists
seek to participate in TV culture in order to revitalise the medium’s modalities and pursue the illusive
goal of cultural democracy15. But the (hi)story is not ended yet…
11 John Wyver, “The Necessity of Doing Away with ‘Video Art’”, in Diverse Practices: 315-320, 318.
12 Michael O’Pray, “The impossibility of doing away with video art”, in Diverse Practices: 321-334.
13 Illuminating video: an essential guide to video art, eds. Doug Hall, Sally Jo Fifer and David Bolt (New York:
Aperture Foundation, 1990).
14 Resolutions. Contemporary video practices, eds. Michael Renov and Erika Suderburg (Minneapolis: University of
Minnesota Press, 1996), XVIII.
15 Michael Nash, “Vision after television: technocultural convergence, hypermedia, and the new media arts field”, in
Resolutions: 382-99, 382.

5
1.4 From video art to ‘media arts’
I
n February 2003 the Netherlands Media Art Institute/Montevideo/Time Based Arts published a book and
presented an exhibition on Dutch video art. It was the first historical retrospective on that subject in the
Netherlands. In the introduction to the anthology De Magnetische Tijd: Videokunst in Nederland 1970-
1985, Jeroen Boomgard and Bart Rutten explain why 1985 had been chosen as ending date for video art:
1) The first reason is that around that time video entered the museum circuit. It is not clear why this
should mean the end of video art. According to the authors video art in the museum, video
installation in particular, entered into connection with other ‘art objects’ (sculpture, installation) and
art movements (inspired by postmodernism), and thereby lost its ‘innocence’ as a medium that
allows a direct approach to reality and free formal experimentation, independent of art trends16.
2) The second reason is that in the mid-1980s artists began to use digital technologies.
Regarding the first point, it is true that the ‘social’ use of video, the ‘recording function’ inside ‘anti-objectual’
new avant-garde movements like Fluxus, performance art, etc., and the first image-processing experiments
were all part of the same movement against established art and mass media. But this movement operated
inside the art world, even inside the museum, much earlier than 198517, and it formed part of the dialectic
between innovative and established art which has always characterized the field of ‘high art’. Besides, video
art had already abandoned modernist and new avant-garde ideologies in the early 1980s, evolving towards
more postmodernist views (narrative videos, confrontation with traditional media and aesthetic values, crossovers
with commercial disciplines like music video and design, etc.) until the late 1980s. Both tendencies
were called video art and were supported by art institutions, both questioned the relationship between art
and mass media in different ways.
The second point may be regard as a more ‘objective’ one: computer is not video, thus computer art cannot
be video art. But the choice of this particular year is not defended on the basis of any special event, and
computers were used in video image-processing before 1985. I prefer to refer to 1990 as the symbolic (and
equally arbitrary) date marking a more general change: in the 1990s Internet and digital data bases were
sufficiently widespread to produce a social and cultural revolution, and all kinds of video were entirely
digitalized (in production and post-production).
As is clear from the above discussion, some art historians try to limit the field of video art to a certain period,
function, or electronic form, without finding a coherent theoretical line. The contradiction remains between
the acknowledged necessity of independence from general art trends (which allows the evolution of the
medium) and the feeling that isolation from the art world makes the definition of video art difficult.
To overcome this contradiction, we have to find the reason for the persistence of the category ‘video art’
through different periods as a(n) (independent) field, while remaining rooted in the art world.
I shall take as point of departure the definition of video art by the English video artist David Hall (1978):
Video art is video as the art work - the parameters deriving from the characteristics of the medium
itself, rather than art work using video - which adopts a device for an already defined content. By
characteristics I have meant those particular attributes specific to both its technology and the reading
of it as a phenomenon. Video as art largely seeks to explore perceptual and conceptual thresholds,
and implicit in it is the decoding and consequent expansion of the conditioned expectations of those
narrow conventions understood as television18.
Video art expressed various position-takings of the art world with regard to the technological, linguistic,
political, social, institutional and economic applications of audio-visual communication technologies. Initially it
16 See Jeroen Boomgarts and Bart Rutten, “Het eerste uur”, in De Magnetische Tijd: Videokunst in Nedeland 1970-
1985, ed. Bart Rutten (Amsterdam: Montevideo, 2003), 10, 50.
17 Already in the 1970s video art was funded by art institutions, taught in art academies, exhibited in art spaces. Some
examples: in 1976 Michel Cardena carried out videoperformances at the Amsterdam Stedelijk Museum; in 1978 the
Nederlandse Kunststichting and the Ministery of Culture produced the documentary on international video art 625
Lijnen, which included four videos made specially for this project (works by Cardena, Livinius, Hoover, Struycken); in
1983 the Stedelijk Museum presented the exhibition The Second Link, on Dutch and American video art, and in the
same year the VPRO-TV produced a program on video art called Tape-TV.
18 David Hall, “Using video and video art: some notes”, Video Art 78 (Coventry: Herbert Art Gallery and Museum,
1978), 6.

6
was mostly ‘against’ TV, because ‘paleo-television’19 did not realize all the (social, economic, linguistic…)
potentials of the medium. But in the 1980s television was losing its ‘monopolistic’, mass media
characteristics (with cable, satellite, local TV, etc.), its language had evolved, and it produced more
innovative programs. Believing that ‘TV can be art’, Anglo-American ‘agents’ (critics and artists), in particular,
included commercial productions (even old programs from the 1950s and 1960s) in the video art field.
At this point the function of video art was not only to challenge mass media conventions and
politics, but to select works from other fields on the basis of shared aesthetic values. Those values
depended on the (evolving) relationship between the various fields of cultural production and between these
and the field of economics, following a pattern of completion more than of ‘progress’ (as we will see in the
section about practices).
This development did not lead to the end of the art world. Even if connections and interchanges with
commercial sectors are growing, research and experimentation in the field of new media still require
institutional support outside the commercial field.
2. Changing practices
I
n this section, I analyze how video artists (and those makers of TV programs included in video art history)
interpreted television as a ‘channel’ of transmission, in its technological (simultaneity), institutional
(programming structure), and sociological (TV as ‘popular’, ‘domestic’ medium) characteristics.
2.1 Early television and intellectuals
Television technology, the (simultaneous) transmission of electronic images, has a long history. After the
invention of the telegraph and the telephone, television occupied a central place in the horizon of
expectations as a technology and as a cultural form. At the 1900 world exhibition in Paris mechanical visual
storage systems competed with real-time electrical visual transmission systems (the ‘artograph’ image
telegraph). Some years later, in 1913, a time signal from the Eiffel Tower was sent around the world,
achieving for the first time global simultaneity. The longing for a ‘live’ visual reproduction of reality was so
strong that in the same period the film movement of the actualité was characterized by an attempt to evoke
the ‘actual’ in the sense of ‘presence’. The cinematographic dimension of experience was frequently
described in period reports as ‘liveness’20. But those expectations, certainly made more urgent by the
popularity of another live medium, radio, would be fulfilled only in the 1940s, when television reached the
masses. The very characteristics of liveness and domestic presence of the new medium had a huge
influence on the audiences’ behavior, even though at the beginning of its history television exploited
simultaneity as a window, not on the world, but on older forms of representation (it extended the possibility to
be present at theatre shows, historical events and sports competitions), and it had not yet developed its own
language and cultural identity.
The first reaction of intellectuals to the new medium, indeed, was not directed towards its language and
contents, but towards the strong impact of the new technology and communication system on western
society and politics. In America in 1953, Theodor Adorno expressed his distrust of the medium’s power of
manipulation; in Europe, the Dutch government researched the negative effect of television on behavior and
psychology21. Whatever the reasons for this distrust (the psychological effects of cold media described by
McLuhan, competition with radio, etc.), TV was immediately labeled as a culturally ‘bad’ medium.
In the early 1960s, when the art world began to be involved with television, aesthetic—as well as political
and anthropological-- questions were at stake.
2.2 Political position-takings and the modernist approach in early video practices
Wolf Vostell’s TV dé-coll/ages (1963), which are considered by many the beginning of video art, were real
‘political actions’ against television: by destroying TV sets he was condemning the mass media political and
19 Casetti divides the evolution of TV into two main periods: paleo-television and neo-television. See Francesco
Casetti, Tra me e te: strategie di coinvolgimento dello spettatore nei programmi della neo-televisione (Turin: VPT/Eri,
1988).
20 William Uricchio, “Technologies of Time”, in J. Olsson, Allegories of communication: intermedial concerns from
cinema to the digital (Berkeley: University of California Press, 2001).
21 Information about television in The Netherlands is taken from Omroep in Nederland. Vijfenzeventig jaar medium en
maatschappij: 1919-1994, ed. Huub Wijfjes (Zwolle: Waanders Uitgevers, 1994).

7
economic system as a whole. But these ‘actions’ were not only a statement about the bad influence of the
medium in terms of social and cultural behavior. Television, after photography and film, led to the complete
destruction of aura and changed the attitude of the audience towards art works. In the first video art decade,
artists already knew that there were only two possible responses to this phenomenon. The first possibility
was to reject mass communication and reaffirm ‘art’ as the only form of communication having aesthetic,
connotative, and spiritual value. Vostell’s dé-coll/ages, for instance, led to the disruption and final destruction
of the TV picture, taking on the air of almost religious rituals22. The second option was to adopt a modernist
perspective and consider the electronic reality as a mean to realize new forms of communication in the art
world as well as in television. Lucio Fontana, founder of the movement called Spazialismo, participated in the
first transmission of national television in Italy and published in 1952 the Manifesto per la Televisione23. In
this manifesto he celebrated the electronic medium because it creates a new space and time dimension,
opening new artistic perspectives.
Ten years later one of the greatest video artists, Nam June Paik, was inspired by a similar ‘visionary’ idea
about the medium. Paik contributed with Vostell to the first video art exhibition, Exposition of
Music/Electronic television (1963), held in the Gallerie Parnasse in Wuppertal. His work, 13 distorted TV
sets, involved moving a magnet close to the cathode-ray tube. The transmission of normal programs was
thereby transformed into an abstract flow of electrons. In Paik’s mystical vision, the new technology allows a
sensorial and spiritual experience which can get beyond the traditional idea of art:
I had put just a diode into opposite direction, and got a waving negative television. If my epigons do
the same trick, the result will be completely the same… that is… - My TV is NOT the expression of
my personality - but merely - a physical music (…) - My TV is more (?) than art, - or - less (?) than art
(…) The ‘Fetishism of Idea’ seems to me the main critical criterion in contemporary art… -
INDETERMINISM and VARIABILITY is the very UNDERDEVELOPED parameter in the optical
art…24.
When the half-inch portable video camera was launched on the market (1965), artists realized that this
important fulfillment of televisual technology gave them access to the electronic image and allowed the
acceptance of the new medium in the art world because it permitted a more personal and free use of the
medium. Economic and thematic independence from television made possible the birth of video art, a
movement which always maintained a controversial relationship with mass communication. But, whether
artists emphasized the differences between video and TV or tried to enter the mass medium with their video
works, they prepared, accompanied and anticipated the development of a television language (from ‘paleo-’
to ‘neo-television’), of the form and the thematic of representation. Paleo-television25 did not know yet how to
transform its technical characteristics into an original language. Simultaneity served only to reproduce events
from an ‘objective’ point of view. Even the organization of programming imitated the presentation strategies
of old media, in part because the transmission time was limited. The first generation of video artists reacted
to the didactic, authoritarian character of transmissions not only by destroying or modifying them. They
understood that the electronic nature of the image required new forms and contents; the new technology
required a new cultural form. They investigated the main characteristics of TV as a channel: simultaneity and
the programming structure as ‘flow’.
2.3 Video artists and simultaneity
I
mages produced by a video camera are not a trace or a memory of a piece of reality. The camera picks up
visual data and transports them into the electronic dimension: the resulting images exist simultaneously in
the ‘material’ as well as in the ‘electronic’ reality. Artists were among the first to understand how this
22 Dieter Daniel, “Art and television - Adversaries or partners?”, in Medien Kunst Aktion: 68-76, 69.
23 Friedemann Malsch in his essay “Video Art” (1995) documented an even earlier attempt by the avant-garde to use
televisual technology: in the manifesto “Il teatro futurista aeroradiotelevisivo” (1931) the Futurist Filippo Tommaso
Marinetti proclaimed the notion of ‘total theatre’ that would include large television screens.
24 Nam June Paik, “Afterlude to the exposition of experimental television”, in Medien Kunst Aktion: 46-49.
25 Casetti describes paleo-television as a vehicle for pedagogic messages, where every kind of program had its own
space and time depending on its specific function (information, entertainment, education) and is structured as a discrete
unit (not yet connected to other programs in a continuous flow). The newsman, the announcer and the quiz master were
bearers of an objective knowledge imposed by an external authority (government or commercial company). See
Francesco Casetti and Roger Odin, “De la paléo- à la néo-télévision: un approche sémio-pragmatique”,
Communications, no. 51 (1990): 9-26.

8
electronic dimension was contiguous and intimately linked to our world. To show this fundamental
characteristic of the medium, they used the most intimate and ‘concrete’ material they had: their own bodies.
Eliminating editing, stages and theatrical structures of narration they focused on simultaneity as a way to
produce an alter ego of themselves.
I
n his video performance Claim (1971) Vito Acconci ‘played’ with the technical and anthropological
consequences of simultaneity. The artist was sitting in the basement of a gallery, making noise with a
crowbar and screaming, while, in the room above, a TV set showed his image. The public could hear the
noise made by Acconci on the screen as well as that emanating from the real source in the basement.
Almost nobody dared to challenge the threats of the artist against those who would try to come near! Acconci
underlined the dramatic contradiction of televisual simultaneity: it gives a stunning impression of physical
presence (contiguity and intimacy of the medium), but causes a ‘split of identity’ in the filmed subject26 and a
‘cool reaction’ on the part of the viewer. According to McLuhan, TV is an extension of the sense of touch,
which involves maximal interplay of all the senses. The mosaic form of the image demands participation and
in-depth involvement of the whole being, as does the sense of touch. The Kennedy assassination gave
people an immediate sense of the power of television to create in-depth involvement, on the one hand, and a
numbing effect as deep as grief, itself, on the other27.
I
n the Netherlands, Marinus Boezem’s work Het Beademen van de Beeldbuis (broadcast by the NOS in
1971) is an ironic interpretation of the concept of ‘electronic presence’: the simple act of the artist misting the
lens of the camera with his breath is an amazing demonstration of the illusionistic character of television.
Although it was not transmitted ‘live’, this work functioned as a redundant representation of liveness, pointing
out the strong sense of ‘presence’ and contiguity the early TV public was experiencing in looking at the
screen.
I
n the 1970s artists manifested the necessity of redefining the concept of ‘presence’ and finding a new
psycho-physical integrity. The ‘real’ body assumed a tautological, symbolic meaning it had never had in
history, and the ‘virtual’ body investigated its own specificity and possibilities. Real time, feedback and
closed-circuit cameras demonstrated how deeply the new technology could penetrate man’s consciousness,
as well as its contiguity to the body and the senses.
Many other artists working with video performance (in the Netherlands Marina Abramovic and Ulay, Lydia
Schouten, Michel Cardena, Raul Marroquín, etc.) and video installation, even if not directly involved with
television, were making a statement about the qualities and the anthropological meaning of the (tele-)
presence.
2.4 The programming structure: video art ‘inside’ television
2.4.1 ‘Televisual flow’: a place for an art work? Aesthetic and institutional problems
Simultaneity alone would not have been sufficient to create the complex and powerful universe called
‘television’. The programming structure, which became more and more an organized flow28 of images made
to accompany every moment of our daily life, transformed a simple ‘information technology’ into a ‘clone’ of
reality, whose time flows parallel to the ‘real time’, independent of our behavior (TV is there even if we do not
watch it).
26 “The peculiar character of the TV image in its relation to the actor causes such familiar reactions as our not being
able to recognise in real life a person whom we see every week on TV”. The person on TV seems real, and he IS real
(he is ‘happening’ in the moment we observe him on the screen), as a mediatic person living in the electronic
dimension. His image ‘separates’ from his body and lives on its own. See McLuhan, Understanding Media (London:
Routledge, 1997), 317.
27 Ibid., 333-335.
28 Raymond Williams described the development of programming. Broadcasting, in its earliest stage, worked mainly
within the tradition of old communication systems, where the essential items were discrete. Traditional forms (a
concert, a lecture, a play) could be broadcast: the word ‘programme’ has indeed its bases in theatre and the music-hall.
With increasing organisation this program became a series of timed units. Problems of mix and proportion became
predominant in broadcasting policy. In all developed broadcasting systems the characteristic organisation, and therefore
the characteristic experience, is one of sequence or flow. This is, according to Williams, the defining characteristic of
broadcasting, simultaneously as a technology and as a cultural form. See Raymond Williams, Television. Technology
and Cultural Form (London: Fontana/Collins, 1974), 88-89.

9
The flow structure changed television language and contents: in neo-television the fragmentation of the
programming scheme (there is not a given time or day for a particular kind of program) and of programs
themselves (‘omnibus’ shows include entertainment and information, live and recorded material) is
compensated for by a rhythmic, frequent presence of ‘inserts’ (clips, advertisement, station calls), that act as
a ‘glue’. The relationship with the public, hierarchic in paleo-television, becomes a relationship of ‘proximity’.
The programming is based on the rhythms of the daily life (‘morning’, ‘lunch’ shows, etc.), sets represent
familiar places like the living room, the square, etc., and the viewer can ‘interact’ through the telephone or
intervene as a guest on the shows29.
The situation in which we watch TV (at home, in a bright space) is also a source of confusion between
representation and real life. As Costa argues, there is a fundamental difference between cinema and TV.
The conditions in which we watch a film (in an almost hypnotic state due to darkness and relaxation) can be
compared to dreaming and lead to identification with and affective participation in the story, generating
‘illusion of reality’. Television, on the contrary, breaks down the symbiosis image/imagination and dissolves
the illusion of reality. TV creates another reality level which does not ‘de-realize’ physical reality but
complicates it by causing an endless shifting from one level to the other30.
The capacity to break down the border between life and art, to transform the real world into a powerful image
of itself, wrote Stuart Hall in 1976, changes the relationship between the viewer and the message: the
message is no longer fixed in a tradition and a ritual, it is part of a process of analysis from potentially
endless vantage points31.
The structure of the flow itself has been a radical challenge to traditional ideas about art, its forms and
function. At the turn of the 20th century, the field of cultural production reacted to the ‘desacrilisation’ of
images (first caused by reproduction techniques) by creating a separate context for the artistic message,
where the art work was still an independent, ‘personal’ and ‘concluded’ kind of expression. In the same way
many video artists and curators share the opinion that video can be art only if shown in a museum and
identified through the concept of ‘authorship’. Ulises Carrión’s video TV-Tonight-Video, produced in Holland
in 1987, gives form to this idea. A voice-over talks about TV, video and life while television samples form a
uniform rhythmic sequence, whose images echo the words of the speaker:
Television is a frame that makes everything equally real. (…) If it’s on TV it’s not art, it’s real. Video is
different because it happens outside television… because it isn’t real. (…) Video can be good or bad,
but it’s always free. (…) The black preceding and following a videotape on the screen guarantees the
videotape’s uniqueness, which is to say, its freedom. Watching a videotape is to participate in a
singular ceremony. (…) Unlike ceremonies, TV broadcasts are life and therefore subjected to the
laws of nature and economics. Even when turned off TV set is alive… Videotapes are only alive and
meaningful as a part of a ceremony.
This position reflects the general tendency in the 1980s to go back to ‘traditional’ values and forms in the art
world, institutionally and formally (a ‘traditional’ medium like painting and a context like the museum were
flourishing again in that decade).
As Jeremy Welsh remarks:
The unique, individual, material presence of the art object was, paradoxically, firmly re-established
during the ‘video decade’. (…) As the Dutch writer and designer Willem Velthoven commented on
Mediamatic, ‘Fine Arts makes New Media old’32.
But from an economic-institutional vantage point, this revival of the ‘art object’ (in this case a videotape) did
not work for video, because
video art does not fit neatly in any of its possible outlets or markets, e.g. galleries, museums, cinema,
festivals, and more recently video sell-through. Different kinds of work have to be promoted to
different markets33.
29 Casetti and Odin, 9-26.
30 Mario Costa, L’estetica dei media. Avanguardie e tecnologie (Rome: Castelvecchi, 1999), 195.
31 Stuart Hall, “Televisie en cultuur”, Skrien, no. 121 (September 1982): 32-41, first in Sight and Sound (autumn 1976).
32 Jeremy Welsh, “One nation under a will (of iron), or: the shiny toys of Thatcher’s children”, Diverse Practices: 123-
46, 128.

10
According to some critics, it was just such ambiguity that kept video art alive:
Video does not exist as a major movement in the typical sense. (…) Criteria and categorisations
applied to the medium are largely derived from other disciplines (painting, sculpture, film, theatre.
etc.)… Video… remains unable to establish itself by virtue of varied participation and use. In
retrospect, nothing better could have happened for the medium34.
On the other hand, artists’ involvement with mass communication (as producers and writers of TV programs)
could threaten the legitimacy of the art field. The debate between progressive and conservative positiontakings
continued throughout the ‘video decade’, for the first time inside the same ‘movement’. An example
of this debate, on a theoretical level, is the article “On Serving Two Masters”, in the magazine Mediamatic
(1987): Max Bruinsma questions the validity of Perrée’s idea of promoting video in the art world by means of
an exhibition where video artists were ‘compared’ with painters/sculptors. It is not the affinity with other
media which demonstrates video can be art, but the context and the system of values. Broadcast on TV the
same tape is perceived differently than when shown in a museum, a setting that gives ‘aura’ to reproducible
and even commercial works.
Artists who chose to show (or produce) their work on TV were aware of this difference and often used it for
their artistic purposes.
2.4.2 Video art on TV
Most artists and critics consider TV a suitable medium for the distribution of video art works. Some of them
make a distinction between ‘video art’ shown on television and ‘television art’.
According to Carl Loeffer, “video art is presented in a gallery context or a ‘framed’ segment of television”35. In
this case art defines itself as something different from TV, something aimed to change the mass medium
from inside. Dara Birnbaum, for instance, argues that the ideal place for the distribution of her video work
would be the television set itself: “inside the language and inside the institution of television would the
quotation and deconstruction of television be most successful, and … would effectively dismantle the totality
of television ideology. And that would bring art to a more ‘popular’ audience”36.
I
n the 1970s video artists armed with an aesthetic/political purpose tried to get inside the television
establishment: the dream of bringing art to the people inspired many projects, like the long collaboration
between artists and public television in the U.S. (WGBH-TV in Boston and KQED-TV in San Francisco).
Europe was more conservative: video art was sometimes included in art ‘documentary’ programs, but it
rarely got a regular space in the programming37.
I
n the Netherlands video made by artists was broadcast for the first time by the NOS-TV (Nederlands
Omroep Stichting) in 1971: Beeldende Kunstenaars Maken Video, a program in three parts inspired by
Schum’s Fernsehgalerie and produced by the public foundation for the arts Openbaar Kunstbezit. Four
artists (Marinus Boezem, Stanley Brouwn, Jan Dibbets, Ger Van Elk) presented conceptual works; Peter
Struycken’s black-and-white film is an experiment about the transformation of images and image
processing38. Regular programming of video art ‘pieces’ on TV or collaboration between artists and public
channels is rare. Only some social activist groups--like Meatball, which was founded in The Hague in 1972,
33 Julia Knight, “In Search of an Identity: Distribution, Exhibition, and the ‘Process’ of British video art”, in Diverse
Practices: 217-38, 226.
34 Carl Loeffler, “Toward a television art: video as popular art in the Eighties”, in The Second Link: viewpoints on video
in the Eighties, catalogue of the exhibition at the Walter Phillips Gallery, Banff, July 8-21, 1983 (Alberta: Walter
Phillips Gallery, 1983): 14-20, 14.
35 Ibid., 15.
36 Benjamin H.D. Buchloh, “From gadget video to agit video: some notes on four recent video works”, in Art Journal,
vol. 45, no. 3 (Fall 1985): 217-227, 222.
37 According to Michael Rush, American artists had access to TV equipment earlier than did Europeans because cable
and local television gave them the opportunity of broadcasting their own content, while in Europe in the 1960s
television was highly centralized and under the auspices of government sponsorship. See Michael Rush, Video Art
(London: Thames & Hudson, 2003): 38.
38 Marie-Adèle Rajandream, “Videokunst”, in Vrij Spel: Nederlandse kunst 1970-1990, eds. Willemijn Stokvis and
Kitty Zijlmans (Amsterdam: Meulenhoff, 1993): 127-165, 138-140.

11
and the Lijnbaancentrum in Rotterdam--strove to have early video art represented on mass media., by
producing ‘alternative documentaries’ that were rarely transmitted on the national television39.
In the 1980s the situation in Europe changed. More channels, local/cable broadcasters and satellite
transmission allowed specialized ‘sub-cultural’ fields to get space on the air. Art in its various forms (design,
music, audio-visual movements) could produce high-quality programs at low costs. In the catalogue of the
exhibition Revision Dorine Mignot argues that it is “an obsolete view that television is merely a mass medium
for a mass public. (…) Why not a mass medium for a mass of minorities? Qualitative programs for different
target-groups?”40
This development should give artists producing in the art circuit more opportunities to ‘show’ their work on
TV. The situation in continental Europe, however, differs from that in England. While in the U.K. a public
channel (Channel Four) was created in 1982 to produce artistic videos and high-quality programs, in
Holland the process of specialization and diversification ran more slowly. The national cultural channel,
Nederland 3, was established only in 1988. Dutch artists obtained some space on TV41, but the first channel
entirely dedicated to art appeared only in 1987: the local cultural network Kunstkanaal42.
2.4.3 Television Art: improving the flow…
“Television art is presented in an ‘unframed’ television context, or a ‘framed’ gallery situation”43. Television
art includes TV programs whose language or programming frames are particularly innovative and works
made by artists for TV, presented without introducing their artistic, experimental character.
Some early TV programs are considered art because of their ability to exploit and develop the characteristics
of the medium, like its intimate relationship with the viewer, the ‘illusionistic’ style of shooting and editing
images, and the ‘flow structure’. In early TV the image produced by the multiple-camera set-up was theatrical
rather than cinematic (cameras were arranged in a single line, producing a bas-relief rather than the threedimensional
sets of the film)44. As Susan Sontag remarked in 1966, early TV, like theatre, was confined to a
logical or continuous use of space, while cinema had access to an alogical or discontinuous use of space45.
In his book Liveness. Performance in a mediatized culture, Auslander quotes Burger and Sontag, arguing
that television strove to be theatrical, instead of cinematic, because of the ontology of liveness46. But that
ontology required a more flexible language than the classic ‘perspective box’ with a fixed point of view.
According to Bruce Ferguson, the first television artist was the American Ernie Kovacs, who produced, wrote
and directed television shows from 1950 through 1962. His programs are a (de)structuralist analysis of
television on all levels. One program, for instance, begins with the camera out of focus. Then, as it gradually
comes into focus, we see Kovacs rubbing one of his eyes and saying that, although we may have thought
the fuzziness had been caused by our set, it was really just him adjusting his retina’s focus! The structural
unmasking of a ‘technological point of view’, which interrupts the ‘fiction’, the illusion of reality, is often
obtained through unusual ‘subjective shots’, like the sequence with a bullet moving from within the field of
the narrative fiction to outside of it, breaking the glass in the cameraman’s lens and our physical field of
vision. In another episode, talking about what the cameraman was doing before the show started, Kovacs
emphasized the (historical) time that existed before the production; cross-referencing his program to another
one that was on another channel at the same time, he points out the coexistence of different spaces and
39 See Kijkhuis, Videotheekcatalogus, The Hague, 1984.
40 Revision. Art Programmes of European Television Stations, exhibition curated by Dorine Mignot, Stedelijk Museum,
Amsterdam (Amsterdam: Edition Stedelijk Museum, 1987), 7.
41 In 1983 the VPRO-TV produced a program about video art, Tape-TV; in 1984 the local cable networks in South-
Holland launched a project of ‘TV made by artists’ called Golfbreker; in 1987 the art program Het Lab (VPRO-TV)
included video art works.
42 The foundation Culturele Hoofdstad Zender (CHZ) was established in 1987 to report on events organised in
connection with Amsterdam being named European Cultural Capital. Afterwards it became active in Groningen and
Hilversum as well and transmitted commissioned programs. In 1989 CHZ merged with the foundation Kunstkanaal,
established in 1988 which produced programs of local interest. Programs are mainly informative (interviews,
documentaries about concerts, theatre, dance), but video art works were presented monthly. (Kunstkanaal, report of the
activities, June 1991, Library Boekman Stichting, Amsterdam.)
43 Loeffer, 15.
44 Hans Burger, “Through the television camera”, Theatre Arts, 1 March 1940, 209.
45 Susan Sontag, “Film and Theatre”, TDR: Tulane Drama Review, vol. 11, no. 1, 1966, 24-37, 29.
46 Philip Auslander, Liveness: performance in a mediatized culture (London and New York: Routledge, 1999).

12
‘happenings’ inside the same televisual reality. Kovacs also plays with the apparently ‘realistic’ concordance
between sound and image. The Eugene episode (1961, ABC) announces itself with a rolling text to tell the
audience that, in the midst of the usual cacophony of noise that is television, this program will be dedicated
to silence. In 1973 in his video Television delivers people Richard Serra used the same technique to warn
the public against the manipulative power of TV. Kovacs’s work anticipated video art and structuralist film,
pointing to how specifically the autonomy of discourses or the defensive lines between the ‘fine’ and ‘popular’
arts are constructed and maintained. As most versions of the avant-garde are deliberately pitted against
mass media as its romantic enemy, certain convergences are scrupulously avoided47.
Holland can boast its early examples of television art as well48: the art program Kunstgrepen (AVRO, 1959-
1974), hosted by the art historian Pierre Janssen. The traditional art program was an illustrated lecture
usually about religious art with a background of classical or jazz music accompanied by some verses from an
appropriate poem. Janssen transformed the didactic style typical of paleo-television into a moving
performance. His personality linked the paintings and sculptures. The presenter was able to forge
unorthodox links between works of widely different character: they fitted naturally into his personal narration.
This made Janssen the ideal TV personality: an emotional man, not shy about displaying personal feelings49.
The showman refused to allow his old programs to be rerun, because they were conceived to take the public
by surprise. TV is a medium of happening, not a means of documentation.
Another television artist in the Netherlands is Wim T. Schippers, whose appearance on the art program
Signalement (VARA, 1963) was also the first tape in Holland to be preserved in museum collections and
labeled as ‘art’. Schippers, an artist himself, was irreverent towards other artists and towards all TV
presentation rules. He wrote, directed and played in variety shows, sit coms, and dramas, always subverting
the movement conventions. One of his best ‘television art works’ is a simple ‘happening’: on 6 December
1961, at 10:30pm, the artist emptied a bottle of lemonade into the sea before the eyes of the locals in a small
town. This action was broadcast in the (fake) news, with the terse and apt commentary of a news reader.
Like Kovacs, Schippers uses humor to ‘deconstruct’ television characteristics, in this case the ability to turn a
banal happening into a big event. In his oeuvre Schippers desecrates art, more than criticizes television: art
claims its independence from commerce, but in fact it has become a media-constructed phenomenon.
When in 1965 the portable half-inch camera was launched on the market, artists independently used this tool
to ‘improve’ television representational conventions.
Nam June Paik’s tape Café au Gogo, 152 Bleecker Street, October 4 and 11, 1965, (the first art work
produced with a portable camera) shows the crowded Bleecker Street in Greenwich Village on the day the
Pope visited New York City. This work was not broadcast, but it is an amazing anticipation of neo-television
aesthetics, where TV is not a window on the world, but an extension of the spectator’s eye that brings him
right into the event, on the spot where he could really be, and allows him to participate in a big event in the
most ‘realistic’ way.
I
n the U.S. groups called ‘Guerrilla TV’ adopted Paik’s approach, creating a completely new style in
traditional television programs. TVTV (Top Value Television) used black-and-white cameras to produce
reportages about the Presidential nominating conventions, commissioned by two cable stations in 1972, and
inaugurated the iconoclastic, intimate New Journalism style on television. Instead of pointing its cameras at
the podium, TVTV threaded its way through delegate caucuses, Young Republican rallies, cocktail parties,
antiwar demonstrations, and the frenzy of the convention floor50. The public became more ‘private’.
Television did not bring ‘the world into our house’, it transformed the world into a big house. In the late 1970s
TVTV’s “sincere documentaries about ordinary people had been absorbed and transformed into mock-uentertainment
like Real People and That’s Incredible!”51.
Quite different is the experience of ‘pirate televisions’ in Holland, already embedded in neo-television
aesthetics. De Vrije Keyzer52 used the cable network in Amsterdam to transmit news and documentaries,
47 Bruce Ferguson, “The importance of being Ernie: taking a close look (and listen)”, in Illuminating Video: 349-365.
48 Even if in continental Europe ‘television art’ was only occasionally recognized by the art world and rarely became an
item of theoretical discussion, one of the first ‘television art’ exhibitions in a museum space was that organized in 1978
by the Stedelijk Museum of Amsterdam and dedicated to Wim T. Schippers’s TV programs.
49 Emile Fallaux, “Waar heb dat nou voor nodig”, in Revision: 58-65, 63.
50 Deirdre Boyle, “Subject to change: guerrilla television revisited”, Art Journal: 228-232, 229.
51 Ibid., 232.
52 See World Wide Video Festival 1982, catalogue, The Hague, 1982.

13
‘self-made films’ and dramas stolen from the official channels. Rabotnik TV (born as PKP TV in the early
1980s) gained a regular place on the Amsterdam cable in 1988, but the spirit did not change:
Rabotnik’s editorial formula, borrowed from the New York Times’s motto, is All that’s fit to transmit, and it
embraces a post-punk, dadaist, modernist approach - from God to trash - in which the main thing is to
democratize the medium of TV… and at the same time to mystify. All journalistic, artistic and technical codes
are contravened if possible or deliberately applied with extra emphasis. The creators of Rabotnik TV (Menno
Grootveld, Gerald van der Kaap, etc.) work in anonymity to emphasize the anonymity in artistic thinking and
are inspired by contemporary formulas such as rapping, scratching and sampling and by classic artists such
as Eisenstein, Godard and Andy Warhol53.
Another important Dutch television artist, who interpreted characteristics of TV flow structure from a formal
vantage point, is Jaap Drupsteen54. Because of the space-time uniformity in the televisual reality, the
differences between TV genres and between the space of a program and that outside it gradually fade,
leading to an evolution of the form and contents of the programming. On a formal level, the most important
characteristic of neo-television is the growing presence of inserts and therefore of television graphics:
temporal inserts (advertisements, that break up the flow in a rhythm of uniform fragments) and spatial inserts
(logo of the channel, subtitling, ‘sub-frames’). Drupsteen introduced animated logos to Dutch television as
early as 1965, created the discipline of TV graphics and reshaped the aesthetics of entertainment and
information programs. He also understood how deeply the electronic image is connected with sound: in his
music programs and dramas images are modified and directed to follow music patterns and rhythms.
2.4.4 …or interrupting the flow
Artists’ intervention ‘inside’ television did not always lead to improvement of its language and programming
structure. Sometimes they just produced an ‘action’, inserted between the programs, which would break the
uniformity of the structured flow: it is not a program nor a linking element between programs (advertisement,
leaders, etc.), but an ‘alien’ entity inside the TV flow. Because of its exceptional and almost ritual character, it
could be defined as ‘television performance’.
An example is Jan Dibbets’s TV as a Fireplace, a film showing a three-minute single shot of a burning fire,
transmitted every day for a week at the end of the transmission. Dibbets’s work was part of Schum’s
Fernsehgalerie (1969-70), but in this case TV is not just a ‘gallery’, a showing place for electronic images, it
is ‘the’ context which gives that work a particular meaning.
David Hall’s work TV pieces, produced by Scottish Television in 1971, was even more radical: the most
famous piece was that of the TV monitor filled with (virtual) water, intended to take the audience by surprise,
without any contextual packaging55.
From about the late 1970s TV performance became more difficult to realize: television began to exploit the
intimate, personal, even ‘casual’ communication style that had previously been the experimental domain of
artists, and in the more complex programming structure a ‘shocking action’ would hardly be noticed (or,
much worse, could pass for a new strategy to gain higher ratings).
2.5 Communication art
Some television ‘experiments’ by artists are focused on the communicative potential of the medium and on
the relationship with the viewer, more than on its mass media character.
The first ‘interactive program’ is probably Paik’s Video Commune (1970), in which the artist allowed the
audience to participate in the composition of the visual aesthetics of a four-hour-long live program via the
‘Paik/Abe synthesizer’.
Another example is the magazine Impulse (1972) shown on the Austrian TV, ORF, which invited the public to
collaborate on projects and--anticipating the TV policies of the 1980s--tried to create a TV channel for
53 Paul Groot, “4 Rabotnik TV”, Mediamatic, vol. 2, no. 3 (March 1988): 137-44.
54 He presented only a few videos on the video art circuit, but had a solo exhibition in the Museum Boymans van
Beuningen in Rotterdam in 1983 and is quoted in many publications about video art in Holland. His leaders are
included in the historical retrospective Dertig jaar Nederlandse Videokunst (11/1 - 8/3 2003) at the Netherlands Media
Arts Institute.
55 Mick Hartney, “Int/ventions: some instances of confrontation with British broadcasting”, in Diverse Practices: 21-58.

14
diversified and specialized audiences. During the program Grazer Fernsehtage (1974) artists could help to
build the ‘citizen’s TV’: an artist-run space, where a discussion took place about the nature of television, was
‘televisually’ connected to a flat and a shelter for the homeless. Each group could see and comment on what
was happening in the other locations56. The project foreshadowed future developments towards a more
flexible, easily accessible medium which could allow two-way communication without losing ‘publicity’.
In the 1980s a new technology seemed to help TV in this direction: the satellite. While broadcasting
companies exploited satellites to build up international, specialized channels, artists had different ideas. Kit
Galloway and Sherrie Rabinowitz’s Hole in Space (1980) explored the new possibilities of the televisual
channel. The project consisted of a three-day satellite connection between New York and Los Angeles,
during which two big screens showed images from a camera placed in a public space in the other city.
Because it was unannounced, passers-by discovered slowly that they had stumbled on an open channel, a
live two-way link by which they could see and talk with people miles away. This event generated great
excitement because of the “collective intimacy rarely experienced in public situations”57. And yet, ‘private’
use of the televisual technology was already possible and had been tested in Germany in the 1930s58.
Raul Marroquin, a Colombian artist living in Holland, systematically researched television mechanisms and
languages. In 1981 he planned a satellite connection between New York and Amsterdam. The story of
Dracula going to New York was made the object of a news special in the two cities, with guests (the
characters of the story), experts and journalists. The fake news, hybridized with TV drama and variety show
(a postmodern reading of television formats) was the object of a real satellite connection. Unfortunately the
connection could not be realized due to the opposition of the Dutch authorities, and only a recorded version
of the work was transmitted on the local cable TV.
These experiments demonstrate the magnitude of the audience’s need for an immediate two-way
(participatory) communication medium, to express their feelings and to broaden the practical applications of
audio-visual technology (someone talks about the use of satellite technology to hold international
congresses). These expectations have since been fulfilled by the Internet, which has brought together
‘private’ (video, computer, telephone) and public (television) media. Digital media, which follow a network
pattern and are based on variety and individuality, redefined and expanded the cultural identity and social
applications of audio-visual communication systems, from surveillance cameras to home videos, television
and computer games.
Conclusions
I
started this essay by raising some apparently different questions about the relationship between art and
video. My investigation showed that there are no clear-cut answers to those questions.
Was video the end of all arts? It was certainly the end of a certain kind of art, ‘independent’ or ‘isolated’ from
the field of ‘mass production’. Was it a particular form of communication, therefore not at all an art form? Or
was it television art? Does it fit into the film world? How does it relate to music, in video clips and discos?
Video art was the first movement which affirmed that ‘commercial’ ‘time-based’ productions can be art (the
Bauhaus did this for design objects in the 1920s), and included television, narrative video, video clip and
even night club performances (the first ‘VJs’ were Dutch and English video artists in the 1980s) in the field of
art. The role of the art world, and of the different disciplines within it, remained the assertion of
aesthetic values (by means of works produced in its own context or selected from other contexts).
By the early 1990s the term video art had been replaced by the more updated ‘media art’. The matter did
not substantially change (all art works made by means of and exploring digital technologies can be included
in this category), but the acceptance of the new movement was not as problematic as that of video art. The
reason for that can be found in the nature of the medium used: video was associated with television, in a
field of cultural production characterized by the opposition between the field of restricted production and the
field of large-scale production, as Bourdieu calls them. Media art, on the contrary, is based on digital
technologies, which do not have necessarily a mass media status, and is embedded in a changed field of
cultural production. New media departments in art academies train young designers in the production of
websites, computer games and interactive devices for both the art world and the industry. Media art, like
56 Heidi Grundmann, “Television in Austria 1955-1987”, Revision: 8-15, 11-12.
57 Video: a retrospective. Long Beach Museum of Art 1974-1984, catalogue of the exhibition curated by Kathy Rae
Huffman, 9 September - 4 November 1984, 25 November - 20 January 1985 (Long Beach: Long Beach Museum of Art,
1984), 62.
58 See William Uricchio, “Television as History: Representations of German Television Broadcasting, 1935-1944,” in
Framing the past: The historiography of German cinema and television, eds. Bruce Murray and Christopher Wickham
(Carbondale: Southern Illinois University Press, 1992): 167-196.

15
video art, represents not the end of all arts, but their integration and the blurring of the boundaries
between different genres and between commercial and ‘independent’ productions.
Appendix - The terms
Art. The field of cultural production, according to Bourdieu, is structured by an opposition between two subfields:
the field of restricted production and the field of large-scale production. The first one (the field of ‘high
art’) is the most autonomous from the fields of power and economics, because it is based on an inversion of
the principles of ordinary economies, that is, on the game of ‘loser wins’ (it excludes the pursuit of profit,
power or academic consecration). But the field and theories of pure art are a recent phenomena (dating from
the nineteenth century), and the aesthetic value is contingent on a very complex and constantly changing set
of circumstances involving social and institutional factors. The large-scale production characterizes ‘mass’ or
‘popular’ culture (television belongs to this sub-field). It is less susceptible to formal experimentation,
although it frequently borrows from the restricted field of production in attempts to renew itself.
This article does not aim to give an explanation for the existence of a ‘pure art’ field, but to analyze the
transformations it has undergone (both internal and in the relation to ‘popular’ culture) because of the
introduction of analogue video technologies.
Video. Video is the medium used to create video art. The technology of video, like that of television, has a
complex cultural identity. Most artists and art critics consider ‘video’ to be the videotapes produced with
home video cameras or synthesizers or the use of those cameras ‘live’ (feedback and closed-circuit systems)
in the art context. The technology of video (videotape, VCR and home cameras) is part of televisual
technology in general (transmission of electronic images) and does not differ substantially from the
technology used by television. But until the 1970s television was mainly a public medium--rental videotapes
did not yet have a mass distribution, and artists were among the first to use home video cameras and
synthesisers. For these reasons the identity and nature of fruition of video differed markedly from those of
television, and it better fit into some traditional attributes of art (personal, experimental, etc.). Nevertheless,
video art has often been involved with television and has used the broadcasting, narrowcasting and cable
spaces to realize or transmit video art works. Furthermore, the audience’s expectations and industry’s
development in the 1980s were going toward a fusion of the two mediums (through the increasing
‘personalisation’ of TV programs and ‘publicity’ of video), a fusion which has been completed by the
introduction of PCs and the Internet.
Television. The term ‘televisual’ includes all possible cultural applications of analogue visual electronic
technologies as a whole (production and/or transmission of electronic images), from the videophone to
military control devices and surveillance cameras. Television is the most popular and hegemonic of these
applications in history: the (simultaneous) transmission of images by broadcasting companies in the form of
programs included in a frame called ‘programming’. The identity of television has undergone a radical
transformation in the period from the mid-1970s until the early 1990s. New technologies like home video
cameras, satellite, cable, pay- or thematic TV and zapping changed the traditional broadcast television, its
function and contents, creating new cultural interfaces later adopted by digital media. Video artists witness
this ‘revolution’ and sometimes foreshadowed future developments of the television language, programming
and fruition models.

Above copied from: http://comcom.uvt.nl/e-view/04-2/inhoud.htm

Henry Flynt, FIGHT MUSICAL DECORATION OF FASCISM



ACTION AGAINST CULTURAL IMPERIALISM CALLS ON YOU TO
FIGHT MUSICAL DECORATION OF FASCISM!


JOIN THE DEMONSTRATION AT THE WEST GERMAN COMPOSERS CONCERT,
TOWN HALL (43RD. STREET WEST OF SIXTH AVENUE), WEDNESDAY, APRIL 29, 8:00PM

In a lecture at Harvard in the fall of 1958, Stockhausen contemptuously dismissed "jazz" as "primitive... barbaric... beat and a few single chords...", and in effect said it was garbage.

By the time he made that dscist-like attack on Afro-American music, Stockhausen was a well-known symbol of contempt and disdain for every kind of workers', farmers', or non-European music, whether the music of Black Americans, East European peasants, Indians, or even most of the music that West Germans workers themselves like. All of the West German composers on tonight's program share this contempt; Stockhausen is their most significant representative.

"ONLY MY MUSIC EXISTS"
Stockhausen's magazine, as well as his lectures, have decreed over and over that the one True Music is European Serious Music. They have decreed over and over that today music must obey the "scientific" Laws of Music, discovered by Stockhausen - or else it does not exist. ( That is, you must compose passage work (Zeitmasse), a concerto grosso (Gruppen), "Dance of the Sugarplum Fairy" (Gesang), a Mahler Symphony (Carre), or some such. ) In other words, the music of Japan, India, Africa, or in the U.S., R&B or hillbilly music, does not exist! And Stockhausen's reason: because it is not composed, or is not made up of pitches, etc. etc. (Die Reihe 4, the first essay, sums up the doctrine of Stockhausen's claque.).

STOCKHAUSEN'S DECREES SERVE NEO-NAZISM
Why does Stockhausen NEED to vilify every kind of toiler's music, to limit True Music to the European owning classes, to invent "scientific" Laws which require all music to start from the premesis if 19th.- century European Serious Music? And mainly to carry on fascist vilification of the Black peoples' music as "low and primitive"? Because Stockhausen's music is composed to serve the West German bosses. Stockhausen is a lackey of the West German bosses and their government, just as Haydn was of the Esterhazys. His patronage comes mainly from the government-owned Cologne Radio. _______Like all court music, Stockhausen's Music is of course a decoration for the West German bosses. But more than that, it is ideology, capitalist, fascist ideology. Stockhausen's repeated decrees about the lowness of plebian music and the racial inferiority of non-European music, are an integral, essential part of his Art and its "appreciation". Stockhausen's Music is West German fascist ideology.

THE BOSSES HAIL STOCKHAUSEN
Of course, some conservative, philistine elements among the bosses have opposed Stockhausen as "too modern". But this kind of opposition to Stockhausen is rapidly melting away as the bosses of West Europe and America realize that Stockhausen is one of the best salesmen they're going to get. The West German government, which is in the hands of the bosses there, patronizes Stockhausen and brings him here tonight. Already more than a few U.S. millionaires have begun to spoort Stockhausen. and because of the power of the West German and U.S. bosses, this Musical style is imposed on all weaker nations of the "Free World".

FIGHT FASCIST MUSICAL THOUGHT!

STOCKHAUSEN GET OUT! _______________TOO MANY LIKE YOU HERE ALREADY!



Action Against Cultural Imperialism

359 Canal Street, New York, N. Y. 10013.

Above copied from: http://www.artnotart.com/fluxus/hflynt-fightmusicaldecor.html