Saturday, August 23, 2008

The Practice of Everyday Life, Michel de Certeau


General Introduction

This essay is part of a continuing investigation of the ways in which users-commonly assumed to be passive and guided by established rules-operate. The point is not so much to discuss this elusive yet fundamental subject as to make such a discussion possible; that is, by means of inquiries and hypotheses, to indicate pathways for further research. This goal will be achieved if everyday practices, "ways of operating" or doing things, no longer appear as merely the obscure background of social activity, and if a body of theoretical questions, methods, categories, and perspectives, by penetrating this obscurity, make it possible to articulate them.

The examination of such practices does not imply a return to individuality. The social atomism which over the past three centuries has served as the historical axiom of social analysis posits an elementary unit-the individual-on the basis of which groups are supposed to be formed and to which they are supposed to be always reducible. This axiom, which has been challenged by more than a century of sociological, economic, anthropological, and psychoanalytic research, (although in history that is perhaps no argument) plays no part in this study. Analysis shows that a relation (always social) determines its terms, and not the reverse, and that each individual is a locus in which an incoherent (and often contradictory) plurality of such relational determinations interact. Moreover, the question at hand concerns modes of operation or schemata of action, and not directly the subjects (or persons) who are their authors or vehicles. It concerns an operational logic whose models may go as far back as the age-old ruses of fishes and insects that disguise or transform themselves in order to survive, and which has in any case been concealed by the form of rationality currently dominant in Western culture. The purpose of this work is to make explicit the systems of operational combination (les combinatoires d'operations) which also compose a "culture," and to bring to light the models of action characteristic of users whose status as the dominated element in society (a status that does not mean that they are either passive or docile) is concealed by the euphemistic term "consumers." Everyday life invents itself by poaching in countless ways on the property of others.

1. Consumer production

Since this work grew out of studies of "popular culture" or marginal groups,[1] the investigation of everyday practices was first delimited negatively by the necessity of not locating cultural difference in groups associated with the "counter-culture"-groups that were already singled out, often privileged, and already partly absorbed into folklore-and that were no more than symptoms or indexes. Three further, positive determinations were particularly important in articulating our research.

Usage, or consumption

Many, often remarkable, works have sought to study the representations of a society, on the one hand, and its modes of behavior, on the other. Building on our knowledge of these social phenomena, it seems both possible and necessary to determine the use to which they are put by groups or individuals. For example, the analysis of the images broadcast by television (representation) and of the time spent watching television (behavior) should be complemented by a study of what the cultural consumer "makes" or "does" during this time and with these images. The same goes for the use of urban space, the products purchased in the supermarket, the stories and legends distributed by the newspapers, and so on.

The "making" in question is a production, a Poiesis[2] -but a hidden one, because it is scattered over areas defined and occupied by systems of "production" (television, urban development, commerce, etc.), and because the steadily increasing expansion of these systems no longer leaves "consumers" any place in which they can indicate what they make or do with the products of these systems. To a rationalized, expansionist and at the same time centralized, clamorous, and spectacular production corresponds another production, called "consumption." The latter is devious, it is dispersed, but it insinuates itself everywhere, silently and almost invisibly, because it does not manifest itself through its own products, but rather through its ways of using the products imposed by a dominant economic order.

For instance, the ambiguity that subverted from within the Spanish colonizers' "success" in imposing their own culture on the indigenous Indians is well known. Submissive, and even consenting to their subjection, the Indians nevertheless often made of the rituals, representations, and laws imposed on them something quite different from what their conquerors had in mind; they subverted them not by rejecting or altering them, but by using them with respect to ends and references foreign to the system they had no choice but to accept. They were other within the very colonization that outwardly assimilated them; their use of the dominant social order deflected its power, which they lacked the means to challenge; they escaped it without leaving it. The strength of their difference lay in procedures of "consumption." To a lesser degree, a similar ambiguity creeps into our societies through the use made by the "common people" of the culture disseminated and imposed by the elites" producing the language.

The presence and circulation of a representation (taught by preachers, educators, and popularizers as the key to socioeconomic advancement) tells us nothing about what it is for its users. We must first analyze its manipulation by users who are not its makers. Only then can we gauge the difference or similarity between the production of the image and the secondary production hidden in the process of its utilization.

Our investigation is concerned with this difference. It can use as its theoretical model the construction of individual sentences with an established vocabulary and syntax. In linguistics, "performance" and "competence" are different: the act of speaking (with all the enunciative strategies that implies) is not reducible to a knowledge of the language. By adopting the point of view of enunciation-which is the subject of our study-we privilege the act of speaking; according to that point of view, speaking operates within the field of a linguistic system; it effects an appropriation, or reappropriation, of language by its speakers; it establishes a present relative to a time and place; and it posits a contract with the other (the interlocutor) in a network of places and relations. These four characteristics of the speech act[3] can be found in many other practices (walking, cooking, etc.). An objective is at least adumbrated by this parallel, which is, as we shall see, only partly valid. Such an objective assumes that (like the Indians mentioned above) users make (bricolent) innumerable and infinitesimal transformations of and within the dominant cultural economy in order to adapt it to their own interests and their own rules. We must determine the procedures, bases, effects, and possibilities of this collective activity.

The procedures of everyday creativity

A second orientation of our investigation can be explained by reference to Michel Foucault's Discipline and Punish. In this work, instead of analyzing the apparatus exercising power (i.e., the localizable, expansionist, repressive, and legal institutions), Foucault analyzes the mechanisms (dispositifs) that have sapped the strength of these institutions and surreptitiously reorganized the functioning of power: "miniscule" technical procedures acting on and with details, redistributing a discursive space in order to make it the means of a generalized "discipline" (surveillance).[4] This approach raises a new and different set of problems to be investigated. Once again, however, this "microphysics of power" privileges the productive apparatus (which produces the "discipline"), even though it discerns in "education" a system of "repression" and shows how, from the wings as it were, silent technologies determine or short-circuit institutional stage directions. If it is true that the grid of "discipline" is everywhere becoming clearer and more extensive, it is all the more urgent to discover how an entire society resists being reduced to it, what popular procedures (also "miniscule" and quotidian) manipulate the mechanisms of discipline and conform to them only in order to evade them, and finally, what "ways of operating" form the counterpart, on the consumer's (or "dominee's"?) side, of the mute processes that organize the establishment of socioeconomic order.

These "ways of operating" constitute the innumerable practices by means of which users reappropriate the space organized by techniques of sociocultural production. They pose questions at once analogous and contrary to those dealt with in Foucault's book: analogous, in that the goal is to perceive and analyze the microbe-like operations proliferating within technocratic structures and deflecting their functioning by means of a multitude of "tactics" articulated in the details of everyday life; contrary, in that the goal is not to make clearer how the violence of order is transmuted into a disciplinary technology, but rather to bring to light the clandestine forms taken by the dispersed, tactical, and makeshift creativity of groups or individuals already caught in the nets of "discipline:" Pushed to their ideal limits, these procedures and ruses of consumers compose the network of an antidiscipline[5] which is the subject of this book.

The formal structure of practice

It may be supposed that these operations-multiform and fragmentary, relative to situations and details, insinuated into and concealed within devices whose mode of usage they constitute, and thus lacking their own ideologies or institutions-conform to certain rules. In other words, there must be a logic of these practices. We are thus confronted once again by the ancient problem: What is an art or "way of making"? From the Greeks to Durkheim, a long tradition has sought to describe with precision the complex (and not at all simple or "impoverished") rules that could account for these operations.[6] From this point of view, "popular culture," as well as a whole literature called "popular,"[7] take on a different aspect: they present themselves essentially as "arts of making" this or that, i.e., as combinatory or utilizing modes of consumption. These practices bring into play a "popular" ratio, a way of thinking invested in a way of acting, an art of combination which cannot be dissociated from an art of using.

In order to grasp the formal structure of these practices, I have carried out two sorts of investigations. The first, more descriptive in nature, has concerned certain ways of making that were selected according to their value for the strategy of the analysis, and with a view to obtaining fairly differentiated variants: readers' practices, practices related to urban spaces, utilizations of everyday rituals, re-uses and functions of the memory through the "authorities" that make possible (or permit) everyday practices, etc. In addition, two related investigations have tried to trace the intricate forms of the operations proper to the recompositon of a space (the Croix-Rousse quarter in Lyons) by familial practices, on the one hand, and on the other, to the tactics of the art of cooking, which simultaneously organizes a network of relations, poetic ways of "making do" (bricolage), and a re-use of marketing structures.[8]

The second series of investigations has concerned the scientific literature that might furnish hypotheses allowing the logic of unselfconscious thought to be taken seriously. Three areas are of special interest. First, sociologists, anthropologists, and indeed historians (from E. Goffman to P. Bourdieu, from Mauss to M. DÈtienne, from J. Boissevain to E. 0. Laumann) have elaborated a theory of such practices, mixtures of rituals and makeshifts (bricolages), manipulations of spaces, operators of networks.[9] Second, in the wake of J. Fishman's work, the ethnomethodological and sociolinguistic investigations of H. Garfinkel, W. Labov, H. Sachs, E. A. Schegloff, and others have described the procedures of everyday interactions relative to structures of expectation, negotiation, and improvisation proper to ordinary language.[10]

Finally, in addition to the semiotics and philosophies of "convention" (from O. Ducrot to D. Lewis),[11] we must look into the ponderous formal logics and their extension, in the field of analytical philosophy, into the domains of action (G. H. von Wright, A. C. Danto, R. J. Bernstein),[12] time (A. N. Prior, N. Rescher and J. Urquhart),[13] and modalisation (G. E. Hughes and M. J. Cresswell, A. R. White).[14] These extensions yield a weighty apparatus seeking to grasp the delicate layering and plasticity of ordinary language, with its almost orchestral combinations of logical elements (temporalization, modalization, injunctions, predicates of action, etc.) whose dominants are determined in turn by circumstances and conjunctural demands. An investigation analogous to Chomsky's study of the oral uses of language must seek to restore to everyday practices their logical and cultural legitimacy, at least in the sectors-still very limited-in which we have at our disposal the instruments necessary to account for them.[15] This kind of research is complicated by the fact that these practices themselves alternately exacerbate and disrupt our logics. Its regrets are like those of the poet, and like him, it struggles against oblivion: "And I forgot the element of chance introduced by circumstances, calm or haste, sun or cold, dawn or dusk, the taste of strawberries or abandonment, the half-understood message, the front page of newspapers, the voice on the telephone, the most anodyne conversation, the most anonymous man or woman, everything that speaks, makes noise, passes by, touches us lightly, meets us head on."[16]

The marginality of a majority

These three determinations make possible an exploration of the cultural field, an exploration defined by an investigative problematics and punctuated by more detailed inquiries located by reference to hypotheses that remain to be verified. Such an exploration will seek to situate the types of operations characterizing consumption in the framework of an economy, and to discern in these practices of appropriation indexes of the creativity that flourishes at the very point where practice ceases to have its own language.

Marginality is today no longer limited to minority groups, but is rather massive and pervasive; this cultural activity of the non-producers of culture, an activity that is unsigned, unreadable, and unsymbolized, remains the only one possible for all those who nevertheless buy and pay for the showy products through which a productivist economy articulates itself. Marginality is becoming universal. A marginal group has now become a silent majority.

That does not mean the group is homogeneous. The procedures allowing the re-use of products are linked together in a kind of obligatory language, and their functioning is related to social situations and power relationships. Confronted by images on television, the immigrant worker does not have the same critical or creative elbow-room as the average citizen. On the same terrain, his inferior access to information, financial means, and compensations of all kinds elicits an increased deviousness, fantasy, or laughter. Similar strategic deployments, when acting on different relationships of force, do not produce identical effects. Hence the necessity of differentiating both the "actions" or "engagements" (in the military sense) that the system of products effects within the consumer grid, and the various kinds of room to maneuver left for consumers by the situations in which they exercise their "art."

The relation of procedures to the fields of force in which they act must therefore lead to a polemological analysis of culture. Like law (one of its models), culture articulates conflicts and alternately legitimizes, displaces, or controls the superior force. It develops in an atmosphere of tensions, and often of violence, for which it provides symbolic balances, contracts of compatibility and compromises, all more or less temporary. The tactics of consumption, the ingenious ways in which the weak make use of the strong, thus lend a political dimension to everyday practices.

2. The tactics of practice

In the course of our research, the scheme, rather too neatly dichotomized, of the relations between consumers and the mechanisms of production has been diversified in relation to three kinds of concerns: the search for a problematics that could articulate the material collected; the description of a limited number of practices (reading, talking, walking, dwelling, cooking, etc.) considered to be particularly significant; and the extension of the analysis of these everyday operations to scientific fields apparently governed by another kind of logic. Through the presentation of our investigation along these three lines, the overly schematic character of the general statement can be somewhat nuanced.

Trajectories, tactics, and rhetorics

As unrecognized producers, poets of their own acts, silent discoverers of their own paths in the jungle of functionalist rationality, consumers produce through their signifying practices something that might be considered similar to the "wandering lines" ("lignes derre") drawn by the autistic children studied by F. Deligny[17]: "indirect" or "errant" trajectories obeying their own logic. In the technocratically constructed, written, and functionalized space in which the consumers move about, their trajectories form unforeseeable sentences, partly unreadable paths across a space. Although they are composed with the vocabularies of established languages (those of television, newspapers, supermarkets, or museum sequences) and although they remain subordinated to the prescribed syntactical forms (temporal modes of schedules, paradigmatic orders of spaces, etc.), the trajectories trace out the ruses of other interests and desires that are neither determined nor captured by the systems in which they develop.[18]

Even statistical investigation remains virtually ignorant of these trajectories, since it is satisfied with classifying, calculating, and putting into tables the "lexical" units which compose them but to which they cannot be reduced, and with doing this in reference to its own categories and taxonomies. Statistical investigation grasps the material of these practices, but not their form; it determines the elements used, but not the "phrasing" produced by the bricolage (the artisan-like inventiveness) and the discursiveness that combine these elements, which are all in general circulation and rather drab. Statistical inquiry, in breaking down these "efficacious meanderings" into units that it defines itself, in reorganizing the results of its analyses according to its own codes, "finds" only the homogenous. The power of its calculations ties in its ability to divide, but it is precisely through this analytic fragmentation that it loses sight of what it claims to seek and to represent.[19]

"Trajectory" suggests a movement, but it also involves a plane projection, a flattening out. It is a transcription. A graph (which the eye can master) is substituted for an operation; a line which can be reversed (i.e., read in both directions) does duty for an irreversible temporal series, a tracing for acts. To avoid this reduction, I resort to a distinction between tactics and strategies.

I call a "strategy" the calculus of force-relationships which becomes possible when a subject of will and power (a proprietor, an enterprise, a city, a scientific institution) can be isolated from an "environment." A strategy assumes a place that can be circumscribed as proper (propre) and thus serve as the basis for generating relations with an exterior distinct from it (competitors, adversaries, "clienteles," "targets," or "objects" of research). Political, economic, and scientific rationality has been constructed on this strategic model.

I call a "tactic," on the other hand, a calculus which cannot count on a "proper" (a spatial or institutional localization), nor thus on a borderline distinguishing the other as a visible totality. The place of a tactic belongs to the other.[20] A tactic insinuates itself into the other's place, fragmentarily, without taking it over in its entirety, without being able to keep it at a distance. It has at its disposal no base where it can capitalize on its advantages, prepare its expansions, and secure independence with respect to circumstances. The "proper" is a victory of space over time. On the contrary, because it does not have a place, a tactic depends on time-it is always on the watch for opportunities that must be seized "on the wing." Whatever it wins, it does not keep. It must constantly manipulate events in order to turn them into "opportunities." The weak must continually turn to their own ends forces alien to them. This is achieved in the propitious moments when they are able to combine heterogeneous elements (thus, in the supermarket, the housewife confronts heterogeneous and mobile data-what she has in the refrigerator, the tastes, appetites, and moods of her guests, the best buys and their possible combinations with what she already has on hand at home, etc.); the intellectual synthesis of these given elements takes the form, however, not of a discourse, but of the decision itself, the act and manner in which the opportunity is "seized."

Many everyday practices (talking, reading, moving about, shopping, cooking, etc.) are tactical in character. And so are, more generally, many "ways of operating": victories of the "weak" over the "strong" (whether the strength be that of powerful people or the violence of things or of an imposed order, etc.), clever tricks, knowing how to get away with things, "hunter's cunning," maneuvers, polymorphic simulations, joyful discoveries, poetic as well as warlike. The Greeks called these "ways of operating" metis.[21] But they go much further back, to the immemorial intelligence displayed in the tricks and imitations of plants and fishes. From the depths of the ocean to the streets of modern megalopolises, there is a continuity and permanence in these tactics.

In our societies, as local stabilities break down, it is as if, no longer fixed by a circumscribed community, tactics wander out of orbit, making consumers into immigrants in a system too vast to be their own, too tightly woven for them to escape from it. But these tactics introduce a Brownian movement into the system. They also show the extent to which intelligence is inseparable from the everyday struggles and pleasures that it articulates. Strategies, in contrast, conceal beneath objective calculations their connection with the power that sustains them from within the stronghold of its own "proper" place or institution.

The discipline of rhetoric offers models for differentiating among the types of tactics. This is not surprising, since, on the one hand, it describes the "turns" or tropes of which language can be both the site and the object, and, on the other hand, these manipulations are related to the ways of changing (seducing, persuading, making use of) the will of another (the audience).[22] For these two reasons, rhetoric, the science of the "ways of speaking," offers an array of figure-types for the analysis of everyday ways of acting even though such analysis is in theory excluded from scientific discourse. Two logics of action (the one tactical, the other strategic) arise from these two facets of practicing language. In the space of a language (as in that of games), a society makes more explicit the formal rules of action and the operations that differentiate them.

In the enormous rhetorical corpus devoted to the art of speaking or operating, the Sophists have a privileged place, from the point of view of tactics. Their principle was, according to the Greek rhetorician Corax, to make the weaker position seem the stronger, and they claimed to have the power of turning the tables on the powerful by the way in which they made use of the opportunities offered by the particular situation.[23] Moreover, their theories inscribe tactics in a long tradition of reflection on the relationships between reason and particular actions and situations. Passing by way of The Art of War by the Chinese author Sun Tzu[24] or the Arabic anthology, The Book of Tricks,[25] this tradition of a logic articulated on situations and the will of others continues into contemporary sociolinguistics.

Reading, talking, dwelling, cooking, etc.

To describe these everyday practices that produce without capitalizing, that is, without taking control over time, one starting point seemed inevitable because it is the "exorbitant" focus of contemporary culture and its consumption: reading. From TV to newspapers, from advertising to all sorts of mercantile epiphanies, our society is characterized by a cancerous growth of vision, measuring . everything by its ability to show or be shown and transmuting communication into a visual journey. It is a sort of epic of the eye and of the impulse to read. The economy itself, transformed into a "semeiocracy"[26], encourages a hypertrophic development of reading. Thus, for the binary set production-consumption, one would substitute its more general equivalent: writing-reading. Reading (an image or a text), moreover, seems to constitute the maximal development of the passivity assumed to characterize the consumer, who is conceived of as a voyeur (whether trogiodytic or itinerant) in a "show biz society."[27]

In reality, the activity of reading has on the contrary all the characteristics of a silent production: the drift across the page, the metamorphosis of the text effected by the wandering eyes of the reader, the improvisation and expectation of meanings inferred from a few words, leaps over written spaces in an ephemeral dance. But since he is incapable of stockpiling (unless he writes or records), the reader cannot protect himself against the erosion of time (while reading, he forgets himself and he forgets what he has read) unless he buys the object (book, image) which is no more than a substitute (the spoor or promise) of moments 'lost" in reading. He insinuates into another person's text the ruses of pleasure and appropriation: he poaches on it, is transported into it, pluralizes himself in it like the internal rumblings of one's body. Ruse, metaphor, arrangement, this production is also an "invention" of the memory. Words become the outlet or product of silent histories. The readable transforms itself into the memorable: Barthes reads Proust in Stendhal's text;[28] the viewer reads the landscape of his childhood in the evening news. The thin film of writing becomes a movement of strata, a play of spaces. A different world (the reader's) slips into the author's place.

This mutation makes the text habitable, like a rented apartment. It transforms another person's property into a space borrowed for a moment by a transient. Renters make comparable changes in an apartment they furnish with their acts and memories; as do speakers, in the language into which they insert both the messages of their native tongue and, through their accent, through their own "turns of phrase," etc., their own history; as do pedestrians, in the streets they fill with the forests of their desires and goals. In the same way the users of social codes turn them into metaphors and ellipses of their own quests. The ruling order serves as a support for innumerable productive activities, while at the same time blinding its proprietors to this creativity (like those "bosses" who simply can't see what is being created within their own enterprises).[29] Carried to its limit, this order would be the equivalent of the rules of meter and rhyme for poets of earlier times: a body of constraints stimulating new discoveries, a set of rules with which improvisation plays.

Reading thus introduces an "art" which is anything but passive. It resembles rather that art whose theory was developed by medieval poets and romancers: an innovation infiltrated into the text and even into the terms of a tradition. Imbricated within the strategies of modernity (which identify creation with the invention of a personal language, whether cultural or scientific), the procedures of contemporary consumption appear to constitute a subtle art of "renters" who know how to insinuate their countless differences into the dominant text. In the Middle Ages, the text was framed by the four, or seven, interpretations of which it was held to be susceptible. And it was a book. Today, this text no longer comes from a tradition. It is imposed by the generation of a productivist technocracy. It is no longer a referential book, but a whole society made into a book, into the writing of the anonymous law of production.

It is useful to compare other arts with this art of readers. For example, the art of conversationalists: the rhetoric of ordinary conversation consists of practices which transform "speech situations," verbal productions in which the interlacing of speaking positions weaves an oral fabric without individual owners, creations of a communication that belongs to no one. Conversation is a provisional and collective effect of competence in the art of manipulating "commonplaces" and the inevitability of events in such a way as to make them "habitable"[30]

But our research has concentrated above all on the uses of space,[31] on the ways of frequenting or dwelling in a place, on the complex processes of the art of cooking, and on the many ways of establishing a kind of reliability within the situations imposed on an individual, that is, of making it possible to live in them by reintroducing into them the plural mobility of goals and desires-an art of manipulating and enjoying.[32]

Extensions: prospects and politics

The analysis of these tactics was extended to two areas marked out for study, although our approach to them changed as the research proceeded: the first concerns prospects, or futurology, and the second, the individual subject in political life.

The "scientific" character of futurology poses a problem from the very start. If the objective of such research is ultimately to establish the intelligibility of present reality, and its rules as they reflect a concern for coherence, we must recognize, on the one hand, the nonfunctional status of an increasing number of concepts, and on the other, the inadequacy of procedures for thinking about, in our case, space. Chosen here as an object of study, space is not really accessible through the usual political and economic determinations; besides, futurology provides no theory of space.[33] The metaphorization of the concepts employed, the gap between the atomization characteristic of research and the generalization required in reporting it, etc., suggest that we take as a definition of futurological discourse the "simulation" that characterizes its method.

Thus in futurology we must consider: (1) the relations between a certain kind of rationality and an imagination (which is in discourse the mark of the locus of its production); (2) the difference between, on the one hand, the tentative moves, pragmatic ruses, and successive tactics that mark the stages of practical investigation and, on the other hand, the strategic representations offered to the public as the product of these operations.[34]

In current discussions, one can discern the surreptitious return of a rhetoric that metaphorizes the fields "proper" to scientific analysis, while, in research laboratories, one finds an increasing distance between actual everyday practices (practices of the same order as the art of cooking) and the "scenarios" that punctuate with utopian images the hum of operations in every laboratory: on the one hand, mixtures of science and fiction; on the other, a disparity between the spectacle of overall strategies and the opaque reality of local tactics. We are thus led to inquire into the "underside" of scientific activity and to ask whether it does not function as a collage-juxtaposing, but linking less and less effectively, the theoretical ambitions of the discourse with the stubborn persistence of ancient tricks in the everyday work of agencies and laboratories. In any event, this split structure, observable in so many administrations and companies, requires us to rethink all the tactics which have so far been neglected by the epistemology of science.

The question bears on more than the procedures of production: in a different form, it concerns as well the status of the individual in technical systems, since the involvement of the subject diminishes in proportion to the technocratic expansion of these systems. Increasingly constrained, yet less and less concerned with these vast frameworks, the individual detaches himself from them without being able to escape them and can henceforth only try to outwit them, to pull tricks on them, to rediscover, within an electronicized and computerized megalopolis, the "art" of the hunters and rural folk of earlier days. The fragmentation of the social fabric today lends a political dimension to the problem of the subject. In support of this claim can be adduced the symptoms represented by individual conflicts and local operations, and even by ecological organizations, though these are preoccupied primarily with the effort to control relations with the environment collectively. These ways of reappropriating the product-system, ways created by consumers, have as their goal a therapeutics for deteriorating social relations and make use of techniques of re-employment in which we can recognize the procedures of everyday practices. A politics of such ploys should be developed. In the perspective opened up by Freud's Civilization and Its Discontents, such a politics should also inquire into the public ("democratic") image of the microscopic, multiform, and innumerable connections between manipulating and enjoying, the fleeting and massive reality of a social activity at play with the order that contains it.

Witold Gombrowicz, an acute visionary, gave this politics its herothe anti-hero who haunts our research-when he gave a voice to the small-time official (Musil's "man without qualities" or that ordinary man to whom Freud dedicated Civilization and Its Discontents) whose refrain is "When one does not have what one wants, one must want what one has": "I have had, you see, to resort more and more to very small, almost invisible pleasures, little extras.... You've no idea how great one becomes with these little details, it's incredible how one grows."[35]

Notes

[1] See M. de Certeau, La Prise de parole (Paris: DDB, 1968); La Possession de Loudun (Paris: Julliard-Gallimard, 1970); L'Absent de l'histoire (Paris: Mame, 1973); La Culture au pluriel (Paris: UGE IO/ 18, 1974); Une Politique de la langue (with D. Julia and J. Revel) (Paris: Gailimard, 1975); etc.

[2] From the Greek poiein "to create, invent, generate."

[3] See Emile Benveniste, Problemes de linguistique generate (Paris: Gallimard, 1966), 1, 251-266.

[4] Michel Foucault, Surveiller et punir (Paris: Gallimard, 1975); Discipline and Punish, trans. A. Sheridan (New York: Pantheon, 1977).

[5] From this point of view as well, the works of Henri Lefebvre on everyday life constitute a fundamental source.

[6] On art, from the Encyclopidie to Durkheim, see below pp. 66-68.

[7] For this literature, see the booklets mentioned in Le Livre dans la vie quotidienne (Paris: BibliothÈque Nationale, 1975) and in Genevieve Bolleme, La Bible bleue, Anthologie d'une litterature "populaire" (Paris: Flammarion, 1975),141-379.

[8] The first of these two monographs was written by Pierre Mayol, the second by Luce Giard (on the basis of interviews made by Marie Ferrier). See L'Invention du quotidian, 11, Luce Giard and Pierre Mayol, Habiter, cuisiner (Paris: UGE IO/ 18, 1980).

[9] By Erving Goffman, see especially Interaction Rituals (Garden City, N.Y.: Anchor Books, 1976); The Presentation of Self in Everyday Life (Woodstock, N.Y.: The Overlook Press, 1973); Frame Analysis (New York: Harper & Row, 1974). By Pierre Bourdieu, see Esquisse d'une thÈorie de la pratique. PrÈcÈdÈ de trois Ètudes d'ethnologie kabyle (Geneve: Droz, 1972); "Les StratÈgies matri-moniales," Annales: economies, societies, civilisations 27 (1972), 1105-1127; "Le Langage autorisÈ," Actes de la recherche en sciences sociales, No. 5-6 (November 1975), 184-190; "Le Sens pratique," Actes de la recherche en sciences sociales, No. I (February 1976), 43-86. By Marcel Mauss, see especially "Techniques du corps," in Sociologie et anthropologie (Paris: PUF, 1950). By Marcel DÈtientie and Jean-Pierre Vernant, Les Ruses de l'intelligence. La metis des Grecs (Paris: Flammarion, 1974). By Jeremy Boissevain, Friends o 'Friendv. Networks, Manipulators and Coalitions (Oxford: Blackwell, 1974). By Edward O. Laumann, Bonds of Pluralism. The Form and Substance of Urban Social Networks (New York: John Wiley, 1973).

[10] Joshua A. Fishman, The Sociology of Language (Rowley, Mass.: Newbury, 1972). See also the essays in Studies in Social Interaction, ed. David Sudnow (New York: The Free Press, 1972); William Labov, Sociolinguistic Patterns (Philadelphia: University of Pennsylvania Press, 1973); etc.

[11] Oswald Ducrot, Dire et ne pas dire (Paris: Hermann, 1972); and David K. Lewis, Convention: a Philosophical Study (Cambridge, Mass.: Harvard University Press, 1974), and Counterfactuals (Cambridge, Mass.: Harvard University Press, 1973).

[12] Georg H. von Wright, Norm and Action (London: Routledge & Kegan Paul, 1963); Essay in Deontic Logic and the General Theory of Action (Amsterdam: North Holland, 1968); Explanation and Understanding (Ithaca, N.Y.: Cornell University Press, 1971). And A. C. Danto, Analytical Philosophy of Action (Cambridge: Cambridge University Press, 1973); Richard J. Bernstein, Praxis and Action (London: Duckworth, 1972); and La Semantique de l'action, ed. Paul Ricoeur and Doriane Tiffeneau (Paris: CNRS, 1977).

[13] A. N. Prior, Past, Present and Future: a Study of "Tense Logic" (Oxford: Oxford University Press, 1967) and Papers on Tense and Time (Oxford: Oxford University Press, 1968). N. Rescher and A. Urquhart, Temporal Logic, (Oxford: Oxford University Press, 1975).

[14] Alan R. White, Modal Thinking (Ithaca, N.Y.: Cornell University Press, 1975); G. E. Hughes and M. J. Cresswell, An Introduction to Modal Logic (Oxford: Oxford University Press, 1973); I. R. Zeeman, Modal Logic (Oxford: Oxford University Press, 1975); S. Haacker, Deviant Logic (Cambridge: Cambridge University Press, 1976); Discussing Language with Chomsky, Halliday, etc., ed. H. Parret (The Hague: Mouton, 1975).

[15] As it is more technical, the study concerning the logics of action and time, as well as modalization, will be published elsewhere.

[16] Jacques Sojcher, La Demarche poetique (Paris: UGE IO/ 18, 1976), 145.

[17] See Fernand Deligny, Les Vagabonds efficaces (Paris: Maspero, 1970); Nous et l'innocent (Paris: Maspero, 1977); etc.

[18] See M. de Certeau, La Culture au pluriel, 283-308; and "Actions culturelles et strategies politiques," La Revue nouvelle, April 1974, 351-360.

[19] The analysis of the principles of isolation allows us to make this criticism both more nuanced and more precise. See Pour une histoire de la statistique (Paris: INSEE, 1978), 1, in particular Alain Desrosieres, "ElÈments pour l'histoire des nomenclatures socio-professionnelles," 155-231.

[20] The works of P. Bourdieu and those of M. DÈtienne and J.-P. Vernant make possible the notion of "tactic" more precise, but the socio-linguistic investigations of H. Garfinkel, H. Sacks, et al. also contribute to this clarification. See notes 9 and 10.

[21] M. DÈtienne and J.-P. Vernant, Les Ruses de l'intelligence.

[22] See S. Toulmin, The Uses of Argument (Cambridge: Cambridge University Press, 1958); Ch. Perelman and L. Olbrechts-Tyteca, TraitÈ de l'argumentation (Bruxelles: UniversitÈ libre, 1970); J. Dubois, et al., Rhetorique generale (Paris: Larousse, 1970); etc.

[23] The works of Corax, said to be the author of the earliest Greek text on rhetoric, are lost; on this point, see Aristotle, Rhetoric, 11, 24, 1402a. See W. K. C. Guthrie, The Sophists (Cambridge: Cambridge University Press, 1971), 178-179.

[24] Sun Tzu, The Art o War, trans. S. B. Griffith (Oxford: The Clarendon Press, 1963). Sun Tzu (Sun Zi) should not be confused with the later military theorist Hsiin Tzu (Xun Zi).

[25] Le Livre des ruses. La Strategie politique des Arabes, ed. R. K. Khawam (Paris: PhÈbus, 1976).

[26] See Jean Baudrillard, Le Systeme des objets (Paris: Gailimard, 1968); La SocietÈ de consommation (Paris: Denoel, 1970); Pour une critique de l'economie politique du signe (Paris: Gallimard, 1972).

[27] Guy Debord, La Societe du spectacle (Paris: Buchet-Chastel, 1967).

[28] Roland Barthes, Le Plaisir du texte (Paris: Seuil, 1973), 58; The Pleasure of the Text, trans. R. Miller (New York: Hill and Wang)

[29] See GÈrard Mordillat and Nicolas Philibert, Ces Patrons eclaires qui craignent la lumiere (Paris: Albatros, 1979).

[30] See the essays of H. Sacks, E. A. Schegloff, etc., quoted above. This analysis, entitled Arts de dire, will be published separately.

[31] See below, Part 111, Chapters VII to IX.

[32] We have devoted monographs to these practices in which the proliferating and disseminated bibliography on the subject will be found (see L'invention du quotidien, 11, Habiter, Cuisiner, by Luce Giard and Pierre Mayol).

[33] See, for example, A. Lipietz, "Structuration de l'espace foncier et amenagement du territoire," Environment and Planning, A, 7 (1975), 415-425, and "Approche thÈorique des transformations de l'espace franÁais," Espaces et Societes, No. 16 (1975), 3-14.

[34] The analyses found in Travaux et recherches de prospective published by the Documentation FranÁaise, in particular in volumes 14, 59, 65 and 66, and notably the studies by Yves Barel and Jacques Durand have served as the basis for this investigation into futurology. It will be published separately.

[35] W. Gombrowicz, Cosmos (Paris: Gallimard Folio, 1971), 165-168; originally Kosmos (1965); Cosmos, trans. E. Mosbacker (London: Macgibbon and Kee, 1967).

Above copied from:

Monday, August 18, 2008

From A to D and back again:The emerging aesthetics of Interactive Art, Simon Penny



First published in Leonardo Electronic Almanac april 1996
and
NextWave catalog, May 1996, Melbourne Australia

Interactive art represents a radical phase-shift in western esthetics. Artists are confronting unexplored territory: the esthetics of machine mediated interactivity. Designing the interactive experience adds an entire dimension to the esthetic endevour, one without precedent in the visual and plastic arts. In the west, the visual arts have no tradition of an esthetics of interactivity. Six hundred years of painting has resulted in a rich esthetics of the still image, of color and line, shape and area, of representational geometry and perspective. The effect of six hundred years of enculturation is that we know how to read images (which observe the conventions of renaissance perspective) before we can read text. One hundred years of moving image has given us a culturally established set of cinematic conventions: we can read cinema. But as yet we have no culturally established esthtetic of real time interaction.

The implications of this observation are resounding. Jonathan Crary cogently argues that meaning in an artwork is constituted between the viewer and the work, that the `techniques of the observer' are as important as the techniques of the artist. Artists are struggling to establish a new canon, a new genre, but not only are understandings about the dynamics of the interactive experience very limited among artists, but the `techniques of the user' are non-existant. What results is a crisis of meaning: the work cannot `mean' because the user doesn't speak the language.

What I hope to do here is lay out some tentative definitions and contingent categorisations, and question some obfuscating notions, in order to stimulate closer, more rigorous thought on the subject. In the past, some people have proposed to me that a photo or a painting is interactive, I find that infuriating. So I'd like to define `interactive' for the purpose of this discussion: An interactive system is a machine system which reacts in the moment, by virtue of automated reasoning based on data from its sensory apparatus. An Interactive Artwork is such a system which addresses artistic issues. A painting is an instance of representation. A film is a sequence of representations. Interactive artworks are not instances of representation, they are virtual machines which themselves produces instances of representation based on real time inputs.

There are two new esthetic tasks in interactive art. The first is to discover the nuances and modalities of the interactive dynamic, and to find out how to apply these to esthetic goals. The second is the integration of the esthetically manipulated interactive dynamic with the other components of the work, be they physical objects, images or sounds, into an integrated esthetic whole.

Interactivity implies real time, now. The difference between an interactive application and handwritten correspondence is essentially one of time. There is a time frame which is percieved by humans as `real-time' response, it is the time frame of physiological reaction. Slower (or faster) than this is not `real time'. Switching a light switch produces a real time response, but it is simplistic. Interactivity allows reactions by a machine in real time which are intellectually and cognitively complex. This defines the medium. This capability is made possible by high speed data processing.

Observation of altered of spatial and temporal relationships has been one of the staples of new media theory for decades. These changing relationships are effecting critical social and cultural changes, and it is to be expected that artists will get interested in such changes.

Peter Callas observed some years ago that the televised spectacle was in the process of taking on the functions historically assigned to the architectural monument. The architectural monument is localised in space but persistent over time. The broadcast media spectacle, on the other hand, is localised in time but spread wide over space. A book is a medium in which time is collapsed (you read after I write) but space remains stable (I cannot access the book unless I am sharing my physical space with the book). Conversely, telematic works collapse space but `maintain' time. A book is like a monument. A conventional artwork is like a monument. Interactive artworks may be inherently Warholian, they may have significance only for their "15 minutes of fame". On the other hand some interactive artworks present themselves in the guise of static, permanent `monumental' things (this may only be a transition phase).

The advent of artworks which combine electronic image (and sound) technologies, sculptural utilisation of space and digitally coordinated automation of parts; often with electromechanical elements and recourse to data from sensors or other user input devices; presents us with a new esthetic complex, the conformations of which are only marginally amenable to the techniques of traditional artistic analysis. Therefore it seems necessary to attempt an evaluation of the esthetic modalities and formal qualities of various types of interactive work, by reference to some well known examples.

Two preliminary distinctions must be made. In the first case I would like to distinguish between systems which embrace the `top-down', serial processing single cpu model. These works are usually built on or for desktop computers. Another genre of work, inspired by robotics, complexity theory and artificial life models, utilises discrete or networked multiple processors, and are usually installations or performances with mobile components. This paper will concentrate on the former category (although my own work concentrates on the latter)

A second distinction must be drawn within the `single cpu' category: between screenal and spatial interactivity. The first extends the idea of the painting or the cinema/tv screen, the second engages the kinesthetic aspects of embodiment, the sensibilites of sculpture and dance. Hypertextual works offers through the screenal window a navigable dataspace, a space which is experienced intellectually rather than physically: Henry See's A Memory Project and Lynn Hershman's Deep Contact were early examples of this paradigm which has become ubiquitous in what is now called `interactive multimedia'.

Many interactive artworks explore the relationship between real space and virtual space. One way to understand this phenomenon is to `see' it as a visualisation of the relationship between the physical world and the imperceptible digital world. The entire phenomenon of VR may be seen this way, as a metaphorisation of digital data'space' into the visual. Certainly the conflation of digital communication with some kind of non-existent `space' is a consistent trope from the `cyberspace' of Gibson's Neuromancer to Lawnmowerman. Thankfully, VR's fifteen minutes of fame came and went. Now we look back in wonder at all the utopian brouhaha that was generated around what basically amounts to a viewing device. I note that many projects which are presented as `VR' these days have dumped the HMD and are presented on monitors or projections screens, they amount to navigable CAD projects.

Two of Jeffrey Shaw's works: Legible City and Virtual Museum, are paradigmatic of works which map a virtual space onto a real space. In these works physical movement in real space navigated the viewpoint through a superimposed virtual world.

In legible city, speed of travel through the virtual world was controlled by peadlling a stationary bicycle. There was a one-to-one correspondance between the rate of movement through the virtual world and the speed the bicycle would have been travelling, were it mobile. In effect, the bicycle is a mouse. It is worth noting that the interfaces to virtual worlds are seldom mapped one to one. Generally a small movement in the real world produces a large movement in the virtual world. This tendency replicates the paradigm of the labour saving machine. This paradigm is taken to the absurd extreme in the `flying eye' type of VR interfaces in which the gaze seems to be rocket-propelled. In Virtual Museum, simply leaning in your seat provided the motion through the virtual world.

In Legible City, the bicycle analogy allows for the dissociation between steering and linear travel. This dissociation of rotational and linear modes is carried to extreme in EVE, (Experimental Virtual Environment, Jeffrey Shaw et al). In EVE the three degrees of rotational movement are mapped directly from the movement of the head, ie, I turn ninety degrees to the right, the image also moves ninety degrees to the right. But the three degrees of linear movement are abstracted, mapped through the use of a joystick.

Another type of relation between virtual space and real space is the `paradoxical map', in which the virtual space replicates and is aligned point for point with the real space, except for certain digital phenomena. Gideon May's `Table with the Spirits'(1993) is one of several examples of this type. In most HMD (Head Mounted Display) type VR projects, Virtual Space and Real Space are totally separated.

David Rokeby's Very Nervous System presents us with a paradigm of non-visual interactivity in which human physical movement illicits responses (in this case sound) in a more or less marvellous way (in this case video image interpretation). There is no metaphor of travel here, you are (only) where you are. Yet a kind of invisible `virtual world' is mapped over the real world. Interaction with that virtual world produces sound. In some circles this instrumenting of an architectural space is referred to as `ubiquitous computing', and is discussed as the inverse of VR.

Screen-based `hypertextual works', `instrumented physical spaces' and `mapped virtual and real environments' are three new genres. Another `dimension' can be added to each of these by the inclusion of fast, wide bandwidth digital comunications technologies. We might call this tele-interactivity. There are identifiable sub-genres in which the interaction is: between people geographically separated; between a person and a machine, geographically separated; or between people geographically separated at a virtual site.

The first we might call `teleconferencing art'. Paul Sermon has produced provocative works in this vein, such as Telematic Dreaming. In this work, a video camera sends the image of Paul, one a bed, to another site at which it is projected onto a bed. At the second site, a guest is invited onto the bed. Paul can see the remote site by a returned video image. Pauls image interacts with the guest on the bed. The piece also includes two way audio contact. Through its direct eroticism pieces generates a host of questions about prescence.

A second sub-genre utilises the idea of teleoperation. Eduardo Kac and Ed Bennett's Ornithorinco allows a user to teleoperate a robot (over phone lines) to explore an enviroment. More provocatively, Stelarc's recent Fractal Flesh project allows his body to be teleoperated over the net. In both these works some aspect of the user (vision, volition) is extruded over the communication network to `be' in another place. A third sub-genre (exemplified by Agnes Hegedus' Fruit Machine) allows multiple remote users to cooperate in tasks in a shared virtual environment.

The sudden explosion of networked multimedia (via the World Wide Web) has finally realised the dreams of the pioneer network artist of the mid eigthies, (though this realisation has a decidedly commercial cast to it). A recent network project by the Berlin based Art+Com group, T-Vision is on one hand chillingly panoptical, but on the other it demonstates coordinated global data retrieval in a way that the WWW only hints at. T-Vision offers a radical new paradigm of computation. In this work, a user rolls a beach-ball sized trackball, and a globe of the world presented on the screen, rolls correspondingly. This image is made up of a patchwork of satellite and aerial photos. This world can be zoomed. In some cases one can zoom from the entire globe down to a city street in one smooth swoop. In one case, one can zoom into the Art+Com office, and look through a video camera pointing out the window, and see real time video action! T-Vision can utilise the entire internet, drawing on dispersed databases for its images, so that the globe is continually updated, even to the extent of real time video, if available.

As cinema emerged as a technology and an esthetic, it also built its institution its cultural niche. Cinema did not find its home in the museum. It built another institution, where the notion of the `original' was absurd. (No one asks if the particular print of the film you're watching is an `original or a copy'.) In the same way, interactive art will forge its own cultural niche. Is the web the environment where Interactive art will settle? Only time will tell.

Simon Penny. Pittsburgh PA 1996

Above copied from: http://ace.uci.edu/penny/texts/atod.html

Saturday, August 16, 2008

Process and Product: The Making of Means and Meditations, Scott Nyerges


copyright 2004

Expanded cinema isn’t a movie at all: like life, it’s a process of becoming, man’s ongoing historical drive to manifest his consciousness outside of his mind, in front of his eye. One can no longer specialize in a single discipline and hope to truthfully express a clear picture of its relationship in the environment.

— Gene Youngblood, Expanded Cinema

INTRODUCTION
"Means and Meditations" is an 11-minute experimental video, a journey through three abstract worlds: subterranean, terrestrial and atmospheric. The project, which has consumed the better part of the past year, is both a burden and a joy. Mostly, it is an education. Some of the lessons are purely technical — discovering the potential and limitations of video editing software, for example, or the properties of acrylic paint. Other lessons are intellectual — deciphering the mysteries of narrative that Roland Barthes describes in "Image - Music - Text," for instance, or immersing myself in the poetry of Stan Brakhage’s visual language. Creating the video is an evolving process, beginning with the idea, organizing it into a coherent narrative structure, inventing the imagery to express that narrative, and assembling it into a finished product. Each step relates to the next, and all are equally important.

While working on my video, I simultaneously keep track of all the material experiments and intellectual exercises made along the way. I rigorously document the process of its evolution, acknowledging that product cannot exist without process. I better understand how I operate as an artist by scrutinizing the choices I make. Creativity requires patience — sometimes, taking the day off and not working is more fruitful than sitting all day in front of the computer, endlessly making and remaking the same image. It requires curiosity to explore new media when old media fail and to seek inspiration in the works of others. And it requires the discipline to examine your work with a critical eye, to be your own harshest critic. I believe Means and Meditations reflects all these things. It is by far the most visually complex, most deliberately constructed, most intellectually and emotionally compelling project I have created to date. This report chronicles its conception, evolution and completion.

PROJECT DESCRIPTION
"Means and Meditations" is conceived as a progression through and transcendence of three environments, beginning in the subterranean, surfacing on the terrestrial, and then ascending into the atmospheric. Ultimately, the imagery evaporates, suggesting another plane, a kind of cosmic ether. It should be pointed out that this description of the video is my own interpretation. I do not intend it to be the only valid means of interpretation. I fully expect, rather, for each viewer to draw his or her own inferences, which may or may not coincide with my own.

The video opens in blackness, out of which a crackle escapes, pricking the ear. In the distance, a white form emerges and expands, hovering and quivering like a spectral light at the far end of a cave. The form recedes; the blackness consumes the frame again. Another form emerges, smaller, more tentative, and slips away with a squeak. A third form appears, pulsing with life as it expands and contracts, its form gradually shifting. The quivering form continues to divide and grow, under the pull of some mysterious mitosis, driven by a rhythmic, mechanical pulse. Bioluminescent cells emerge and multiply until the entire screen is filled, swirling faster and faster as they become a maddened swarm. Color seeps in, first green, then blue. Bacteria? Viruses? Protozoa? Something not of this world? The visual texture and rhythm accommodate new elements that emerge — a spring, a geyser, a riverbed, a channel — while white noise fills the soundtrack. Swirls of white bubble to the surface, while the soundtrack crackles with kinetic energy. There is a transcendence of strata.

The frenetic imagery and pace recede, dissolving into new imagery: rich, painted surfaces reminiscent of Landsat photography. A lush, blue and green world gently wavers below as it glides past as the sound of water dripping echoes in the distance. Slowly, it slips away, dissolving into another landscape, still with blues and greens, but also browns and yellows. Layers materialize, adding depth; the dripping dissipates. The landscape palette becomes muted. More layers appear, their surfaces textured, their contours sharp. They follow their own trajectories, some mirroring the base layers, others traveling in opposition, still others following diagonal paths. New sonic effects emerge, suggesting winds whistling aloft and distant short-wave radio transmissions. Yet the overall pace remains languid, tranquil; there is time to linger and pick out interesting elements, taking pleasure in the colors and textures on the screen as the imagery shifts from cool blues and greens to warmer reds, oranges and earth tones. Darker, jagged forms gradually congeal, moving in opposition to the landscapes below. Distressed and dirty imagery — reed-like scratches, swirls and rays — appears, urgent and unsettled. Colors become murky, forms crowd the frame competing for dominance. The soundtrack vibrates with unidentifiable digital noise; velocity increases.

The trajectory of the imagery shifts from horizontal to vertical, suggesting ascent. Streaks of yellowish green pulse and glow like shafts of light, while layers of color beneath shift from red and orange to blue and green. Low-frequency tones resonate. Cell-like forms appear, reminiscent of those in the first section of the video, as the upward trajectory accelerates. Softer patches of color seep into the frame, hover and then slowly dissolve. The palette shifts from warmer tones to cooler ones. The velocity slows as the forms begin to draw closer. A wider cosmos materializes, a multi-colored nebula, or perhaps a star-filled galaxy, maybe another universe entirely. It pans and expands, enveloping and consuming. The low-frequency tones give way to a rush of white noise as the picture evaporates into darkness, revealing another void. It is an end, and a beginning.

CONCEPTUALIZATION AND ORGANIZATION
The video’s genesis begins as any artistic endeavor might, with an idea or theme. In this case, the idea is of a journey between strata or worlds. Like many visual artists, my task is compounded by the fact that I will not be relating this concept with words but with abstract symbols. In order to convey this, I must craft a new vocabulary, a strictly visual one, to describe the environment that my video (and those who see it) will inhabit. I begin as any writer would, taking an idea, describing it as fully as possible, then using those descriptors to define a series of actions and characteristics that will drive the narrative from one point to another. This process will guide me as I create my filmstrips and serve as a basic organizational principle once I begin assembling the video itself.

The language of the image
In his book "Expanded Cinema," Gene Youngblood describes the artist as a design scientist who creates a new visual language in order for the viewer to experience and understand what is seen. I liken the design scientist role to that of an architect. The video, like the physical structure, must be designed to fulfill a function (in the case of the video, to contain and convey the narrative), as well as evoke thought and emotion though material choice and construction (whether that material is warm, textured brick versus cold steel and glass used in the structure, or washes of cool blue and green acrylic paint versus a dirty, mottled photocopied pattern on the filmstrip). As a design scientist, my first responsibility is to define and codify that visual language for myself. It is a months-long process that begins before a single frame of film has been created. I begin by describing the film — first informally to friends, then formally in a written proposal — and sketching out a three-part narrative. Although this is a classic structure, I do not intend for the video to adhere to convention by culminating in a climax and then neatly resolving itself. The video begins in one stratum, lingers briefly, transcends to the second, reveals that layer, and then ascends to the third. The conclusion, deliberately ambiguous and open-ended, suggests another beginning as much as a resolution.

Already, a language for the video is emerging: strata, worldly, cosmic, transcendence, ascending. I push at this. These words suggest an upward mobility, a purposeful trajectory. But, if the cosmos — the ultimate outside — is the destination, where does the journey begin? From within. Or in a worldly sense, from beneath, from the fiery core of the earth to the surface of the land. This subterranean world does not have to be literally fiery or hot, but it does suggest that from out of the blackness, an energy emerges, rises to the terrestrial surface, and from there, ascends to the cosmos.

During the initial image-making process, I adhere loosely to these themes. I am more interested in generating content (and experimenting with various media) than I am in adhering to prescribed categories. Once it is time to assemble to images into a video, I face a quandary. How am I to get from A to Z, much less decide which filmstrips and scans were subterranean, terrestrial or atmospheric (to say nothing of where each might reside on the video timeline)? I solve this problem by constructing a storyboard, something traditional animators and filmmakers have used for decades as an organizational tool for narrative construction. For each of the scanned images, I capture a digital still image, which I then print as a 3-inch-by-2-inch color cutout. For the filmstrips transferred with the Steenbeck, I capture stills at points where the imagery is particularly appealing and print these as well. On a large 2-foot-by-4-foot board, I draw three large, intersecting rectangles, one atop the other, each representing one of the narrative strata. I consider each printed still, asking of each: which subsection does the image belong to, and where, hierarchically, does each image exist on the storyboard in relation to the other stills?

Certain images readily lend themselves to specific positions on the storyboard. For example, the applied paper filmstrip, manipulated digitally to resemble a spectral white orb that throbs and grows, suggests a mysterious energy that emerges from the darkness of the subterranean world. It becomes the initial image of the video. A painted 35mm filmstrip, scanned and animated, bears an uncanny resemblance to a cosmic nebula. I use it as the concluding atmospheric image. Other images, however, are more troublesome. Is a particular painted, scanned image of filmstrip terrestrial or atmospheric? What strata should the photocopied and applied paper images occupy?

Organizing the timeline ultimately takes five attempts before I am satisfied with the overall visual order. It also provides an initial weeding-out of visual elements. In each of the five attempts at organizing the storyboard, I discover that certain visual elements simply will not fit within the overall visual construct. Sometimes, this is because certain images are too similar to elements I have already used; other times, the imagery is visually appealing on its own, but too dominant to integrate into the overall narrative. The narrative diverges in the terrestrial section between strips painted with warmer colors like browns and reds, and strips painted with cooler blues and green. These two distinct visual threads converge at the transition to atmospheric, then part again. Here, the imagery is divided between painted strips and those with photocopied or paper imagery. This will pose a problem once I begin assembling the visual elements in the computer, since I intend to follow only a single narrative thread. But at least I now have a roadmap to guide the assembly process.

Assembling the narrative
Having created this map on paper, I begin constructing the video in Final Cut Pro. The initial assembly involves a simple laying end-to-end of each visual element; where the narrative diverges on paper, I create a separate, tandem layer, which I will later attempt to reconcile. I determine a basic animation behavior for each element (horizontal or vertical pans, zooms) but leave the detailed effects (transitions, velocity, layers) until later. A complete, if rough, video slowly emerges. As it does, extraneous visual elements — particularly in those areas where the narrative diverges on paper — begin to fall away. The editing process in this second stage is, in many ways, intuitive. Some elements I cannot reconcile with others. Other visual components are redundant.

Once the basic linear narrative structure is complete, the video requires further refinement and articulation. To this point, I have established the visual symbols of representation without endowing each element with its own set of characteristics governing motion (directional and temporal), appearance (focused or blurry, large or small), and so on. The video still lacks transitions that will allow for seamless transcendence between individual elements and strata — and most importantly, cannot yet be fully “read.” I need to expand my mental image sets if I am to develop more visually articulate imagery.

With the video playing, I compile a list of descriptors — adjectives, mostly, but also nouns, verbs and the occasional phrase — that the imagery inspires as it progresses from beginning to end. I repeat the process a second, and then a third time, until I have compiled a list of 55 words and phrases. From this, a vocabulary emerges, as do sub-narratives (back stories) concerning certain elements within the video (for example, a bank of “clouds,” a recurring motif during transition between terrestrial landscapes, harbors spirits or specters watching over the viewers). The characteristics that each element possesses fit almost seamlessly within the large narrative already established. The terrestrial movement advances through distinct biomes, from temperate to arid: a rainforest gives way to deciduous forest and savannas give way to deserts. Even sub-narratives that I eventually discard (the cloud specters) are useful in that they force me think of the various visual elements as living, breathing characters, rather than flat, inanimate forms.

Returning to the construction of the video, I question the visual elements a second time. The first painted and scanned element of the terrestrial section reminds me of algae and photosynthesis; it is primordial, tropical. Given these characteristics, I ask: how does algae behave? How does photosynthesis work? How might this element move, form layers, etc.? If the narrative structure is a three-part journey and each element its vocabulary, then these specific characteristics are its grammar — all of them crucial elements not only in constructing the video, but in its interpretation as well. For example, algae in a pond only move when stirred by a stiff breeze that causes ripples in the water. Although it teems with life on the microscopic level, it appears languid, lazy, simple and staid when seen with the naked eye. This first terrestrial image, I decide, ought to reflect this by moving slowly across the screen. I scrutinize each image in similar fashion, and as I do, the video comes to life.

IMAGE-MAKING
To create the imagery in the videos, I use three techniques: an applied paper process, photocopying onto clear 16mm leader and painting on 16mm and 35mm leader. While I rely upon many conventional cinematic effects to assemble the video, I do not employ a film or video camera to generate any actual imagery.

Applied Paper Process
One of the primary techniques I use (which I used first in my prethesis video, "Floating in the Ether") involves lifting printed images from newspapers and magazines using 16mm splicing tape. I refer to this technique as the “applied paper process.” The method is unconventional, if not wholly unique. I am aware of one filmmaker, David Gatten, based in Ithaca, New York, who used Scotch tape to similar ends in producing "Moxon's Mechanick Exercises," but interviews with Gatten offer scant information on the specifics of his process. With my technique, I apply the tape to a page (typically from a newspaper or glossy stock magazine), and then soak the page briefly in warm water to saturate the paper and loosen the adhesive. Next, I pull the tape gently from the page and rub off whatever paper still clings to the adhesive. A thin layer of ink from the printed image is left behind. The process reminds me of the way Silly Putty can pull an image away from newsprint. Results vary, depending upon the weight and grade of paper and the variable quality of the adhesive on the splicing tape. The process generally leaves the image intact upon the surface of the tape and sufficient adhesive for the next step: adhering the tape to clear 16mm leader.

In collecting source material from magazines, I am attracted primarily to image dichotomies: shots of nature unspoiled by man (the meandering shoreline of a lake / the cracked, windswept desert floor) and pictures of the man-made (the steel girders of a suspension bridge / a winding rural highway). I look for two things: 1) interesting shapes and patterns which, when extracted from the whole, become arresting visual fragments, and 2) specific images (such as a face, a clock, a pressure gauge) that when lifted, may remain intact but are not be readily identifiable when set in motion. I avoid iconic images, because I want my subject matter to be suggestive or evocative without being readily connotative so that viewers have the most leeway possible to interpret the imagery. Likewise, I don’t agonize too long over a photograph; I quickly flip through the pages of a magazine, pulling what appeals to me, leaving what doesn’t. I limit myself to black-and-white photographs. In past project, I have worked with both monochromatic and color imagery. While black-and-white reproduces well, experiments using color have been disappointing, tending to appear dull or washed out.

Once the tape has been applied and images lifted, I assemble the strips of splicing tape end-to-end on the clear leader, applying them one after another in a linear fashion. Aspects I consider when assembling the strips of tape include the presence or absence of residual paper fibers; the lightness or darkness of an image, as evidenced by contrast; the general opacity or transparency of the image; and geometric patterns, lines, and positive or negative space. What unifies the imagery is the dominance of visual texture, and above all, the screen-like ink pattern left by the printing process, which when projected creates a vibrating surface. The filmstrip becomes a scroll of sorts, with each strip of applied and image-laden splicing tape functioning like a phrase in a paragraph. A dialogue unfolds within and between the strips of tape as I assemble them. Each preceding strip informs the strip that follows. In doing so, I create an overarching visual narrative for myself, one that contains particular points of articulation: complementary imagery (the structure of a tree trunk / the spans of a steel girder bridge) and oppositional imagery (the organic folds of an elephant’s hide / the cracks in a desert floor).

Despite the rich imagery and texture contained within each filmstrip, very little of it will ever been seen in an unadulterated form. It is transformed during the transfer process and again in the assembly environment. This is not to say that the original strips that make up the film cannot be seen. Several of Stan Brakhage’s handpainted filmstrips either are framed or reprinted in publications. Bruce Connor frames some of his films in their entirety, notably "Cosmic Ray" and "Ten Second Film." I, too, display painted filmstrips of past projects like "Hurricane" and "Surfacing."

The relationship between spectator and strip is fundamentally changed from an ephemeral, visual experience when the filmstrip is projected, to a tactile, tangible object when it is framed. There is no longer the sense of perpetual present tense that a moving image implies; the still image suggests instead a static past tense. Each frame is as it was when it was created. Each exists independent of the frame before and the frame after. The strip also can be viewed as a canvas, rather than a collection of discrete frames, since each strip is painted as a whole, rather than frame-by-frame. The strip in a frame can be touched and carefully inspected, rather than merely beheld on a screen. Details that would never been seen if the strip were projected are readily apparent. Color, line and texture are represented as they would in a painting. In short, framing the filmstrip treats it as static visual art, rather than animated visual entertainment.

Photocopying on film
A second technique, similar to the applied paper process, involves photocopying directly onto the 16mm leader. This mode of transfer requires an inexpensive, desktop photocopying machine (high-end, professional machines tend to jam). The process is relatively straightforward. I first affix strips of clear 16mm leader to a sheet of paper, emulsion side up. My source materials again are black-and-white images printed in newspapers and magazines. I next lay the original image on the photocopier glass and place the sheet with the attached leader into the manual-feed paper tray. I activate the photocopier, and a portion of the image is transferred onto the leader.

As with the applied paper process, photocopying distills image fragments from a whole, although in a less precise way. With the paper process, I apply tape to the precise portion of a photograph I wish to isolate. With photocopying, when I affix the leader that will receive the image to a piece of paper, I can only approximate the location of where the source image will fall. Some of it ends up on the paper, some it ends up on the leader. The resulting images on the leader always are different than what I expect them to be. They appear to have been sketched with charcoal — the photocopied image looks mottled and uneven. When projected, the image is lighter and has less contrast. It feels grittier, dirtier than images lifted with splicing tape. This grittiness becomes the unifying characteristic when I assemble the sequences of photocopied strips.

Painting on film
The third technique I use in Means and Meditations is painting on film, a technique favored by numerous experimental filmmaking pioneers, including Stan Brakhage, Harry Smith and Norman McLaren. Like these artists and those who paint on canvas or paper, there are a number of choices I must make before I begin painting. I have to consider pigment type (acrylics, watercolors or inks), brush type (sable or synthetic, size and style) and other marking and application media (sponges, foam brushes, cotton swabs, Sharpie pens, etc.). Equally important is the selection of the color palette itself: Do I limit myself to the primary colors or more subtle hues? Do I choose from the warmer end of the color spectrum, such as reds, oranges and yellows? Do I choose cooler colors, such as blues and greens? Perhaps earthier tones? Often as not, I rely on some kind of developed instinct, one Henri Matisse referred to in "Notes of a Painter": “The chief aim of color should be to serve expression as well as possible. I put down my colors without a preconceived plan. If at the first steps and perhaps without my being conscious of it one tone has particularly please me … when the picture is finished I will notice that I have respected this tone while I have progressively altered and transformed the others. I discover the quality of colors in a purely instinctive way.” Matisse’s instinct clearly was finely tuned and not at all naïve, as his statement may suggest. My instinct, too, becomes more discriminating as time passes. My first choice or two is instinctive, yes, but subsequent decisions I make based on my assessment of those initial choices — acrylic paint, India inks and watercolor have unique characteristics, and not all have an affinity for celluloid. It becomes a cumulative, informed experience.

But why use colored paints at all, when I reject the use of color imagery in the applied paper process? Simply, I want color — vivid color — in my video. I want to endow the imagery with a vitality that I feel black-and-white alone cannot convey. Past experiments with using color imagery in the applied paper process have not produced the vibrant kinds of color that I find paints and inks could give.

I begin painting with India ink, which Brakhage favored in his work. India ink binds well with the celluloid, is translucent, is fairly versatile in its application (it creates fine lines when applied with an ink pen or Rothko-esque washes of color if applied with a foam brush); most importantly, it allows light to pass through when projected. India ink has its limitations, too. The ready-made colors come in a fairly limited palette and they do not blend easily to create new colors. Given their fluidity, they do not lend themselves to layering in the way a thicker medium like acrylic does, and my ability to control opacity is limited. Initially, I use a color wheel to guide my selection of inks, pairing complimentary colors, for example. But after a few early experiments, where I explore how the ink behaves as a medium, I begin, like Matisse, to gravitate instinctually toward a range of colors. Blues and greens emerge as the dominant colors of my palette early in the process. After I generate a considerable amount of imagery with these colors, and as I develop the strata and consider how to represent each one (especially the terrestrial realm), earth tones begin to dominate.

I also use acrylic paint and ink. These media offer me many things India ink does not, namely a wider color palette, the ability to create textured effects with the stroke of a brush or the dab of a sponge, and more control over opacity and transparency. Acrylic has a tendency to betray the gesture of the brush stroke in a way India ink does not. A swipe with a flat brush leaves a textured corduroy-like pattern in its wake which, when scanned or projected, comes to life as continuous, gently flowing river. When dabbed onto the celluloid with a flat brush, acrylic creates a visual texture that is more staccato; when applied with sponge or cotton swab, it leaves an uneven, mottled texture resembling stone or brick. Distressing this medium on the celluloid with a wire brush or sandpaper adds another layer of visual texture. A sharp twist of the brush leaves spirals in its wake, which dances like bubbles or balls when projected. A hatching gesture produces thin, reedy lines; sandpaper creates a worn, aged texture. Rubbing alcohol acts like a solvent; a dribble of the liquid leaves behind a beautiful trail resembling a dry riverbed.

I also experiment briefly with watercolor, which has a similar capacity for translucency as does India ink, but also acts like acrylic in that it can be opaque and receive brush texture well. However, watercolor does not bind easily with the celluloid, and once dry tends to crack and peel, making it an unsuitable medium for painting on film. The few filmstrips I do paint with watercolor I must scan as soon as they dry, and even then, the paint quickly chips and flakes off. I spray clear acrylic fixative on the strips once they dry in an attempt to prevent them from deteriorating, but the paint still peels away after about a week.

Later, I take inventory of which strips I use and which I leave out of the final video. The majority of strips I select are painted with acrylic; I use no strips painted with India ink. I find this somewhat surprising, since India ink is the dominant medium used in previous projects, but not entirely. Acrylic proves to be the more versatile medium in almost every way.

THE TRANSFER AND ANIMATION PROCESS
Creating the imagery is but one step in the process. Once the strips have been assembled, they are animated, which is a two-step process. First, the imagery is captured digitally through one of two devices: the Steenbeck flatbed film editor or the desktop computer scanner. Next, the imagery is imported into Final Cut Pro, a common video editing software package. There, it is manipulated further and assembled into its final form.

The Steenbeck
Prior to the late 1980s, before digital technologies revolutionized the way films are edited, flatbed film editors such as the Steenbeck were the most common means of editing movies. The mechanics of the device, with its lens and prism, emulate the lens and shutter of a film projector, breaking the filmstrip down into a series of frames which move through at a rate of 24 frames per second, creating the illusion of motion as the image is projected on a small screen. As film entered the video age in the ’80s, some Steenbecks (including the one I use) were modified with internal video cameras so film could be transferred to videotape.

The device is fairly simple to operate. The film reel is placed on a motorized plate to the left, threaded through the projection system, and attached to a take-up reel atop another motorized plate on the right. A shuttle controls the movement of the film through the projector, which can be run at a fixed 24 fps, or at a range of speeds from slow to fast. Detail suffers, particularly when using a Steenbeck as opposed to a high-quality professional telecine transfer process. The video camera’s lens tends to be somewhat nearsighted — the image is soft, slightly blurry and the fine details are lost. The camera “sees” everything through a filter of sorts — whites are not truly white, but have a yellowish cast. Some of this can be corrected, if so desired, in Final Cut Pro, but not completely. Generally, I treat this as an aesthetic characteristic of the process.

The scanner
A consumer-grade computer desktop scanner, on the other hand, treats the filmstrip not as a moving image, but as a static one, akin to a photograph. I use the scanner in the same way I would if I were digitizing a picture or a document. I place a filmstrip on the scanner bed; I scan the image at a particular resolution and import the digital image into editing software like Adobe Photoshop. Detail is far sharper; color much truer to the original strip than with the Steenbeck. The scanning process affects how much of this detail can be seen. For example, Final Cut Pro assumes a screen dimension of 720 pixels wide by 480 pixels high. A strip of film scanned to fit these dimensions will fill the video screen, but will not permit much magnification of the image. Scanning the strip at a greater pixel dimension than needed to fill the screen allows me to delve into the strip and explore the subtle detail of the magnified image once it is imported into Final Cut Pro.

The process fundamentally alters the boundaries of the image, transforming the strip from being perpetually in motion, evolving and seemingly limited only by the frame of the screen, to an image with clearly defined perimeters. Navigating the image is limited to the horizontal (X) and vertical axes (Y), as well as the third dimension of depth (Z axis). The strip can be manipulated in image editing software, just as any photograph. Holes can be cut into the image which, when imported into video editing software, allow the viewer to peer through the image to layers beyond, be they other stills or a moving video image. Elements (a particular swirl or blob of paint) can be extracted from the whole, creating discrete elements that may operate either in tandem with the source image when animated, or freed to inhabit the screen on their own accord. Yet it is difficult if not impossible to escape the feeling of confinement that this photographic method imposes on the image.

Final Cut Pro
Once the filmstrips are digitized via the Steenbeck or scanner, I import them into Final Cut Pro. The software functions primarily as a video editing tool, and serves much the same function as the Steenbeck. Individual video clips can be played back and forth, edited for content and duration, and assembled on a virtual timeline to construct a complete narrative. The program also contains a number of digital filters and effects. Some of these effects (fades, for example) mimic those that can be created in film using an optical printer. Other effects govern properties unique to video (color balance, brightness and contrast, or hue and saturation). Some of these effects, like a simple fade, function as they would on celluloid, while others, such as the superimposition, exhibit fundamental differences between the film and video environments.

Despite this preponderance of digital effects and filters, I limit myself to a few. One effect I frequently use is the Gaussian blur. This filter allows me to control the degree to which a layer of video is perceived as in focus. I use this filter frequently in the terrestrial portion of the video to create a sense of depth between layers, much like a telephoto lens on a camera would. Another effect I find useful is speed control. This effect allows me to control the speed at which the video clips travel, and indirectly, the mood of the piece. Slow motion may evoke a sense of tranquility, while a faster velocity may feel urgent or rushed. I also use the opacity effect frequently. This effect controls the degree of transparency a video layer has. I use this filter as I do the Gaussian blur to create a sense of depth by making some layers semi-visible. I also employ a number of video composite effects, which control how two or more layers are superimposed.

By manipulating sharpness, brightness and contrast, what were once crisp images of figures or landscapes become the luminous blobs seen in the first section of the video. By superimposing multiple layers and adjusting how they are composited, I can submerge the paper beneath layers of painted filmstrips in the third section. While these segments are effective, functional, even hauntingly beautiful, I feel a small sense of loss for the original filmstrip. Like strata of earth or rock, the unaltered paper process images exist for a brief moment, and then are buried and forgotten.

It is difficult for me to speak warmly of the digital video portion of the production process. The computer is where the video comes to life, and it can be exhilarating to see a filmstrip move and breathe. But using a computer is primarily a cerebral endeavor. It lacks the tactile, physical pleasure I find in painting on celluloid; I can’t get my hands dirty by pressing buttons on a keyboard. Painting engages my whole body. A delicate line requires a gentle flick of a finger. A distressed swirl, a violent thrust of the wrist. A wash, the bold sweep of my entire arm. I stand. I sit. I crouch. Sitting passively in front of a computer for hours in a windowless room is a poor substitute for the kinetics of painting.

THE SOUNDTRACK
I intend from the beginning to endow the video with a soundtrack. Especially for people of my generation and younger who were raised on a steady diet of MTV, audio can vastly expand the emotional and intellectual impact of a moving picture. Responsibility for the soundtrack rests primarily with my composer and fellow graduate student Michael Vernusky, who is pursing a Master of Music degree in composition at the University of Texas. Our conversations about this project begin during earlier collaborations, namely Surfacing, which was inspired by his short composition for guitar and digital media entitled “Selah.” What attracts me to his work is a willingness to explore the electronic realm of composition, and especially his ability to use digital media to distort and transform traditional analog instruments (such as the piano) in decidedly non-traditional ways (drawing a bow across a block of Styrofoam or the strings of an acoustic guitar). Given my own interest and experiments in using analog film techniques within the digital realm, ("Floating in the Ether"), collaboration with Vernusky seems a logical step.

In constructing a soundscape, I ask two things of Vernusky: avoid recognizable instrumentation and don’t make the soundtrack melodic. I believe it essential that the soundtrack reflect the abstract nature of the visual content. As a culture, we are accustomed to music accompanying an image in nearly everything we see and use to communicate with: the cinema, television, commercials, the radio, even our cell phones and computers. When played or performed within the context of these media, music (especially melodic compositions) becomes a simple prompt. It assumes a decorative value with clichéd emotional connotations (to say nothing of the additional connotations that a recognizable singer or composer adds to the equation): the lighthearted pop song, the dark and brooding techno score, the stately classical composition. It is what differentiates non-commercial entertainment from the commercial, which Gene Youngblood criticizes in stating, “Art explains, entertainment exploits. Art is freedom from the conditions of memory; entertainment is conditional on a present that is conditioned by the past.” I feel similarly about the role of the soundtrack. An abstract score, like abstract imagery, creates a space for the mind to wander freely, drawing conclusions and making associations where it will. A traditional score offers no such freedom, describing instead a tightly circumscribed and predictable set of conditions.

We begin our collaboration in late fall with a series of informal get-togethers, as I am painting my first filmstrips. During these first meeting, I describe the general structure of video and the characteristics of each of the three parts. Functional questions arise: shall the soundtrack mirror the imagery? Will it anticipate images? Should it react to the images? Is the conclusion ambiguous or resolute? Should the imagery inspire the soundtrack, vice versa, or somewhere in between? We decide that, in general, the imagery will inform the composition’s overall tone. Beyond describing to him how I believed certain forms should sound— I must trust that Vernusky can find the right tones and effects to convey such characteristics.

Just as the visual narrative follows a linear progression, so too does the soundscape, which Vernusky defines as “a beginning point, traveling to another point.” Unlike traditional compositions, this composition does not have a circular or verse-chorus-verse construct. Instead, each section is endowed with unique sonic characteristics. The first part consists primarily of staccato tones that occupy the mid- to upper range of the sonic spectrum: crackles, granular synthesizers, gamelans, white, pink and brown noise. The crackles heard at the very beginning of the video — produced when cables are plugged into a 30-year-old analog synthesizer — are one such example. Is the sound deliberate, or an error? What makes the sound — a needle on a record, or perhaps static electricity? Whatever the connotation, it fosters a sense of anticipation. By the third section, the soundscape shifts into the lower frequency range — deep bass tones emerge, perceived as much with the body as it resonates within the chest cavity as with the ear. As the pace of the visuals slows dramatically, the audio stretches out, tones and effects linger.

Vernusky and I work independently of one another for the most part. Doing so offers the advantage of allowing us each to work at our own pace. The disadvantage is that we meet infrequently and end up working in a vacuum without immediate feedback from one another, which is disruptive when one of us is on a creative roll. On more than one occasion, Vernusky is compelled to stop working because I have not yet assembled sufficient visual material to accompany the audio. This comes to a head when I find myself unable to bridge the terrestrial and atmospheric sections of the video — a two-minute gap in the picture — and the composer, without visual material to guide him, ceases work for two weeks. I eventually resolve this issue to my satisfaction, although I cannot help but wonder if the idle time disrupts Vernusky’s own workflow.

These disruptions and periods of non-communication result in tension between the audio and video, moments when certain sound effects seem to come out of nowhere, or have little connection to the images on the screen. One such instance is found during the transition between subterranean and terrestrial strata, when the white swirls slowly dissolve into the blue/green strip. In this case, the composer articulates the violence of surfacing of arriving at this new stratum far more eloquently than I do with the painted visuals. There is, I think, a moment of discomfort onscreen as the audio and video clash ever so slightly. In other instances, the two elements integrate seamlessly. An outstanding example of this is can be found in the sequence that follows the swirling imagery midway through the terrestrial section. During one of our meetings, I describe this image to the composer as a hot, dry desert, a calm if lonely place. Vernusky responds with a sparse soundscape of low-frequency rumbles and hollow-sounding effects that evoke images of winds blowing through empty canyons.

This tension is, I believe, exacerbated further by the fact that at no point do Vernusky and I rigidly synchronize the audio and video. Instead, Vernusky composes by watching the video and loosely timing his composition to corresponding imagery. During occasional get-togethers, we analyze how the two elements function in tandem. Sometimes, certain tones and effects he employs fit the video to a T; at other times, they are ill placed, but easily integrated elsewhere. At other points, the instrumentation doesn’t work at all, and is promptly removed.

In general, I am quite satisfied with the soundtrack, although I question how equitable a process the collaboration has been. Looking back on the experience, I acknowledge relying less on Vernusky’s score to inspire and motivate the imagery than vice versa. It is to his credit that he is able to subvert his own artistic ego in deference to mine in dictating the overall tone of the video. While he has admitted on occasion that this is a minor frustration, he has never once let it dampen his enthusiasm for the project. And therein lies, I believe, the larger tension between film or video and audio. In a typical narrative, the music serves a decorative purpose; in a music video, the case is often the reverse. To expect that sound and image can inspire one another equally is a tall order indeed. I do not think such interdependence is impossible, but given my experience with "Means and Meditations," I believe it requires working much more closely than Vernusky and I were able to do.


INTERPRETATION
The video does not exist in a vacuum; it exists in a public sphere, where it offers a discourse to those who see it. The video is a “text” in the sense that it must be “read” in order to be understood, its codes deciphered, its messages received. In turn, these interpretations construct a larger language that shapes the video’s identity in this public sphere.

Messages and codes
In "Image - Music - Text," Roland Barthes argues that the motion picture and other visual media such as painting carry two distinct messages: denotative and connotative. As with the photograph, the denotative messages (a woman, a house, a knife, and so on) are straightforward. Unlike the photograph — a singular moment in time, forever frozen — the motion picture moves, the singular images interact with one another and take on symbolic meaning. The woman (in this example, Maya Deren in "Meshes of the Afternoon") confronts her doppelganger in a house; the knife becomes a weapon she uses to slay double. To interpret and comprehend coded visual communication like this film, Barthes might say, the viewer is compelled to draw upon on certain knowledge and experiences, both individual and collective. Indeed, he concedes, even the representative photograph carries a code embedded within that the viewer must unravel in order to fully comprehend.

But what of the abstract moving image? What are its codes and messages, and might a viewer be able to comprehend an abstraction using the methodology Barthes describes for photography and traditional cinema? The code embedded within my video is the visual vocabulary compiled in the process of creating the video and its accompanying imagery. Only I know it precisely; it is a code of organization (as opposed to interpretation). The message (or theme) is of a journey, or transition, between three planes. But what of the viewer, who is not privy to such knowledge (and highly unlike to encounter this report prior to viewing the video)?

In traditional cinema, Barthes writes, imagery is bound with uncertainty concerning the meaning of objects. This uncertainty is resolved by drawing upon knowledge and experience. There exists a generally accepted code of cinematic communication that most film employs and most viewers understand. Elements of this code may govern structure, such as the Kuleshov effect, which states that shot A, when combined with shot B, will produce a third meaning, C. Or, they may govern narrative and genre, such as the timeless dramatic conventions of man versus man, man versus nature, man versus himself, etc. Traditional cinema may play with these codes (the non-linear structure of Quentin Tarantino’s "Pulp Fiction" or symbolism of Maya Deren’s "Meshes of the Afternoon"). But many viewers, at least those familiar with Western cinema, will expect films to have a (reasonably) satisfying narrative conclusion, that a musical soundtrack is designed to codify our emotional experience, and that the imagery will contain individuals, famous or otherwise, who behave with a prescribed set of characteristics we all will be able to identify with.

With abstract imagery, this uncertainty is exacerbated. There is no representational imagery, few familiar figures, no dialogue or text (apart, perhaps, from the title); even a melodic soundtrack is absent. In other words, the audience is denied many of the traditional cues of cinematic comprehension. Without these elements to answer the question “What is it?” — much less provide the viewer with what Barthes refers to as a “correct level of perception” (in traditional cinema, a clearly identified protagonist, for example) — the responsibility for interpretation and comprehension is the viewer’s burden. They must draw on their own knowledge (experiential, cultural, historical and most importantly aesthetic) to invest in images like the painted 35mm filmstrip resembling a cosmic nebula. This in turn evokes emotions, trigger memories and conjurer internal narratives with each subsequent viewing. What sort of knowledge might assist a viewer in watching and interpreting my video? An understanding of abstract art helps, even if it is only the ability to recognize it as a particular style or movement (something not particularly difficult in an age when posters of Mondrian’s and Picasso’s paintings are sold at the local mall). An appreciation of experimental film and video helps, too (again, not difficult in an age when film festivals are held in nearly every city). People generally acknowledge that there are many ways of comprehending a narrative beyond that of conventional filmmaking

In doing so, each person creates a personal lexicon. This lexicon functions as a narrative architecture, an interpretive template to superimpose on the apparently unarticulated lexicon of the filmmaker. But like anything that is grounded in the textual world, any given lexicon is not the finite expression of the language of the image. While some elements can be readily articulated (“cosmic”), other elements may elude description, or those descriptions may be poor substitutes for the immediate experience itself. Likewise, there is no single lexicon that can (or even should) be developed for this video; any given individual can generate multiple readings of a single entity. Furthermore, as Barthes notes, a complete language of the image includes the sum total of these lexia as they accumulate over time, as well as allows for random chance to inform the language as well.

The image as text
It is the abstract image’s limitless capacity to convey meaning and receive interpretation that makes it so beautiful to work with and to appreciate. “An absence of meaning full of all meanings,” as Barthes put it. But he questioned whether purely “naïve” (literal) imagery could exist, at least in the realm of photography. Can such “naïve” images be found in the abstract? Doubtful. In contemporary American society, the abstract image is nearly as ubiquitous as the advertising photograph. Abstractions can be found in the graphics that ESPN superimposes on the sporting events it televises, and in the logos of Fortune 500 companies like Lucent Technologies (as well as the advertising these companies generate). Such imagery may not be posses the clear articulation of the advertising photograph, but it harbors intentions nevertheless. Barthes, I believe, would argue that the abstract image is no different than the advertising photograph — both contain denotative and connotative meaning that can be received and understood, and both are subject to the dictates of the text, figurative and literal.

There is, first, the literal text, embodied by the title itself. Even placed at the video’s conclusion, the title is loaded with meaning in its own right. Beyond that (especially in the worlds of the film festival and gallery show) lie the printed synopsis, the artist’s statement, the curator’s remarks, the critic’s assessment. The mere mention of the artist’s name in relation to a given work can conjure up associations and expectations. All of these point the viewer toward certain signifieds and away from others, intended or not. This repressiveness of the text, as Barthes describes it, places the video in a straitjacket, no matter how much I may want the abstract imagery to exist in a space devoid of implied or suggested meanings.

What does the title, "Means and Meditations" imply? Using the dictionary as a guide, the word “means” can be defined in several ways; it can convey or denote; it can signify or represent; it can convey or indicate; it can have as a purpose or an intention; it can destine for a certain purpose or end; it can have as a consequence; bring about; or it can imply value. In this case, it is primarily expressing a purpose, that of meditation. What of “meditations”? Again, the dictionary offers ground rules: first, it suggests repeated acts of meditating. What is meditating? A devotional exercise of or leading to contemplation; it is also a contemplative discourse, usually on a religious or philosophical subject. In this case, it functions as the former. The title, then, serves an anchor, linking the image to meaning. Given the abstract nature of the imagery, the title likely will be questioned as the video is interpreted. Does one meditate upon the images upon the screen? Who is doing the meditating? What if one does not, or cannot, meditate? Ultimately, each person will bring their own connotations to the video, which in turn will generate the questions they must ask if they are willing to interpret and understand what they see.

There exists figurative text beyond the literal. These are image and sound, and they can be similarly read. Because both are abstract, they lack a clearly denotative message. There is no woman, no knife (as with "Meshes of the Afternoon," for instance) to readily identify in my video, only color and form. Despite being an apparent blank slate, there exists a general cultural knowledge that can inform interpretation. For example, we live collectively in what once was referred to quaintly as “the space age” — satellites, rockets, and the moon landing are no loner the stuff of science fiction. As such, most of us have at some point or another seen a Landsat satellite image of the earth, or a picture of a distant galaxy taken by a long-range telescope. There is, given this general cultural familiarity, a good chance that the portion of the video I refer to as a “nebula” may evoke similar cosmic connotations for someone else.

The soundtrack offers clues as well. We live in a mechanized society, surrounded by the noise of machines. Powerful internal combustion and rocket engines emit deep bass rumbles. Computers and other electronic devices hum and whine. The crackle heard at the very beginning of the video may evoke the nostalgic image of a record player, or perhaps the static of a faraway radio station. Sounds such as these can evoke stronger associations when coupled with images. The low-frequency tones at the end of the video, in tandem with the cosmic imagery, may suggest a rocket ship traveling through the deepest reaches of space (something anyone who has seen a science fiction film can relate to). The tones heard at the beginning of the blue-green terrestrial imagery (which contain digitally altered recordings of a faucet dripping into a sink), might imply wetness or moisture. Like the imagery, these audio clues will be mediated by the viewer’s individual and collective knowledge and experience.

Although I am conveying a narrative through use of abstract imagery, the imagery constitutes a language nevertheless. It is a familiar language, too, one that has infiltrated the popular culture via the paintings of Jackson Pollock and the psychologist’s Rorschach ink blots (to cite but two examples). It is because of this cultural familiarity with abstraction that "Means and Meditations" can be read and understood as a more representation film or photograph might. It is abstraction’s affinity to convey and receive any number of meanings and interpretations that makes it so personally enriching.

INFLUENCES
Every artist, no matter how original, is both influenced by and reacts against precedents established by artists before him. My initial film education at the University of Colorado exposed me to a canon of classic postwar American experimental films by Maya Deren, Stan Brakhage, Kenneth Anger, Bruce Connor and Hollis Frampton, to name but a few. These filmmakers exerted a profound influence on my earliest work and taught me to view the ordinary in extraordinary ways. At the University of Texas, I continued to learn about experimental filmmakers, among them Jordan Belson, James and John Whitney, Scott Bartlett and Dan Sandin.

Brakhage has the greatest influence on me. His handpainted films have long appealed to me as both a maker and aficionado of experimental film. When I was a student at Colorado, Brakhage was a larger-than-life presence among the faculty. I had the opportunity more than once to watch as he optically printed his painted filmstrips. My initial efforts at painting on film are attempts to emulate the techniques Brakhage used. Other artists, particularly Bartlett and Sandin, exert an indirect influence on my work. Bartlett’s 1967 film "Off / On" remains a landmark for its merging of filmed and videotaped footage into a seamless abstract narrative. It possesses a visual richness and energy that I have yet to encounter in another films; it moves me in a way few other can. Sandin, who worked exclusively with videotape and analog video processors in the 1970s and ’80s, remains of the few artists to fully exploit the merger of video and computer technology and how the two in tandem could fundamentally alter everyday imagery. Seeing their work encourages my own experiments in combining analog film and digital video technologies.

Today, experimental film and video artists continue to work with abstract imagery, carrying on the traditions established 30, 40, even 50 years ago. Some, like Barbel Neubauer of Germany ("Moonlight") and Richard Reeves of Canada ("Linear Dreams"), scratch or paint directly on the filmstrip, much like Brakhage, Norman McLaren and Harry Smith did in their work. Dutch filmmaker Joost Rekveld uses film to explore the abstract qualities of light itself ("#23.3," "Book of Mirrors"), while Austrian filmmaker Anna Krautgasser ("Rewind") works strictly in the digital realm, creating computer-generated abstractions set to electronic music composed by DJs. At the same time, these contemporary artists are moving out of the film festival circuit and gallery space and into newer venues, including raves and digital media forums.

Local institutions such as the Austin Museum of Digital Art and international organizations such as the iota Center in Los Angeles and ARS Electronica in Germany guarantee that abstract experimental film and video will continue to have a home in the future.
Where does my work fit within this vast historical and contemporary body of work? I am clearly influenced by historical precedent and incorporate some historically documented techniques, yet my work differs dramatically in other aspects. Although some of my source material relies on the filmstrip as its base medium, not a single frame is manipulated through rephotography as in the case of Brakhage. I also do not rely solely on the filmstrip as image-receiver as do McLaren and Reeves. My work is not generated entirely within the computer, as is the work of digital pioneer John Whitney and contemporary artist Krautgasser.

My work evolves within and between these analog and digital worlds. I am using existing video technology in unconventional ways to manipulate imagery that has been inserted into a digital environment. While Final Cut contains many of the same properties and effects of more traditional video editing software, it is not generally regarded or even marketed for such capabilities. Dan Sandin’s work of the 1970s and ’80s is a forebear, too, made using bulky analog video processors — which relied on a tangle of patch cables, knobs and buttons to process the video signal — and primitive digital computers that have less processing power than a cell phone or Palm Pilot today. Likewise, the miniDV and DVD technology on which these consumer-grade video editing software packages are based has a far greater resolution and fidelity than the analog video technology of his day. It is in occupying this unique middle ground that my video stands apart from my predecessors and contemporaries. It simultaneously takes its cues from the past and the present.

CONCLUSION
Documenting the creation of this video has given me a newfound appreciation for the process of making and how it informs the finished product. I have become more critical of my artistic choices, which in turn I believe makes me a more conscientious creator. Treating each element as a precious commodity and critically assessing its worth has given this video a focus that has been lacking in many previous projects. It is my most deliberate, methodical and articulate work to date. I cannot speak to whether or not the video will enjoy any measure of critical or popular success, but in some ways, it has already succeeded by surviving the long gestation period and emerging whole in the world. This is, in itself, an accomplishment.

Above copied from: http://www.nyerges.com/thesis.htm