Showing posts with label expanded cinema. Show all posts
Showing posts with label expanded cinema. Show all posts

Monday, May 3, 2010

The Rise and Fall and Rise and Fall and Rise of Video, Alejandro Adams



Preface

With the following collage of professional, journalistic, and scholarly remarks concerning the role of video in cinema, I will try to establish the more serious implications and ramifications of video's on-going "arrival," an accession to power more than fifty years in the coming.

However, this is a selective history: its scope is narrowed by certain tendentious emphases. It calls attention to seemingly overlooked phenomena, attempting to give credit where credit is due, and occasionally dignifies the persecution mania of underground filmmakers.

If you are interested in the circumstances through which video has continually failed to make good on its promises to Hollywood and network television in particular, I advise you to read Russ Alsobrook's "Back to the Future: Reflections on the Brief History of Video Moviemaking". This is a light-hearted and immensely informative survey of the employment of video technology in commercial filmmaking in the United States since the 1950s.




And in This Corner...Michelangelo Antonioni

Il mistero di Oberwald is the first full-length cinema film in video format, and this allowed its author to investigate the new expressive possibilities of image manipulation which it offers to cinema narrative. — Núria Bou [1]


Prior to the 1990s, there had been few attempts by renowned, "serious" filmmakers to explore video technology in a way that indicated true solidarity with the medium. One prominent and noteworthy example of such an exploration—exhibiting a cartographer's diligence in marking its meticulously explored territory—was Antonioni's infamous The Mystery of Oberwald (Il Mistero di Oberwald), a "feature film" which originated on video.

In his monograph The Films of Michelangelo Antonioni, Peter Brunette describes the film as

a weird experiment in color...that was based on a play by Jean Cocteau and starred Monica Vitti. Set in an unspecified Mitteleuropa country in the nineteenth century, the film tells the melodramatic story of a reclusive widowed queen and a young assassin who becomes her lover and, finally, her murderer as well. Antonioni seems to have agreed to the emotional, somewhat silly project in large part because he had not made a film in five years and because it allowed him to play creatively with the television equipment, changing colors, improbably but expressively, for each character, through purely electronic means. [2]


The above synopsis is one of two single-paragraph references to The Mystery of Oberwald to be found in the book.

Film critic Gerald Peary, who first saw Oberwald at the Venice Film Festival, writes: "And why (this was 1980, remember) would anyone shoot this already off-putting tale, as Antonioni opted to do, on lowly videotape? [3]"

Keywords: "why," "1980," "off-putting," "lowly," "videotape." These fuse into a blur of incredulity, perhaps even disgust. Peary pointedly apprises us of the production year, indicating that video may have a time and place but it most certainly was not "1980."

On the Web site Senses of Cinema, James Brown blames the discordant anomaly of Oberwald for the rapid decline in Antonioni's popularity.

The height of such artistry explains the relative disappointment, to most, of the rest of Antonioni's films. Il Mistero di Oberwald (1980) is an abrupt swing away from epistemological preoccupation. Made on video for television, it provided Antonioni relief from high budget production burdens. Excited by the potential of new filmmaking technologies, he experiments with post-production colour manipulation to produce unusual effects. In other respects the film is less daring, perhaps a signal of Antonioni's desire to move in a different direction but not quite knowing where. [4]


Here we have a more languid response, though a considerably more invested one. Brown mentions that television was the intended receptacle for this aberrant project, failing to indicate that Oberwald was transferred to 35mm film and exhibited in that state, as a "film." Production funds seem to be an issue from Brown's vantage point, and Antonioni's "experimentation" is made to sound like nothing more than a means to disrupt the monotony of his career and perhaps even his life (incidentally, he would suffer a debilitating stroke a few years later).

Peter Reiher, an articulate if conventional amateur critic, is more agitated than curious:

Antonioni might simply be ahead of his time in the use of videotape...The special effects Antonioni incorporates through the use of special video processing machines are no great shakes. Selective tinting of scenes has been around since the silents. It wasn't a very effective technique then, being the poor man's color film, and it shows little potential for ever being any more effective. Superposition of images is a well-developed technology for film, and the video version shown off in The Oberwald Mystery is not nearly as good as mediocre film work in this area. And that's about it for Antonioni's bag of video tricks...Antonioni has put all his efforts into playing with one variable, leaving the rest untouched. It's a pity that he didn't set those other variables to more interesting values. [5]


Some historically correct hindsight, positioned at the beginning of this vaguely scholarly rant like a reluctant disclaimer, does nothing to mute the ensuing ire. Though the tone of this first remark is refreshingly neutral, its utter dissociation from what follows renders it perfunctory and dismissive. Like Peary, Reiher seems to suggest that Antonioni played out of turn, that his interest in video was incorrigibly anachronistic. Again, the emphasis on "effects" and "tricks" seems to imply that the eminently grown-up filmmaker had little artistic stake in the project and was interested merely in pushing buttons and dialing knobs, a characterization which is often still applied to those who approach video technology with any degree of enthusiasm. In some cases, prominent film schools are doing their best to suppress this sort of enthusiasm, and perhaps advisably so—but more of that in another essay.

In his comprehensive study of Antonioni, Seymour Chatman expresses his concerns about Oberwald somewhat more affectionately. Meanwhile, his brief, clinical analysis of alternative technologies in cinema seems delightfully antiquated (it was written in 1985).

The trouble is that this is a field in which the public has been over stimulated for years. Television colors are neither as strong nor as varied as what is offered by Technicolor, Eastmancolor, Deluxe, and other processes. ... Further, they are familiar as television colors, and so they set up certain unwanted associations—one knows that lavender only too well from tedious nights spent in front of the tube. Certain other undesirable artifacts also arise. For example, the outlines of moving objects tend to smear, especially against a light background. A ghost moves ahead of the image itself, which is etched for a split second as the image races to catch up. Within the area of color blending, it is true that Oberwald does things that have never before been seen on the screen: landscape and buildings convincingly brighten with the arriving morning, or blood from a decapitated chicken darkens from red to black before our very eyes... Doubtless other subtle changes occur elsewhere in the film that a concerted search could identify. But audiences used to bravura color effects may well feel frustrated, especially if they are led to expect something unusual. [6]

Here the technical and aesthetic limitations of video are described in a fair amount of detail. Such were the concerns at the time of critics, scholars, and less courageous filmmakers (i.e., everyone but Antonioni, Godard, and a handful of lesser-knowns): that the methods and, even more despicably, the flavor of television had permeated cinema to an ineradicable extent.

But Antonioni had already proven amenable to the evolution of cinema in the direction of television. In 1966, he was already preparing to shoot Tecnicamente dolce (Technically Sweet) with "color-mixing television cameras" [7]. After significant delays, Jack Nicholson and Maria Schneider had agreed to star in the film. But Carlo Ponti, who had financed so many of Antonioni's films, suddenly and inexplicably withdrew his offer to fund the production. The Passenger was made instead.

For Antonioni, adapting to this "new" electronic technology was by no means a matter of adopting a new system of aesthetics but merely of refining or even completing his existing aesthetic. With this versatile hardware literally at his fingertips, he was able to riff on certain formal obsessions, most notably following through on the elaborate color-play of Il Deserto rosso (Red Desert) and Blow-Up. Video proved to be a strange nutrient capable of nourishing the growth of Antonioni's vision and restoring some of its former hardiness (the five years which had elapsed since the release of The Passenger had been the longest creative drought in his career).

Núria Bou writes:

The exuberant plastic elements which Antonioni puts into play lead to an excess of fullness which, although in several aspects is far from his usual world and his discourse on void—in feelings, in space—finds its articulation in basic elements which are present in other films: mirrors, reflexes, colour, music, the dialectics between characters and the space around them, the amorous relationships, the protagonism of the feminine figure, are all elements which Antonioni has used constantly during his career to build a personal discourse on appearances, and an exploration of the "disease of feelings." [8]

There could be no better explanation of Antonioni's purpose in Oberwald. He was expanding his "discourse on appearances" in a completely logical direction. The technology utilized in this expansion was, in and of itself, incidental. From this perspective, the spirit of innovation exemplified by Antonioni's interest in video is merely the native equipment of the authentic artist. This quality is not only distinct from but is quite hostile to the technocratic spirit of innovation, which is infinitely less discriminating and wholly impersonal.

As if to explain it a little more obliquely on his own behalf, Antonioni said that

some scientific notions have set in motion a transformational process that will end up changing us too—that will lead us to act in a certain way and not in another, and consequently will change our whole psychology, the mechanisms which regulate our lives...If what I say is true, I must look at the world with different eyes, I must try to get to the heart of it by routes other than the usual ones. This changes everything—the narrative material I have at hand, the stories, their endings—and it cannot be otherwise if I want to bring out, to express, what I think is happening. [9]


Even Chatman concedes that Antonioni's

interest in making [Oberwald] seems to have had a lot to do with the opportunity to shoot in video and thus to complete the experiments in manipulation of color that he had long meditated. [10]

He had been meditating these exact "experiments in manipulation of color" since the late sixties—nearly fifteen years prior to the completion of Oberwald—and once he had undertaken them, he was thrilled with the result.

In 1980, Antonioni said,

The electronic system is very stimulating. At first, it seems like a game. They put you in front of a console full of knobs, and by moving them, you can add or take away color, meddle with its quality and with the relationships between various tonalities... In short, you realize quickly that it isn't a game, but rather a new world of cinema... using color as a narrative, poetic means...with absolute faithfulness, or, if so desired, with absolute falseness. [11]

Antonioni was an immediate and unambiguous convert. But he did not actively advocate the use of video in the work of other serious filmmakers; he did not care about a "video revolution." He was instead content to pursue his own vision and achieve his own ends in whatever manner he pleased, a maverick deaf to the peevish incredulity which suddenly surrounded his work.

Chatman claims that Antonioni even expressed

a desire to use video to add color to L'Avventura—not by reshooting the film but by recording it on videotape and electronically superimposing colors on the images. [12]

Those who have set themselves the task of defending the honor of celluloid—in most cases by engineering some sort of crippling chastity belt—understandably find this desire purely inflammatory. Even the moderate academics who sensibly oppose the colorization of black-and-white classics (of which L'Avventura is a benchmark, despite its late arrival) must be shocked at such politically incorrect audacity.

We are accustomed, even now, to celluloid's function as a dignifying mechanism for video, as a sort of benefactor. At the time of the above remark, however, the film industry was even less prepared to entertain the idea that video, with all its consumer-end shortcomings, could in any way improve the look of film.

Antonioni was out on a very narrow limb.

In Bou's estimation, this resolute departure should not have come as a surprise.

Antonioni, who had already worked the symbolic and psychological slant of colour in films like Il deserto rosso, where he literally painted reality—the vegetation, the objects—or Blow-up (Antonioni, 1966), undeniably a debtor from the plastic and chromatic point of view to pop-art, and especially to Hockney's work, abandoned the strictly pictorial point of view with Il mistero di Oberwald. His experiments with the chromatic possibilities of video format (electronic addition of colours, selective colouring of the image, among others) decidedly leans toward the dramatic and passionate in the story he tells, while not forgetting the expressive restlessness which has set its seal on the development of his career: the search for "beyond" the image, the "behind" the image, is set up by a chromatic brush-stroke which overflows the strict limits of the figures and objects represented, somehow becoming a "stain" which is perfectly integrated into the plastic discourse of an author obsessed with the inquiry into the surface of the real. [13]

Antonioni had consistently relied on delicate, studied compositions in a wide aspect ratio to illustrate his characters' isolation, alienation, corruption—among other internal conditions which interested him. With video he was able to externalize such emotional and spiritual dispositions through the manipulation of color, thereby supplementing the spatial arrangement of people and objects within the frame. Antonioni is one of very few filmmakers who bear out William Carlos Williams's dictum: "No ideas except in things." In the same spirit, Paul Virilio has said, "Images don't have to be descriptive; they can be concepts." [14]

Finally it seems that Oberwald's period melodrama was the ideal canvas for Antonioni's color-play, which would have yielded melodramatic overtones in any case. If the post-production alteration of hues was a completely superficial preoccupation, that was nothing new: composition, pantomime, and other self-consciously superficial modes of expression—color included—had held Antonioni's attention exclusively. A thorough exploitation of the potential of video was a natural and legitimate direction for his considerable creative energies. However, he returned to celluloid with his subsequent film, Identificazione di una donna (Identification of a Woman), the last film he would make before suffering a stroke which would leave him virtually unable to speak.

While promoting Identificazione di una donna at the 1982 Cannes Film Festival, Antonioni expressed unequivocal hope for the future of cinema while his "peers" fretted and fumed about the encroaching global television aesthetic.

The effect of television on attitudes and ways of seeing—children's especially—is undeniable. On the other hand, we should admit that the situation may seem particularly precarious to us because we come from a different generation. So what we should really do is adapt ourselves to the future world and its modes of representation...I'm really quite optimistic. I've always tried to bring the latest expressive forms into my films. I've used video in one of them...I'd like to try further experiments in that direction because I'm sure that the possibilities of video will teach us different ways of thinking about ourselves. [15]




Digital

Mr. Lee Garmes was the ultimate "film-guy," a "cameraman's cameraman" who began his career hand cranking black-and-white nitrate film before movies learned how to talk. Yet [in the early 1970s], he was passionately advocating videotape as an "acquisition" medium for feature motion picture production. – Russ Alsobrook [16]

Throughout his article, Alsobrook maintains a pleasantly unfazed historical perspective and is not nearly as aghast at his own revelations as he expects his readers to be. He wants to shock us. He wants to take the wind out of our sails. Not in a bad way, mind you—he simply wants to temper our naïve expectations with a cold dose of recent history. You see, Alsobrook has a somewhat skeptical view of the "arrival" of video because video has been arriving year after year, in format after format, each new breakthrough rendering its predecessor obsolete.

Alsobrook tells of the noble but rather predictably thwarted attempts to shoot a Hollywood western on Ampex video recorders in the early seventies. Santee starred Glenn Ford and Jay Silverheels and was filmed in New Mexico by cinematographer Donald Morgan. Image quality aside, there were tribulations previously unknown to a celluloid-oriented production crew.

When the company needed shots of horsemen galloping across a rushing river, Morgan didn't hesitate to mount the video cameras in a 4x4 truck and track with the cowboys through the swollen waters of the Rio Grande . Cable pullers became soaked as they struggled to drag the coaxial umbilical cord that connected cameras to land-locked video tape recorders...Morgan remembers that most of Santee was actually shot on film with less than one minute of the final picture transferred from the videotape original. [17]

Andrew Dunn, the cinematographer on Robert Altman's The Company, described his experience with filmless methods of image-acquisition in eerily similar terms:

HD is a little bit cumbersome. If we wanted to shoot in a corridor and then move upstairs with a film camera, you just lift up the camera and the tripod, grab a couple of batteries, go upstairs, and you're ready. With the HD system, there is all the cabling and the sound issues and monitoring. It seemed inordinately complicated. If I were to move upstairs with HD, it would probably take an hour and a half. I don't think it always has to be quite like that. But it's pretty cumbersome.

On the same occasion, Altman himself quipped, "I certainly wouldn't shoot a road picture with HD." [18]

These remarks were made in July of 2003, thirty years after Donald Morgan did his best to make Santee come together on video for ambitious director Gary Nelson.

I can picture Alsobrook nodding contentedly when he writes, "As the philosopher said, 'the more things change, the more they stay the same'." [19]

But what we have on our hands now is not a 1950s Ampex recorder or Electronovision or a Norelco PCP-90 or an Ikegami EC-35 or a Panacam Reflex or a Bosch Quartercam or a Panasonic Recam or even venerable Beta equipment. [20]

In his speech at the 1999 Rotterdam Film Festival, proto-independent filmmaker Jon Jost said,

Digital video is a quantum jump beyond previous video—so much so that one might well think of dumping the word "video" with all its blurred reds, scuzzy scan lines, jaggies, and other signifiers, and finding a new name: maybe electronic cinema, or digital film, or...or anything but the awful word "video" and all its historical baggage. [21]

Video is, in a sense, already more "dead" than celluloid.

Jost pointed out that "a Beta SP camera costs from $40,000 to $70,000, depending on which, where, and when. A VHS or Hi8 camera costs $800 to $1500." He explained in detail the difference in quality between consumer and professional video formats and described the inevitable generational loss of picture quality. He was heralding the arrival of a format which bridged the chasm between consumer and professional, a format in which generational loss was not a concern, a format which neutralized the "high costs,...priestlike mumbo-jumbo obscurantism around lots of electronically based acronyms..." Jost credited these undesirable characteristics of video production with "a certain snobbism in which video was and for most still is a secondary, lesser, inferior format unworthy of their most serious creative selves." [22]

Technically speaking, digital video converts data from a camera's CCDs (light sensors) into strings of ones and zeroes (bytes) rather than into the magnetic signal of analog video. While magnetically recorded information was subject to interference and generational degradation, the digital signal can be transferred from tape to computer and back to tape without loss in quality. Since the information written to the two tapes is so vastly different, many have made the case that DV is an entirely new medium. In some instances, digital video technology has done away with the utilization of tape altogether: certain digital cameras record directly onto DVD or memory stick—or in at least one case, directly onto a portable firewire hard drive.

For many at this point, digital video—though not "video" in the former sense of the term—is superior to celluloid; moreover, it is a medium which is arguably the terminal advancement in favor of low-budget filmmakers, the first and last opportunity for them to compete, however subversively, with traditional avenues of production, distribution, and exhibition. Accordingly, Jost warned that

the media industry is scrambling fast to make sure that it overwhelms whatever distribution system might exist that just might be amenable to those making those no cost films with casts of nobodies and no exploding buildings, just in case some nobodies might be interested in seeing such things. [23]

In the August, 2002 issue of Videomaker, Charles Bloodworth contended that the playing field had been leveled for consumers and professionals.

Digital video for consumers encompasses all of the 25Mbps DV formats. So, If you have a DV camcorder, be it MiniDV or Digital8, it uses the same recording scheme that professional DCAM (Sony) and DVCPRO (Panasonic) camcorders employ. That means your $600 MiniDV camcorder records the same image data as a $10,000-plus DVCAM or DVCPRO model that the pros use. [24]

Elsewhere in his article Bloodworth clarifies that there are various differences in the optical systems in these cameras, and that more expensive cameras—his Sony VX-1000, for example—yield noticeably superior images. But the image-recording technology employed by cameras across the spectrum of digital formats is the same (DVCPRO50 notwithstanding).

"Video" emerged from its chrysalis overnight and sprouted wings strong enough to keep itself aloft in the typhoon-force winds of feature filmmaking—something it had been unable to do for decades in its analog incarnations. Suddenly video had more advantages than drawbacks. Because of this probably terminal advancement in favor of the relatively penniless, many filmmakers in the late 1990s, understandably blinded by their infatuation, rushed to begin working in DV. Lars von Trier and a few less well-known but equally fickle Danes, under the rubric Dogme 95, exploited the peculiarities of the new equipment with no discernible restraint. Though the original five members of the group have unanimously turned their backs on their original manifesto, young filmmakers with few resources—from Argentina to Korea—continue to adhere to its anarchic and mostly smirk-inducing tenets. Despite a glut of certified Dogme features and a healthy cadre of multinational imitators, the Dogme 95 project, now with no helmsman to speak of, has miraculously—knock on wood—not yet triggered a flavor-aversion to DV in the marketplace. (Incidentally, the Dogme 95 "Vow of Chastity" stipulated that films be made on Academy 35 in natural light, a challenge which only Soren Kragh-Jacobsen accepted.)

Susan Boyer, covering the 2003 Sundance Film Festival, reveals that "Nearly all of the documentaries and more than a third of the features were shot in either MiniDV or 24PHD (24 frames per second, high definition)." [25]

Boyer says Miramax's Tadpole performed poorly at the box office the previous year due to what she calls "its amateur look and feel." Of Cry Funny Happy she confesses, "I found the poor lighting and grainy print distracting." She feels, as do many journalistic governors of taste, that features originating on DV look like "glorified home movies." [26]

In the other direction, the introduction of a far more palatable, polished look has been coyly offered by The Anniversary Party, which did its best—and a remarkable effort it was—to conceal its wrong-side-of-the-tracks medium of origin. The print was tenaciously processed and color-corrected so that all the refinement of cinematographic technique (of which videographic technique is a sub-category, not a rival) would seem justified. It would be hard to accept the gentle, fluid camera movement applied to the consumerized, too-accessible, and finally chintzy-looking medium of digital video were the characteristics of the medium not so heavily diluted with such minute suffusions of celluloid affectation.

Alan Cumming, who co-directed the film with Jennifer Jason Leigh, says, "I think the rules of Dogme are stupid and were made up by men who were drunk at a pub one night as a joke." [27]

Cumming's friend and partner in the project adds:

We didn't want that shaky, ugly digital thing. A lot of movies that are shot digitally aren't lit. [John] Bailey lit this movie and we shot in a very classical way. The great thing you get from video—that does enhance this movie—is a kind of immediacy and a feeling of really being in the room with those people. [28]

Leigh is right: the technological "superiority" of video does not override or jeopardize its intimate qualities—of course it does not automatically enhance them, either. For a spell in the nineties, prime-time television dramas were filmed primarily with hand-held cameras, a technique which originally conveyed candor and intimacy (two of the most effective and durable examples of this were Law & Order and Homicide: Life on the Street). If noticeably intrusive camerawork—which is tantamount to camera-consciousness or an emphasis of the medium—were taken to its extreme, the result would be devices along the lines of intermittent focus imperfections, unseemly depth-of-field, and prominent debris on the lens. But the amateurish techniques through which intimacy and candor are contrived by industry professionals have not been encouraged to mutate in these obscene directions. Such stylistic eventualities are undermined by the implicit cosmic law of "polish," a governing principle which even the founders of Dogme 95 would not violate. Ultimately, whether passively or actively, this is the very law which has impeded the mainstream commercial use of video since the 1960s.

For similar reasons, obscured as they may be by drowsy nostalgia and gruff self-righteousness, Wim Wenders has over the years been one of the most vocal opponents of video technology in the sphere of serious filmmaking. The themes of his often heavy-handed films and his pouty away-from-the-camera remarks range from reasonable artistic concern to unadulterated paranoia.

As early as 1974, in Alice in the Cities, Wenders portrayed his on-screen alter-ego (Rudiger Vogler, as usual) as unable to escape the inexorable commerce of images which cloyingly seasons the contemporary American experience. At the peak of his frustration, the film's protagonist smashes a motel television, pulling it to the floor with overtones of political revolt.

Throughout the essays and reflections collected in The Logic of Images, Wenders speaks reverently of traditional cinema—that of Ozu, Bergman, and a few sacred others who resisted—or, conveniently, pre-dated—the defilement of the moving image which was perpetrated by the inimical institution of television with a capital T (leave it to a German to convert every noun into the cradle of a Weltanschauung).

In Wenders' 1996 film Lisbon Story, video is represented by a pack of anarchic, visually indiscriminate kids who are uncleverly labeled "vidiots." Patrick Bauchau, in the role of Friedrich, a lunatic film director, laments, "the projection room: that's memory, too. Images are no longer what they used to be." For Wenders, too, this is lamentable—the monopolization of the image by the electronic age. Friedrich wants to film "pretending that the whole history of cinema hadn't happened and that [he] could just start from scratch one hundred years later." Philip Winter (Vogler again), Friedrich's sound technician, poses the presumably inspiring question: "Why waste your life on disposable junk images when you can make indispensable ones with your heart on magic celluloid?"

Ironically but not surprisingly, Wenders acquiesced to the mounting pressure of things digital when making the aloof and literal-minded Buena Vista Social Club a mere two years later. Fortunately, the infectious joie de vivre of his subjects rescued the documentary from its director's poorly concealed disenchantment with filmmaking in general. [Editor's note: Wenders has since made a narrative feature, Land of Plenty, on consumer-grade DV.]




Making Room for Digital Video in Art History

Parker Tyler once called attention to a sort of reverse feed in the arts: a case in which a newer art form (or medium) influences the expressive capabilities of an older one, imposing incongruous limitations and facilitating unlikely expansions which have been ratified—for better or worse—by the ever-increasing sensory acumen of the presiding culture.

In one of his family portraits, Degas showed a woman in the act of rising from her chair. Of course, many of Degas' ballet girls are shown at moments of dancing or bowing which are not climaxes of a step or a gesture, but show the step or gesture in as it were the middle. All this meant the growth of a cinematic sensibility. [33]

The motion picture had infiltrated serious painting.

I am reminded of a similar remark relating to another medium. Stephen Spender, in the introduction to Malcolm Lowry's Under the Volcano, suggests a bit defensively that someone should write about the influence of cinema on the "serious novel." The movies have a significant physical presence in the book—a particular Peter Lorre thriller seems ominously to follow the protagonist from town to town and chapter to chapter—as do the techniques of the cinema to a much less specific degree.

Whereas it may have seemed impossible even five years ago, digital video technology is beginning to influence celluloid cinema in a similar reverse feed.

In his essay "Of Time and the Artist," Arthur Danto writes,

Or might Modernism itself have been a nineteenth-century phenomenon, which lived on for about two-thirds of the twentieth century? So that, artistically, we have been in the twenty-first century since perhaps 1964? [34]

Clearly video could be considered in these terms if we look at the evidence so genially compiled by Alsobrook. The decade also translates: 1960s. Video ushered in the twenty-first century of filmmaking a full four decades before the turn of the century. It simply idled in utero for forty years, awaiting its cue to tumble out of the birth canal along with a sleek and menacing new millennium. Its inordinately long gestation period is, of course, responsible for its mostly refined features—it was adolescent by the time it became fashionable. Considering that celluloid never overcame its infancy, a stable and stalwart infancy though it was, video technology has already proven itself more versatile and more sensible, even if not "superior" in any de facto sense (how could it, since arguments which aim to establish the superiority of a particular medium over another are contrary to the spirit of artistic production?).

Virilio reminds us that

video was created after the Second World War in order to radio-control planes and aircraft carriers. Thus video came with war. It took twenty years before it became a means of expression for artists. Similarly, television was first conceived to be used as some kind of telescope, not for broadcasting. Originally, Sworkin, the inventor of television, wanted to settle cameras on rockets so that it would be possible to watch the sky. [35]

Admittedly, the origins of video are far less elegant than those of celluloid cinema. But most of that inelegance relates to its try-try-again electronic pliability. Whereas celluloid was a fixed form, the perennially malleable nature of electronic media such as video and television has facilitated their being mutilated and hybridized in the name of "improvement" by every Frankenstein who could afford to assemble a makeshift laboratory in his basement.

Lev Manovich, in discussing computer interfaces as he is wont to do, often makes remarks which relate analogously to the state of digital video.

We don't know what the "final" result will be, or even if it will ever completely stabilize. Both the printed word and cinema eventually achieved stable forms which underwent little changes for long periods of time, in part because of the material investments in their means of production and distribution. [36]


Perhaps stable forms have met their obsolescence. Perhaps history will see the stability of forms as nothing more than a by-product of an unimaginative culture; as a left-brained, masculist conceit (after all, our narrative sensibilities regardless of medium are directly attributable to Hebrew, Greek, and Chinese patriarchies). In fact, Jean-Pierre Geuens has referred to the "dumb opacity and brute materiality" of celluloid [38], suggesting we may already be on the cusp of straight-faced, convicted revisionism on the part of academics and historians, the two demographics best known for issuing skeptical, conservative responses when presented with new technologies, new directions (significant, even controversial opinions evolve so rapidly now, it feels futile to cite an essay written in 1997—it feels a century old).

The irremediable infancy of celluloid is proven in its absolute stasis over a hundred years: "Finally," wrote Geuens in 2002, "despite all precautions, a hair on the gate, a light leak in the magazine, or inexplicable mishaps at the lab can still destroy hours and hours of hard work." [38]

Just like a hundred years ago.

Of course celluloid was physically incapable of undergoing the sorts of enhancements that have made the electronic image so pathetically unstable over the years. Perhaps the term "adolescent" with all its associations of hormonal fluctuation and self-perpetuated identity crises is more suitably descriptive than I could have hoped: there is no chance in hell that video has finished mutating. It may not in fact be capable of sitting still.

Walter Murch has made a crisp analogy which serves to illustrate how the delicate, docile, and ultimately insurmountable infancy of a medium can enthrall its practitioners and pundits to the extent that they are uninterested in more workable alternatives, uninterested in a natural course of evolution. He says,

Gutenberg's first Bible was printed on vellum, a beautiful and tactile organic substance; but printing only really took off with the invention of paper, which was cheaper and easier to manufacture. [39]


I have no doubt that from a historical perspective celluloid will eventually be regarded along with vellum as a medium which was perfect but not prudent.

Murch makes another graceful analogy between video and celluloid—by far the most graceful yet.


We need to find some analogous development in the past, and the one that seems closest, to me, is the transformation in painting that took place in the 15th century, when the old technique of pigments on fresco was largely replaced by oil paint on canvas.

Some of the greatest, if not the greatest triumphs of European pictorial art were done in fresco, the painstaking process whereby damp plaster is stained with pigments that bond chemically with the plaster and change color as they dry...

A great deal of planning needs to be done with fresco, and the variables—like the consistency and drying time of the plaster—have to be controlled exactly. Artists needed a precise knowledge of the pigments and how they would change color as they dried. Once the pigment had been applied, no revisions were possible. Only so much work could be done in a day before the plaster applied that morning became too dry. Inevitably, cracks would form at the joins between subsequent applications of plaster, so the arrangement of each day's subject matter had to be chosen carefully to minimize the damage from this cracking....

The invention of oil paint changed all this. The artist was freed to paint wherever and whenever he wanted. He did not have to create the work in its final location. The paint was the same color wet as it would be dried. He did not have to worry unduly about cracking surfaces. And the artist could paint over areas he didn't like, even to the point of re-using canvases for completely different purposes.

Although painting in oils remained collaborative for awhile, the innate logic of the new medium allowed the artist more and more control of every aspect of the work, intensifying his personal vision. [40]

Less incisive minds tend to propose more recent—and less precise—historical equivalents for the digital video phenomenon. George Lucas, for instance, suggests that

[w]hat we are going through, with this shift to digital, is on the same level and just as significant as the change from silent to sound films, or the shift from black-and-white to color. [41]


In order to maximize the fertility of this "shift," we must enrich its soil by cultivating its kinship with previous shifts, thereby preparing ourselves for certain foreseeable effects on the artist and on his recipient culture, thereby entering the new era with a sense of responsibility to human history, as well as to contemporary humanity.




If one is to discuss the being of a piece of art and not just its method of production, one must at some point refer—implicitly if not explicitly—to its means of exhibition; that is, to the circumstances under which it is encountered and experienced; to the influence of those circumstances on the experience; and to the potential improvement of those circumstances over time, as the intended recipient culture continues to evolve and to demand the degree of accessibility to which it is accustomed.

Danto, referring to a twentieth-century retrospective at the Whitney Museum of American Art, observed:

But an exhibition is something more than a collection of objects, however expansive, and it seems to me that critical attention might better focus on the larger exhibitional structure here, rather than attempt the object-by-object scrutiny with which art criticism is most comfortable. How is one to experience the exhibition on its own terms, whatever objects may catch one's aesthetic attention or evoke one's historical memories? [42]

Likewise, this will be an indispensable component of any discussion about the art of DV. Theoretically speaking, its exhibition will be its most recalcitrant and mutable element by far.

Manovich, again examining computer media through a theoretical prism which easily applies to DV:

Just as film historians traced the development of film language during cinema's first decades, I want to...speculate whether today this new language is already getting closer to acquiring its final and stable form, just as film language acquired its "classical" form during the 1910s. [43]

While ostensibly interested in the manageability of these new forms, Manovich in practice encourages and congratulates all manner of shape-shifting. His manic planning for the visual media of the future is self-defeatingly intertwined with a youthful interest in relentless experimentation and innovation.

Elsewhere in the same essay Manovich recounts:

In his 1927 Napoleon Abel Gance uses a multiscreen system which shows three images side by side. Two years later, in A Man with a Movie Camera (1929) we watch Dziga Vertov speeding up the temporal montage of individual shots, more and more, until he seems to realize: why not simply superimpose them in one frame? Vertov overlaps the shots together, achieving temporal efficiency—but he also pushes the limits of a viewer's cognitive capacities. His super-imposed images are hard to read—information becomes noise. Here cinema reaches one of its limits imposed on it by human psychology: from that moment on, cinema retreats, relying on temporal montage or deep focus, and reserving superimpositions for infrequent cross-dissolves. [44]

Like Gance and Vertov in their medium, Mike Figgis attempts to stretch digital video beyond fully metabolizable implementation in Time Code with his thorough exploration of what Manovich refers to as "'spatial montage' between simultaneously co-existing images." [45]

In his review of the film for Film Comment, Gregory Solman writes,

Time Code renders the effect of watching four movies in a single gestalt from a broadcast control room or production truck—or, perhaps closer to the director's intent, from the vaguely voyeuristic catbird's seat of a security guard's throne. [46]

But the outcome is "fixed"—in the gambling sense—due to rather wooden manipulations of the viewer's attention: squelching of each of the four soundtracks in succession; care not to overlap dialogue in each quadrant of the screen; care not to overlap the "most" pertinent action.

If there's a story-meeting discussion in one corner with sound, but the other three silent quads contain [Salma] Hayek putting on her makeup, a closeup of [Jeanne] Tripplehorn's lovely cocoa-brown eyes, and an empty office lobby, one might as well be seeing only one movie, edited in parallel montage. [47]

The four narratives in Time Code—let me construe them as independent of one another only for the sake of argument—are intertwined in a way that guarantees the viewer is always drawn to a particular camera's "reportage" and not that of another. Thus, the viewer does not possess the ability to participate as interactively as he is led to believe he can—that is, the film was conceived and posted in such a way that the viewer cannot fully govern his own experience, cannot truly determine for himself which of the four quadrants most interests him at any given moment because he is, in a manner of speaking, predestined to be engaged by only one quadrant at a time. Of course the viewer is able to "cut" to another quadrant any time he likes, but even this highly limited participatory act is a reference to standard sequential montage: the viewer is shrewdly providing himself with the equivalent of a reaction shot.

In relying on such deliberate manipulation, Figgis was treading rather lightly, perhaps honoring that antiquated law of "polish" that seems to bridle so many experiments in this new medium, or perhaps simply due to an awareness that, as Geuens says of early cinematic experiments,

consciousness was not capable of ordering that much new information in a short amount of time. To avoid a total breakdown, the perceptual system responded by underplaying the incoming stimuli. [48]

The fact is that if given four distinctly separate narratives with concurrent action and dialogue and without a tailored soundtrack, the viewer would find himself as overstimulated as his 1929 counterpart had been when faced with Vertov's superimpositional experiment. Figgis' original plan for Time Code was far less a hybrid of traditional and progressive techniques than what resulted (he wanted to show it on four mammoth monitors, accompanied by live music, on the very day of its production), but the finished film wallows in a purgatory of theoretical identity, trapped between old but intelligible modes of expression and other modes which, while historically new, are also potentially inutile. It is important to remember, however, in the cases of both Vertov and Figgis, that such experiments eventually would have been conducted by others had these men not acted on their inspirations, and such undertakings always have inestimable historical value, even when unsuccessful by aesthetic standards—that is, even when unpleasant.

Digital video—like celluloid cinema, like any medium—will indubitably hit its stride when it transcends the juvenile impulse to do everything it can do and learns to be satisfied doing what is sensible for it to do.




Where Do We Go from Here?

The hypnotic Italian cinematographer Vittorio Storaro has said,

Whether we are using paint or light, we are using a form of technology to translate our ideas to some type of a canvas. Because of the advances that have been made, we have a lot more freedom to express ourselves today with modern cameras, lenses and films...Of course, technology will continue to change and it will give us more freedom. It doesn't matter whether it will be film, tape or some other media that we use to record images. It is all part of our life's journey. The unknown isn't our enemy. It is our friend. What counts are our ideas. Cinematography will always have a future as long as we make a contribution and help to tell the stories. We just need to push technology in the direction that we love the best. [49]

Like Antonioni in the early eighties, Storaro is unthreatened by the various directions in which his art may evolve. Furthermore, he seems willing to encourage its evolution personally.

Once a spirit of innovation overtakes us, however, we must be careful to retain the ballast of theory and history, the two very things which, if disregarded, will contrive a way to mock us before we have proceeded any considerable distance into whichever terra incognita we have chosen as our quarry.

We must consider every dimension, implication, and potential ramification of digital video. We must not neglect to understand the medium on its own terms, as well as in relation to other narrative and visual art forms. We must accept its limitations. We must accept our own limitations. We must be conscientious, like any responsible artist, for art is the externalization of conscience. Andrei Tarkovsky wrote,

You have to have your own hypothesis about what it is you are called to do, and follow it, not giving in to circumstances or complying with them. But that sort of freedom demands powerful inner resources, a high degree of self-awareness, a consciousness of your responsibility to yourself and therefore to other people. [50]

We must remember that arbitrariness is not an authentic element of artistic vision, nor is codification of aesthetic principles conducive to meaningful creative expression.

We must be open to new developments, to permutations on what has already been welcomed, on what has already, irrevocably, been set in motion.

For breadth, we must develop an aesthetic genealogy which includes other media—music, fiction, dance, the Internet. For depth, we must cultivate a firm faith in the past, especially in the efficacy of celluloid and the permanent value of its discoveries, whether major or minor, whether currently applicable or not. We must be sure to have on hand the words and images of a few twentieth-century trailblazers and consult them when we become discouraged by the implacable momentum of the coming technocracy.

Finally, we must remember that art—creation—is a primary function of humanity and that as such it is capable of flourishing even in a technological vacuum.

The new media and all its advantages will result in something new. It will not however alter the basic element, the human psyche and how it works. It will generate many new things in a world in which there is never really anything new under the sun.
— Jon Jost [51]






1. Bou, Núria. "The Conversion of a Tragedy by Cocteau into a Cinema Melodrama: A Reading of Il mistero di Oberwald."

2. Brunette, Peter. The Films of Michelangelo Antonioni. Cambridge: Cambridge University Press, 1998.

3. Peary, Gerald. The Mystery of Oberwald online review

4. Brown, James. "Great Directors: Michelangelo Antonioni," Senses of Cinema Web site.

5. Reiher, Peter. The Oberwald Mystery online review

6. Chatman, Seymour. Antonioni, Or, the Surface of the World. Berkeley: University of California Press, 1985.

7. Ibid.

8. Bou, Núria.

9. Brunette.

10. Chatman.

11. Peary.

12. Chatman.

13. Bou.

14. Wilson, Louise. "Cyberwar, God and Television: Interview with Paul Virilio."

15. Wenders, Wim. "Chambre 666," The Logic of Images: Essays and Conversations. London: Faber and Faber, 1991.

16. Alsobrook, Russ. "Back to the Future: Reflections on the Brief History of Video Moviemaking."

17. Ibid.

18. Online interview with Robert Altman.

19. Alsobrook.

20. Alsobrook discusses each of these cameras and formats.

21. Jost, Jon. Rotterdam Film Festival Speech, 1999.

22. Ibid.

23. Ibid.

24. Bloodworth, Charles. "Digital Video Details," Videomaker Magazine August 2002.

25. Boyer, Susan. "Sundance Gets in the Digital Groove"

26. Ibid.

27. Phillips, Tony. "Cumming Attraction: An Interview with the Anniversary Party's Alan Cumming and Jennifer Jason Leigh"

28. Ibid.

29. Tarkovsky, Andrei. "After Nostalgia," Sculpting in Time. Austin: University of Texas Press, 1996.

30. Bahr, Fax and George Hickenlooper. Hearts of Darkness: A Filmmaker's Apocalypse. 1991.

31. Hall, Francis Lee. "Francis Ford Coppola's Virtual Studio"

32. Ibid.

33. Tyler, Parker. "Film as a Force in Visual Education," Sex, Psyche, Etc. in the Film. New York: Horizon Press, 1969.

34. Danto, Arthur. "Of Time and the Artist"

35. Wilson.

36. Manovich, Lev. "Cinema as Cultural Interface"

37. Geuens, Jean-Pierre. "The Digital World Picture," Film Quarterly. Vol. 55, Issue 4, Summer, 2002.

38. Ibid.

39. Murch, Walter. "A Digital Cinema of the Mind? Could Be"

40. Ibid.

41. Lyman, Rick. "A Monument to the Filmless Future"

42. Danto.

43. Manovich.

44. Ibid.

45. Manovich, Lev. "What Is Digital Cinema?"

46. Solman, Gregory. Time Code film review, Film Comment, May, 2000.

47. Ibid.

48. Geuens, Jean-Pierre. "Far from the Bengal Lights: the Fate of the Film Artist at the Beginning of the Twenty-First Century," Quarterly Review of Film & Video Vol. 19, Issue 4, Oct/Nov 2002.

49. Daviau, Allen and Bob Fisher. "A Conversation with Vittorio Storaro, ASC, AIC"

50. Tarkovsky, Andrei. "The Artist's Responsibility," Sculpting in Time. Austin: University of Texas Press, 1996.

51. Jost.

above copied from: http://www.braintrustdv.com/essays/video-history.html


Saturday, May 1, 2010

A Cinema Exploded: Notes on the Development of Some Post-Cinematic Forms, Matthew Clayfield



In his 2003 Variety Cinema Militans Lecture, 'Toward a re-invention of cinema,' Peter Greenaway suggested that the cinema died almost twenty-five years ago, in 1983, with the introduction of the remote control "to the living rooms of the world" [1], a sentiment that, while delightfully provocative in and of itself, I'm not sure I completely agree with. Insofar as I can see it, the remote control, far from killing cinema in one fell swoop, merely marked the first real tolling of its proverbial bell and the beginning of its slow but steady trek towards, while not the grave, a new landscape in which it would be but one of many audiovisual media, lighting a twenty-five year fuse, which is at present shorter than it has ever been before.

As Greenaway suggested in his lecture, the history of art has shown us that the "throwing away [of established cinematic language] in anticipation of a new cycle" of "aesthetic-technologies" is ultimately inevitable. The key word here seems to me to be 'anticipation,' and, along with the funeral procession and bomb fuse analogies, we might also like to apply to the period of innovation that has followed the introduction of the remote control the more biological analogy of foetal gestation, which is perhaps more appropriate given its positive focus on birth as opposed to a negative one on death. This is not a 'death of cinema' essay, and I firmly believe that cinema and post-cinema can and should coexist.

As we shall see, this gestation is taking place all around us: in the mainstream, with DVDs for films like Memento (d. Christopher Nolan, 2001) [2]; in the independent sector, with projects like Bodysong (d. Simon Pummell, 2003) [3]; in the art world, with video art; and in the academy, with praxis-based research projects like those of Lev Manovich and Adrian Miles. These are the true harbingers of post-cinematic forms and often bring together, to greater or lesser extent, two of what I consider to be the most important and exciting aspects of the post-cinematic landscape: non-linear granularity and the possibility for interactive audience participation.

Essentially, we can look at a film in one of two ways: holistically, as a more or less cohesive formal system or emotional experience; i.e., as a sole discursive entity (the film); or atomistically, as a series of smaller constituent elements; i.e., as a collection of potentially discursive entities (sequences, scenes, shots, and frames). The primary difference between the two approaches, to put it rather simplistically, is ultimately a matter where one chooses to place the emphasis in the clause "A film is the sum of its parts." Does one privilege the sum or the parts? The whole or its constituents?

Traditionally, with a few notable exceptions (i.e., the Surrealists), the vast majority of audiences, filmmakers, and theoreticians have chosen to emphasise the whole. This is hardly surprising, nor is it a bad thing. Cinema's mode of transmittal, for the greater part of its history, has dictated that, by and large, films be experienced in this way, presented in their entirety, uninterruptible, to a more or less passive audience. This is not to say that those who prefer to look at a film as a whole (i.e., the vast majority of us) automatically disregard its sequences, scenes, and so on, of course. They don't. But when they do isolate constituent elements, for whatever purpose—be it theoretical or practical—they tend to do so with the whole in mind, looking at the constituent element as just that—a constituent—and very rarely, if ever, as a potentially autonomous entity in and of itself.

Consider a Bordwellian reading of a shot or frame in an Eisenstein film (in contrast to a Barthesian reading of the same) or a digital effects technician's approach to a two-second sequence for the latest blockbuster comic book adaptation. These isolated elements are ultimately recognised to be of less importance than the whole of which they are a part. The constituent elements of an Eisenstein film are nothing to Bordwell if not building blocks in the overall formal system of the picture. The digital effects technician will labour over individual shots and frames for weeks and weeks at a time, but always with a mind to eventually integrate them into the larger framework of the whole.

There are more than valid reasons for this, of course, and these are ultimately the same reasons that interactivity in the cinema—in a direct, participatory sense, at least; i.e., in the sense that the viewer's actions directly influence the form and/or content of the work in question—has necessarily been limited. The theatrical experience, by its very nature, doesn't really allow for a high level of granularity or true interactivity. Sure, a film is made up of sequences, scenes, shots, and frames, but the manner in which they are presented to us—in a predefined and unalterable linear order—ultimately renders this fact, if not meaningless, then at least of secondary importance. Similarly, while there are indeed countless pictures that demand that a viewer at some point consciously engage with the form of a work for it to be understood and appreciated, this ultimately passive-aggressive spectatorship is not what I mean by interactivity.

However, as we have already established, cinema's mode of transmission is changing, and, indeed, changing rapidly. DVD, to take but one example, is a profoundly post-cinematic technology that is currently tied down—perhaps due to lack of imagination, though more likely due to economic reasons (believe it or not, but some people actually like to buy and own movies on disc!)—to more holistic cinematic forms.

The format's primary means of acknowledging the potential autonomy of constituent elements is, perhaps, the chapter- or scene-selection feature, a legacy of the laserdisc era that has taken on a life of its own with the introduction of DVD. A film is no longer simply a monolithic whole, but, as a result of this feature, a series of scenes that can be viewed out of predefined chronological order and in isolation to one another. This has not been warmly embraced by all, and, indeed, some have quite rightly considered it to be a decidedly uncinematic development.

The most prolific naysayer has perhaps been David Lynch, who has clung desperately to his holistic notions about cinema while simultaneously reducing the post-cinematic capabilities of DVD to zero by demanding that his films be released in this format without chapter stops. His films, he has said, are to be watched in their entirety, experienced as wholes; i.e., that the post-cinematic technology is to be a mere means of distribution, not an artistic tool in and of itself, limited by its arbitrary conformity to the cinematic mode of transmittal. This has not only been infuriating for many (and it has been) but also demonstrates an inherent naïvety on Lynch's part as well. For depriving a DVD of its chapter stops only renders a film less granular. It doesn't at all render the film any less susceptible to the whims of the zapper-wielding audience member, who, today more than ever, is often overtly aggressive towards the aesthetic object, particularly when it has been delivered to them by way of post-cinematic technologies.

At its simplest, most base level, interactivity in a post-cinematic context can be represented by the power bestowed upon the audience member by the remote control and its ability to pause, stop, play, fast-forward, and rewind. This is why the chapter-less Lynch discs are ultimately a fruitless venture; the post-cinematic mode of transmittal dictates that the filmmaker is no longer in complete control of the form of his work as it is experienced by an audience, particularly as regards screen-time, which is now almost completely at the mercy of the audience. Lynch's desire to have his films experienced as wholes will be more or less trumped by the audience's ability to fast-forward and rewind them, as they are more than likely to do as they try to work out his complex dream narratives. It is perhaps ironic that it is a Lynch film, Blue Velvet (1986), which is the subject of Nicholas Rombes' quasi-insane (and now discontinued) 'Frame By Frame' blog project, which, if nothing else, demonstrated that attempts to circumvent post-cinematic granularity are meaningless in a world where, if one so chooses, a film can be analysed, with the help of a pause or skip forward button, frame by agonising frame at a time.

Obviously, as I have already suggested, one can be a more or less aggressive audience member as regards traditional cinema as well, but the difference there is that one's aggressiveness—a proactive willingness to enter into a kind of discourse with a picture—can really only reveal the form of a work, it can't actually change or shape it. It is often said that a work of art is completed by the audience, but only in a post-cinematic context is this literally true. Again, this is not to say that a masterpiece like Hitchcock's Psycho (1960) would be better if the audience could actively control its form by way of a multi-angle function that allowed them to edit their own shower sequence in real time. I do not wish to suggest that cinematic forms are any better or worse than post-cinematic forms. Rather, what I wish to highlight, again, is the problematic manner in which our desire to conform post-cinematic technologies to the demands of a cinematic framework limits the extent to which these new forms can develop and grow.

In contrast to the chapter-less Lynch discs—and, to a lesser extent, to the hundreds of other DVDs that merely accommodate the chapter-selection feature as though it were little more than an obligatory formality—the DVD edition of Christopher Nolan's Memento (2001) gleefully embraced the granularity offered by the format. Included on the disc was a function that 'reshuffled' the order of the film's scenes, demonstrating that the picture's structure as a whole (and, admittedly, it was still a whole) was ultimately reliant on the parts that made it up, thus inverting the traditional hierarchy. In time, I think, this will come to be seen as an important milestone for this kind of mainstream content. When it was in theatres, Memento was, despite its convoluted (and in my opinion contrived) narrative structure, a relatively traditional cinematic experience. When it hit DVD, however, it became decidedly post-cinematic. Yes, the project was limited in its scope to the relatively low-granular level of the scene, and, yes, the film was still presented as a whole (albeit a drastically reordered one), but the step taken was a significant one in that the mainstream had begun to experiment with the possibilities.

Of course, the vast majority of film projects are still conceived with theatrical distribution in mind, at least as their ultimate goal. They necessarily and understandably comply, therefore, with the traditionally holistic demands of this approach. Most post-cinematic experimentation, in fact—particularly as regards granularity and interactivity—is actually taking place in the field of DVD special features. Take, for example, the database of supplementary interviews (four-and-a-half hours’ worth!) on the two-disc edition of The Corporation (d. Mark Achbar, Jennifer Abbott & Joel Bakan, 2003), which, in typically high-granular fashion, acknowledges the fundamental importance of the individual shot (in this case a simple talking head interview), which can be viewed on its own, or as part of either a speaker- or subject-specific sequence.

The problem, though, as with the Memento 'reshuffle' function, is that it's ultimately just a special feature—a high-granular sideshow beside the low-granular main attraction. And I should point out that I love The Corporation and the marvellous DVD package that its makers put together for it. My point is just that, all too often, soft cinema comes second to hard cinema, and post-cinema to traditional cinema—even when the former is trespassing on the property of the latter!

Enter, then, the avant-garde, independent, and academic projects, which are in a position, unlike most mainstream DVDs, to render the special feature the feature presentation. We can perhaps take Lev Manovich and Andreas Kratky's 'Soft Cinema: Navigating the Database' (2005), in which "software edits movies in real time by choosing the elements from the database using the systems of rules defined by the authors," [4] as exemplary of these projects, dedicated as they are to post-cinematic forms and to the primacy of autonomous, highly granular signifying units, be they images or sounds. The formal possibilities opened up by these projects are significant, particularly as regards temporality, montage, soundtrack, and mise en scène, all of which become more or less open to random modulation, variation, and repetition depending on the parameters set by the author of the code. The duration, speed, position on the screen, and frame size of each visual element, and the duration, speed, timbre, and volume of each aural element (to name but a few potentially countless variables), are not fixed in these works but fluid and malleable, marking what Adrian Miles calls "a major paradigmatic shift in terms of traditional cinematic practice." [5]

Miles' own practical work is exemplary in this respect as well, with his computer-based "softvideography" [6] not only granular in the sense that Manovich and Kratsky's 'Soft Cinema' is, but also highly interactive in that the actions of the viewer (or is it user?) qualitatively alter the form of the work as a whole, rendering it so that it never appears the same twice and is constantly in flux. In a piece "as simple in structure" [7] as 'Exquisite Corpse' (2002, with Clare Stewart) [8], which Miles himself discusses at length in an excellent essay on the topic [9], all the aforementioned variables particularly screen-time and duration—are perpetually affected by mouse movement and cursor placement. The film is made up of three autonomous video tracks, all looped, in which a story is recounted verbally by actors. These tracks, depending on which one the user rolls the mouse over at any given time, play at constantly changing frame rates. The track with the pointer over it plays at the standard frame rate, the first track to right at half that speed, and the final track a quarter. The soundtrack, too, is volatile, with the audio of the selected track being privileged over those of the other two. As the viewer moves the mouse pointer around the screen, he effectively creates a complex of different relations among the three visual tracks and between image and sound, causing us to reconsider our received notions about any number of formal concepts, not to mention about the nature of authorship in a post-cinematic environment. Miles' work might at first seem lo-fi and primitive, but it is, in actual fact, extremely complex, extremely probing, and at the forefront of the practical and theoretical exploration of these forms.

In his 1967 Theory of Film Practice, Nöel Burch wrote that "of the two different forms in which the aleatoric can occur, the first (its direct intervention in a work, whether controlled or uncontrolled) seems the more 'organically relevant' to film, whereas the second (its use in the creation of works with multiple modes of performance) seems to be the more relevant to music." [10] He goes on to say that "a film's integrity appears for the moment to be as fundamental to a definition of cinema as music's need to be sheltered from the random sounds of life," but that "prospects for a new type of film . . . are just now beginning to come into view" and that "it will be one of a complexity and richness unprecedented in the entire history of art." [11] The prospects that he describes—most notably "a film with multiple interchangeable facets" [12]—find their realisation in the forms made possible by post-cinematic technologies, a direct result of the autonomous granular unit that will undoubtedly be furthered by the emergence of formally affective audience interactivity. The resultant forms require addressing and pose a whole new set of questions. How does one approach the mise en scène that is never composed the same way twice? What meaning does a work elicit when its montage is one in which any two random shots might suddenly be juxtaposed against one another? What are we to say about screen-time when a film is designed to play forever, on a loop, ad infinitum?

Since 1983, a number of technological innovations have added to the speed at which the fuse we have been discussing has burnt: the VCR and its time-shifting capabilities; analogue and (more recently) digital video recording devices (including mobile phones); DVD, CD-ROM, and other interactive technologies; the Internet as a relatively democratic means of content distribution (issues of accessibility aside). It is perhaps telling that Jean-Luc Godard, one of the most prolific of the death-of-cinema crowd, has said that, in his opinion, cinema 'ends' with Abbas Kiarostami, one of the most prolific proponents of consumer-level digital video, though this is another provocative assertion that I'm not sure I completely agree with.

Kiarostami's cinema, at least insofar as I can see it, isn't really all that close to cinema's vanishing point at all, and it certainly shouldn't be considered the vanishing point itself. His work has benefited the cinema, aiding its formal development, but not that of the post-cinema that has been the focus of this essay. New technologies, not to mention the relative democratisation of the means of production, do not automatically ensure the development of new forms. In many cases, the so-called digital revolution has merely led to a number of filmmakers embracing digital technologies for purely economic reasons, and the resultant films, more often than not, have subsequently failed to do anything new or interesting with the medium. In the interest of full disclosure, I should probably cite myself as an example of this, having often used softcopy tools to distribute my essentially hardcopy film work online. The same can be said of most videobloggers. Similarly, the vast majority of filmmakers who work with digital video are essentially making and distributing cinema with post-cinematic technologies.

This is not a bad thing in and of itself, of course. More people are making movies. Kiarostami's work with digital video may be more valuable to cinema than it is to post-cinema, but it also proves that virtually anyone with a camera can contribute to the art form in ways that were previously impossible. But it must also be conceded that these technologies have a far greater formal potential than our traditional understanding of time-based media allows. One of the major problems with the increasingly redundant film-versus-digital debate is that it's essentially an argument between two parties whose films are virtually indistinguishable on a formal level about budgets, ease of use, distribution, and so-called image quality, when what it should really be about is whether or not the dominant aesthetic forms of our times should remain static or evolve and about the unique qualities and merits of the individual media. Says Kiarostami himself:

I have somewhat lost my enthusiasm [for digital video] in the last four or five years. Mainly because film students using digital video these days have not really produced anything which is more than superficial or simplistic; so I have my doubts. Despite the great advantages of digital video and the great ease of using the medium, still those who use it have first to understand the sensitivities of how to best use the medium. [13]


I am by no means a hypermedia theorist and by no means wish to pose as one. I have ignorantly, if not always intentionally, avoided talking about videogames and video art—two of the more obvious and fruitful pillars in the post-cinematic landscape—and the pressing matter of the philosophical implications of aesthetic forms in perpetual flux—not to mention the potentially democratic and thereby inherently political nature of forms that rely so heavily on audience interactivity—will simply have to wait for another essay.

What I do know about though—or rather what I like to think I know about—is the urgent, vital, and eternal necessity for formal exploration and innovation. We are forever in need of new formal models—new ways of seeing images, hearing sounds, and of being in the world—and the post-cinematic landscape is rife with possibilities. Most of these have not yet been fully or adequately tapped, however, and with post-cinematic technologies necessarily demanding the parallel development of post-cinematic aesthetic forms, the medium's practitioners, from mainstream DVD authors to practicing academics, must now make formal experimentation one of their most central and pressing concerns.

Clearly, I would argue that we are now closer than ever before to the hypothetical explosion of cinema, even though I sincerely doubt that cinema as we know it will ever really disappear. If we are to privilege my earlier foetal gestation analogy, we may well say that recently, after a twenty-five year labour, cinema's waters have finally broken, and post-cinema is about to be born. The results, I feel, will have been well worth the wait. Coexisting with cinema as we know it, they can only be a breath of fresh air.






[1] Greenaway, Peter. 'Toward a re-invention of cinema'. Variety Cinema Militans Lecture. The Netherlands, 2003.

[2] For more on the Memento DVD see Rombes, Nicholas. 'Interface as Narrative'. Digital Poetics. (April 18, 2005).

[3] http://www.channel4.com/culture/microsites/B/bodysong/website.html

[4] www.softcinema.net

[5] Miles, Adrian. 'Softvideography'. Cybertext Yearbook 2002-2003. Eds. Markku Eskelinen and Raine Koskimaa. Vol. 77. Jyväskylän: Research Center for Contemporary Culture, 2003. 218-36..

[6] Ibid.

[7] Ibid.

[8] http://hypertext.rmit.edu.au/vog/10.2002/corpse.html.

[9] Burch, Nöel. Theory of Film Practice. Trans. Lane, Helen. Secker & Warburg, London, 1974. 108.

[10] Ibid. 108-9.

[11] Ibid. 108.

[12] Ibid.

[13] 'Guardian/NFT Interview: Abbas Kiarostami'. The National Film Theatre, 2005.



Matthew Clayfield is an independent filmmaker and freelance writer currently based in Queensland, Australia. His work can be seen at www.esotericrabbit.com.


above copied from: http://www.braintrustdv.com/essays/cinema-exploded.html

Wednesday, March 31, 2010

Expanded Cinema and Narrative, Jackie Hatfield



Some Reasons for a Review of the Avant-Garde Debates Around Narrativity

Printed in MFJ No. 39/40 (Winter 2003) Hidden Currents


In the second half of the twentieth century the history and theory of experimental film and video was written with a bias towards modernist material concerns stemming from Clement Greenberg’s modernist position and material specific ideas. Similar to other art forms, a schematized formal history has been predominant, with rules laid down in various texts about which artists followed whom. Although it is not materially film or video, I aim here to discuss how interactive moving image practice and its ancestors, expanded cinema, media and performance, have been excluded from the main theoretical arguments that have shaped the histories of experimental film and video. Of course, I acknowledge the historical writings that are pluralistic and celebrate hybridity, for example Gene Youngblood’s Expanded Cinema and Douglas Davis’ Art and the Future, but they are few and far between. Here I am concentrating on the canonical arguments laid down by historians and film theoreticians and why I think they are problematic to future experimentation. Furthermore, I am arguing that the historical uncertainties around the relationship between narrative and the avant-garde have created a reductive climate for experimentation with narrativity. I am concerned with charting the avant-garde that has been multi-screen, narrative, pro-illusion and pro-representation, since expanded cinema and interactive cinema have often been an exploration of all of these elements. I will outline the supposed lineages that have been used to categorize experimental film and video, and why I believe that these ideological positions must be reviewed in the light of current interactive practice, but also in relation to experimental cinema as a whole. The bottom line is that I am against categorizations and lineages that have become institutional, and which have been taken up by curators or funding bodies where they are used to corral individual artists’ work into groupings, and inevitably serve to write artists in and out of history. My position is an artists reaction - no, a manifesto- against conservative positions in a quest for expanded cinema to be given its rightful status, a central position within experimental film and video history. Artists have often struggled against the institutional or the state funded and yes, theoretical and historical texts around practice do affect artists, who need validation and acknowledgement of their work.
Importantly, what needs to be recognized is that in practice experimental film and video, rather than drawing purely from the anti-narrative driven avant-garde, have also derived from the narrative traditions of intermedia and mechanistic invention in primitive film. Though not included in the canonical histories, narrative has been a central aspect of cinematic experimentation often in relation to interactive, expanded, performative and importantly, technological experimentation. For example the highly regarded and seminal volume of P. Adams Sitney’s Visionary Film was written with a bias towards single-screen work, and while I accept that there are narrative dimensions to Anger, Deren, Brakhage, Warhol and Markopoulos who are part of the American canon, it is largely the definition of narrative that I take issue with and the uncertainties about the real intricacies of narrativity. The general tone within avant-garde debates has been that artists were against narrative continuity and conventional cause and effect structures, and the focus has been on work that that can be interpreted as anti-narrative or "liberated" 1 from the "demands of narrative continuity" 2 . This position can be seen more clearly within the British texts, stemming from the structural materialists and epitomized by Peter Gidal’s influential book Structural Materialist Film (1989). On the other hand while the theories have been preoccupied with the anti-narrative stance, artists have often been both pro- and anti-narrative. For example, omitted from the canonical histories were the experiments with expanded cinema, narrative and performance that took place within the movements of Futurism, Dada, Bauhaus, at the Black Mountain College, with the Fluxus group and crucially the art and technology experiments in the 60s and 70s, epitomized by the pioneering activity of the engineer Billy Klüver and E.A.T. at "Nine Evenings: Theatre and Engineering" in New York in 1966.
It was through discussion with my students and with film and video artists that I realized that the seminal single screen based histories laid down by only a few people were in fact acting to define the whole sector for future generations. There are notable exceptions, for example Warhol’s Chelsea Girls, which has been widely acknowledged, but there is a difference between this kind of double screen formation and expanded work where the screens are part of a space, i.e. where the proscenium arch is removed. There are few contexts where artists can experiment with and be innovators of technology and cinema, I believe it needs a concerted effort by institutions and funding bodies to be aware of the history of artists’ endeavors in this area, but more importantly, to support them. I suggest that these two questions be addressed:
What is cinema if it is not film? And what is the history and status of interactive expanded cinema, technological invention, and narrative experimentation within the history and theory of the experimental avant-garde?
Although cinema‚ in itself, is synonymous with spectacle, vaudeville, theatre, circus, performance, narrative, and audience; structuralist filmmakers and conceptual artists of the 1960s and 1970s took a position that was anti-illusion, and the critique and theory around film and video created a modernist-oriented climate for the practice. Artists’ use of video in the early 1960s also initiated debate to determine how film was different from video, and vice versa. Artists and theorists alike were establishing characteristics that were specific to the mediums, much in the same way that Greenberg had defined the "flatness" of a painting as being "the only condition painting shared with no other art." 3 There were a number of key texts by artists that categorized experimental film around its material specificity; these have included, for example, Peter Gidal’s Structural Materialist Film (1989), The Structural Film Anthology (1976), Hans Richter’s The Struggle for Film(1986), and Malcolm LeGrice’s Abstract Film and Beyond(1977). Similarly, in the 1970s there were concerns with video’s intrinsic qualities. For instance, one of video’s distinct characteristics was seen to be its relationship to television. Frank Gillette wrote, "What I’m consciously involved in is devising a way that is structurally intrinsic to television. For example, what makes it not film?" 4 A review of articles such as David Antin’s "Video: the Distinctive Features of the Medium," David Hall’s "British Video Art: Towards an Autonomous Practice" and the catalogue of "The Video Show" at the Serpentine Gallery in 1975 suggest an atmosphere late modernist in tone. Hall has argued that artists were "constructing alternative frameworks and procedures out of the prevailing climate," 5 and that in retrospect the early work was more conceptual than formal. Nevertheless in the UK there were two distinct material specific histories forming around film and video practice of the 1970s that were institutionalized around the London Filmmakers Coop and London Video Arts. Although in the last few years there has been a convergence of these technologies, the material status of film in relation to video and other forms continues to be debated by those who are in love with film as film. The historical lines of demarcation between film and video are problematic, as any preoccupation with filmic-ness located in the material is missing the point. For example, I would prefer to use the term cinematic to describe what I do as an artist. I do not use film, but I do make cinema -- it moves, it is composed of moving images. Bill Viola makes cinematic work, although working electronically; Chris Hales, Malcolm LeGrice and Grahame Weinbren make cinematic work although working electronically and digitally. The formal distinctions with their intrinsic qualities became edifices in the UK for practice and distribution but they were a myth.
As well as the material distinctions insisted on through the 60s, 70s and 80s, there were some influential texts that sought to define experimental film and video further, and it is these conceptual bases that have since become dogma that need to be re-addressed alongside the resulting political outcome. To consider this relative to its historical context, it is important to say that in London David Curtis, Malcolm Le Grice and Peter Wollen were seeking to give film status within fine art practice at the time, and clearly it was their endeavors that were extremely influential on the setting up of the agencies to fund experimental filmmaking. The position developed by these men and their colleagues have had enormous influence on the funding practices of the public agencies of the British Film Institute and the Arts Council of Great Britain (now the Arts Council of England), neither of which function anymore as providers of funding specifically for artists moving image. In "The Two-Avant Gardesâ" published in Studio International 1975, Peter Wollen argued for specific distinctions in avant-garde practices. He established a lineage from abstract painting for what he called the first avant-garde, which he defined by the absence of verbal language and narrative. The second avant-garde remained within the bounds of narrative cinema. He claimed that divisions could be made along the lines of "aesthetic assumptions, institutional framework, type of financial support, type of critical backing, historical and cultural origin," 6 and the institutional and, furthermore, regional frameworks that Wollen referred to were the New York and London Filmmakers Co-ops. Wollen argued that to be included within the first avant-garde the work had to be non-narrative and anti-illusionist, and there were no anomalies to his clear line of demarcation extending through history. Furthermore the work he argued must also have been made, distributed, critiqued or funded within or around the London or New York Filmmakers Coops, and stated that "New York is clearly thecapital of the Co-op movement." 7 So to give an example of how this might have worked, an artist in Scotland or Ireland would have had to distribute their non-narrative work from the London or New York Filmmakers Coop to be considered part of Wollen’s first avant-garde, and be funded by one of the public agencies. Consequently the formal arguments and ideological politics affected practice, either through access to the technology or the distribution network, or through validation by the peer group through funding channels. Wollen’s reviews of experimental film would not have been so problematic for the continuation of avant-garde film and video practice if they had not been used as indicators for what was avant-garde and what was not.
A further influential essay of its time was Peter Gidal’s 1976 "Theory and Definition of Structural/Materialist Film."’ Here Gidal stated that "an avant-garde film defined by its development towards increased materialism and materialist function does not represent, or document, anything." 8 At the time he was almost puritanical in his arguments for a continual attempt to destroy illusionism in his drive to validate film as film. Again, GidalÕs position was representative of ideas that characterized avant-garde film debates in the late 1960s and 1970s. As well as artists’ various approaches to narrative, the history of multiple projection environments, including performance, challenged theorist’s assumptions about the anti-illusionism and anti-narrativity of the avant-garde. After all, what is narrative? There are contradictions as it can be argued that narrative exists as soon as there is a representational image or as soon as there is a subject present. So for example when we see a performance as part of a screening, or when we experience expanded cinema, the bodies of the performer or audience are physically present as living embodiments of their narrative histories, we come from a narrative place. My point is that the definition of opposition to narrative has never been resolved; the lines of demarcation never quite clear.
As I have suggested, the categorizations of Wollen and the general tone epitomized by Gidal around narrativity were not reflected so literally in the actual work of artists either in the UK or US. Artists who gravitated towards film from performance, theatre and dance aimed to expand the theatre stage from the proscenium arch out towards the audience to create happenings or situations that included them as part of the event. For example, in 1958 the ONCE group from Ann Arbor Michigan used environmental projection with performance to "free film from its flat frontal orientation." 9 In 1965, Robert Whitman made Prune Flat, a synchronized projection and performance, and Aldo Tambellini used multiple projections to create electromedia environments. In 1967 Carolee Schneeman staged active performance-oriented cinematic spectacles such as Night Crawlers and Snows, and in 1969 John Cage and Ronald Nameth presented HPSCHD, a multi-media extravaganza that included one hundred films. In the late 1960s the group set up by Robert Rauschenberg and the engineer Billy KlŸver, Experiments in Art and Technology (EAT), staged interactive installations extending the potentiality of art towards an inclusive experience for the viewer, incorporating technological experimentation as part of the event. As one of the works in Nine Evenings of ‘66, Oyvind Fahlstrom’s Kisses Sweeter Than Wine was an extraordinary artwork incorporating technological, synaesthetic, narrative, and performative experimentation. 10
In the UK expanded work was becoming publicly quite visible and some of the uncertainties around narrativity were being aired. In the 1970s, artists like Anabel Nicolson described her work in progress "the wooden camera and projector will also be used as elements in a situation where viewers and performers/film stars will be the sameâ" 11 and Malcolm LeGrice, were incorporating performance with film and also questioning the boundaries between audience and artwork. In Reel Time (1973) Nicolson famously performed with a sewing machine and projector and projected film of a sewing machine in operation, which was simultaneously sewn into a real sewing machine. 12 At the important show "Perspectives on British Avant-Garde Film" in 1977 at the Hayward Gallery there was a great variety of filmmaking reflected in the films from the period 1967-77. Although much of the work played with narrative, performance, and audience expectation and was placed in various other categories, the sections "The Avant-Garde and Narrative" and "Deconstructed Narrative" acknowledged some of the ambiguities around narrativity. In addition, the commentary in the catalogue, the many discussions, as well as the work itself, reflected the real diversity in the artists’ approaches to performance, narrative, and the screen space. The exhibition included expanded cinema, and performance-oriented (i.e., audience or artist), and narrative work (in the widest sense). There was performance based work by Stuart Brisley (Arbeit Macht Frei 77), and Jeff Keen’s (White Dust), which was collage, imagistic, narrative, and performative, and which Tony Rayns described in the catalogue as "an homage to vintage movie serials, a form with very specific, very idiosyncratic narrative conventions [that] can only be described as collage narrative." 13 In relation to the theoretical debates of the time Keen’s multi-layered, multi-screened, projections on projections could be described as pro narrative and representational, and not at all anti-narrative. Sensorial and expanded, Ray Day Film, absorbed the viewer into Keen’s interpretation of kitsch horror and Americanized comic book narratives. Also there was Marilyn Halford’s work, frequently performative, including New Sketchesand Ten Green Bottleswhich was by Deke Dusinberre’s account from the show catalogue an interactive film where the audience "assume that participatory role by playing a child’s game," 14 and described her films as "simple, subversive and wryly humorous; in addition they explore those aesthetic issues which inform all of British avant-garde film-making." 15 Work by Halford included Hands Knees and Boomsa-Daisy (1973) which Halford described as "gaming with a screen image of myself," 16 Footsteps (1974) described as a "game in the making," 17 between the camera and actor, about which Halford said "I am interested in the relationship of theatrical devices in film working at tangents with its abstract visual qualities" 18 and for Rehearsals (1976) "my interests are in the theatrical devices and repeated movement between actors through rehearsalsâ and to present them theatrically." 19 In video terms, expanded work of the late 70s, tended to be modernist in tone, with a focus on time, space and television, but shows like "The Video Showâ" at the Serpentine Gallery in 1975 showcased all kinds of video, including expanded, interactive, representational and cinematic, e.g. Valie Export’s Space Hearing and Space Seeingâ Tamara Krikorian’s Breeze, and Hermine Freed’s Art Herstory.
What I’m trying to demonstrate by listing just some of these works is that despite the modernist thrust of the writing with an emphasis on the lineage of purist and non-imagistic anti-narrative practice, what actually went on was totally different. Rather than this history being weighted towards anti-narrative, the reality has been that, beginning with the Futurists and the Surrealists, through to Fluxus, and to date, artists have played around with narrative rather than being predominantly against it. In actual fact the history of artists’ experimentation with narrativity, representation, interactivity and technology as part of the experimental avant-garde, is un-accounted for and unwritten. Therefore, looking at the work retrospectively the extraordinary and imagistic, textural and sensuous works of LeGrice and Nicolson, seem to bear no relationship to the dry formalist climate around them. Nicolson’s Slides (1970) was lyrical and physical, layered and colorful, teasing the viewer into looking for representation within the filmic-ness. She shows us the process, we see the slippage of the film through the gate, the sprocket holes and the material flicker. We get glimpses of a figure. We are waiting for these fragments to re-appear and are conscious of film’s capacity to record a representation relative to the artist’s action in manipulating the film as a painterly event. Threshold(1972) by LeGrice is a three-screen work including performance, where the artist changes the configuration of the screens by moving the projectors around. This piece is vibrant in color, and imagistic, sumptuous and beautiful. The sound is fragmented, and edited like the image and color into tonal rhythms and cadences. There is representation, and reference to the external world, and it is processed and layered, drawing us in. This work is not about the absence of representation, but the richness of it when it finally appears. Rainbow colors, layers and movement, are pieced together, a rich tapestry of image and sound, figures become shapes and multiply into crowds. It is a work that speaks of the artist and of the process but also the representational and narrative world, and performed live, this work is a physical meeting of artwork, artist and audience. And also with Footsteps (1974), Marilyn Halford toys with the viewer’s expectation of cinema and their place in relation to the screen and the camera. The opening shots are in negative, the figure, a woman, turns to look at the camera, and we seem to be creeping up on her. We ask, who is behind the camera? The figure turns away, then we get nearer, and we realize that we are implicated in a game of statues with the woman. There isn’t any montage, just a cut and a second section, which is the same as the first, but positive this time, with music added. We are reminded of the silent films, ‘primitive’ cinema, games and early American movies. The film is processed to look ‘old’, dragged through dust and grained to appear ancient and crackly. So while these works are structural and formal they are also narrative, they reference cinema, film, and representation, and ask us to question them relative to that.
Although an important and much welcome history of single screen film and video, the tone of the anti-narrative stance has been reiterated more recently in A History of Experimental Film and Video (1999) by Al Rees. I don’t want to be too critical of Rees, since he is the only person lately who has attempted to write an historical overview of the sector, and he is dealing with a minefield trying not to leave anyone out. However, I have one point of contention with his historical lines of demarcation around narrativity, since his views are widespread and influential. Although it is a small point within an otherwise evenhanded historical review of the theories, Rees referred to the "artists’ avant-garde," 20 and discusses the issue of experimental narrative, and its distinctiveness as an "art form," 21 from the "avant-garde." 22 He included within the "art cinema"â as opposed to the "artists’ avant-garde," 23 Eisenstein, Pudovkin, Delluc, Dulac, and Gance. Rees described Richard Abel’s distinctions between the artistsâ avant-garde and the art cinema or narrative avant-garde, and made his own distinctions, "the rise of narrative, psychological realism in the maturing Art Cinema led to its gradual split from the anti-narrative artists’ avant-garde." 24 In Rees’s definition the artists’ avant-garde has again been aligned with anti-narrativization and non-drama. His arguments have been based on the supposed lines of demarcation between dramatic narrative and experimental film. He argued that "the continuous flow of images that editing permits, and which is the basis of dramatic illusionism in film, is in contrast to the equal power of film editing to enforce breaks and interruptions in that flow," 25 and that "the role of experimental film was to push the distinction to its limits." 26 My reading of Rees’s distinction was that while drama based film had narrative expectation built into it, the artists’ avant-garde used illusionism and narrative against themselves‚ i.e. drama was narrative, experimental film was anti-narrative. The problem is, it was along similar lines of definition that the majority of women’s practice of the 1970s and 80s was marginalized as being narrative and therefore not art (i.e. not coming from the abstract or formal film) and not part of the purism debate. This reductive positioning of narrative was challenged by feminist groups in the 70s and 80s who consequently set about distributing work through their own organizations, for example, Circles and Cinenova (UK), Women Make Movies (US), Video Femmes (Canada). Much of women’s practice of the 70s & 80s was narrative-driven, certainly political, and often oppositional, and there is space for an extensive historical review to write this work into the avant-garde. Although some of the work was supported institutionally and debated in the UK as the new pluralism, many of these important works have subsequently been written out of the history, for example, the experimental narrative and performative work of artists like Gill Eatherley and Marilyn Halford and later Rita Keegan, Pratibha Parma, Zoe Redman and Marion Urch to name but a few.
In relation to the formal and material arguments and the narrative distinctions, I believe that in the UK little seems to have changed in forty years and there is currently a sense of déjà vu. Consider the position of women involved with the avant-garde in the 60s, 70s and 80s. In 1979 Anabel Nicolson, Lis Rhodes, Felicity Sparrow and others were so angry at the dominance of the masculinised modernist canon patronised by the Arts Council, that they with held their work en mass from the "Film as Film: Formal Experiment in Film" exhibition at the Hayward Gallery accusing the committee of "denying the space within it to answer back, to add or disagree." 27 They argued that they were not "being left free to characterize our own contributions" 28 and that their "perspectives were tolerated rather than considered seriously." 29 They objected with their feet, on the grounds that diverse practices were being squeezed into the anti-narrative formal abstract debates, and furthermore that they were being used to define retrospectively the narrative work of women such as Maya Deren and Germaine Dulac. There was emphasis on the abstract formal qualities above all else, which were used to contextualize this seminal narrative practice within the male dominated canon, and to re-define and re-imagine it as either formal or anti-narrative or ‘art cinema’ and narrative. The predominance of this position and the totally institutional patronage of non-narrative effectively silenced the variety of practices that women happened to be involved with and which in reality collectively formed the history of the avant-garde. Inherent in the formalist rhetoric was the rejection of the alternative languages of cinema that didn’t fit the prescribed norm, and loosely speaking individual artists were ‘in’ the avant-garde, if their work could be matched to the theoretical categorization. This isn’t exactly surprising given that film discourse was a late starter in the modernist tendency to substantiate traditions and specific artistic trends, but it meant that artists had to be totally oppositional to narrative in the widest sense. The point was that women’s work was included, and was written about, but within the frame of reference of the abstract/formal debates, which left almost no place for the naming of, for example, an experimental narrative language, nor what Laura Mulvey has described as a "feminist formalism." 30 In his contribution to the "Film as Film" exhibition catalogue in his essay entitled The History We Need, Malcolm LeGrice acknowledged that the discourse around narrativity was riddled with ambiguity and unease, and perhaps he felt the potential consequences of restriction more keenly, since he has always fostered an inclusive approach to experimentation. Though as I have said, women challenged this by setting up their own distribution and means of production, in particular Felicity Sparrow and others set up "Circles" which became "Cinenova", and was a central space for the support of experimental narrative work by women, and against dominant forms of representation. To fast forward to date, Cinenova has now closed down, funding withdrawn, and the important historical archive of LUX (London Electronic Arts, and London Film-makers Coop) has also re-located after a critical few months of crisis management by the artists. The sector at present has limited means of distribution, the current LUX organization distributes the back catalogue and a few selected artists works. No freedom here, no equal opportunity, no open access, and certainly no context for exhibition. It is probable that works by many women artists of the 80s and 90s from these archive collections will never be seen again if no-one objects, since they don’t fit into the current zeitgeist, which is, materiality (film not video or electronic) and anti-narrative. The old arguments are being played out again. In 1983, Lis Rhodes and Felicity Sparrow asked, "Do we have to delve into history and re -appropriate it?" well I argue, yes, we (all of us) do. In the current climate there is no place for radical and dangerous work that challenges the status quo. There are many reasons for this, but because of funding streams that encourage all that is anodyne, contexts for disruption and intervention are few. Within the art sector, points of resistance are rare and funding, expertise, and exhibition infrastructures have the potential to be (and are) influenced by reductive standpoints. The small chinks where artists have squeezed their productions have been getting narrower. The point is there is a danger that more selective histories will be written, as to date within the various histories of the experimental avant-garde there has been a gradual writing-out of an enormous body of narrative, expanded, technological and interactive moving image work that does not fit easily into categories. Perhaps it is the fault of the artists, who should have written their own histories, and for future consideration we should start to challenge the way that the writing up of practice takes place. One thing is certain, anti-narrative as definition for what is avant-garde practice or not, is and has been historically, a flawed form of classification.
My review of the avant-gardist positions and ideologies would draw a different picture of the avant-garde to include the histories of expanded cinema and experiments with narrative as a central rather than marginal element of artists’ experimentation. Although drawing a similar lineage to the historical avant-garde debates it would have a different emphasis. For one thing, there would be no material delineation between film and video post digital (I will be extremely unpopular for this position) and there would be wider debate around what has constituted narrative and anti-narrative experimentation. There is no doubt about the historical relationship between anti narrative and narrative in artists’ practice - each drives the other. Though as I have said, within the critique and definition the emphasis on this relationship has been perceived as artists’ work versus mainstream, and the issue of narrative in experimental film and video needs more research to determine a historical trajectory within which to include much overlooked narrative work.
To conclude, within the relatively short academic history of experimental film and video there has been emphasis on the material conditions of the mediums revolving around narrative categorisation. This schematization of film and video artworks has been oriented around what were initially Greenbergian formal concerns and there has been pre-occupation through the writing that the avant-garde has been totally opposed to mainstream narrative conventions. I have tried to point out here that the historical and theoretical premise of avant-garde artists being anti-narrative can be proved unfounded by simply reviewing the practice throughout history. This is not widely available, so similar to a review of the women’s avant-garde in relation to narrative, there is a need to determine a history for experimental interactive expanded cinema that is not guided by anti-illusion, material concerns, or single screen as categories to define it. After all categorization and definition are forms of censorship that have often found their way into institutional funding and exhibition curatorship. There is no doubt that ideologies take their toll on the continuation of certain artists practice. We need to understand how this has happened in the past to optimistically look forward to a climate for radical experimentation with moving-image in the future. At the moment in the UK, artist’s communities are dispersed and fragmented, and there is no place where artists can show their work without a limiting selection process oriented around non-narrative single screen film. In 1972 and before prematurely bringing her expanded filmmaking to a standstill Gill Eatherley said "There have been many struggles with projection ideas, which are impossible to realize, due to lack of situations outside the conventional cinema in London..." 31 and sadly in the UK this statement is true for artists working with expanded cinema and performance in 2002. Artists do need exhibition spaces, but also unfettered funding and collective and empathetic dialogue within which to review their work. I believe that for cinematic experimentation to continue in fertile ground or indeed, at all, it is imperative that the histories are reviewed, in a pluralistic and inclusive way, but that any ideologies around moving-image funding, distribution and exhibition facilitate expanded moving-image and experiments with narrativity, and don’t marginalize them any more than they have been to date.



1. P Adams Sitney Visionary Film The American Avant-Garde 1943-1978 p.4. Sitney is referring to Un Chien Andalou.
2. Ibid , p. 4
3. Clement Greenberg "Modernist Painting," from Art in Theory 1900-1990 Charles Harrison and Paul Wood p.755
4. From an essay written in for the exhibition Video Art ICA Philadelphia Catalogue. Also quoted by David Antin in Video Art an Anthology, Ed Ira Schneider Beryl Korot, p.174
5. David Hall, "Before the Concrete Sets" in AND Journal of Art No.26 1991 p4
6. Peter Wollen, "The Two Avant-Gardes," Studio International November 1975 p.171
7. Ibid p.171
8. The British Avant-Garde Film 1926-1995: An Anthology of Writings Edited by Michael O'Pray (University of Luton Press, Arts Council of England, 1996), p.145
9. Milton Cohen of the ONCE group from Gene Youngblood Expanded Cinema (Studio Vista, 1970), p. 371
10. Kisses Sweeter than Wine, and Open Score by Robert Whitman have been documented by Billy Klüver and were recently presented by him at Evolution 2002, part of the Leeds International Film Festival.
11. Nicholson's description of her work in Perspectives on British Avant-Garde Film Hayward Gallery Catalogue, 1977.
12. See Michael O'Pray The British Avant-Garde Film 1926-1995, p213
13-19. From the catalogue for Perspectives on British Avant-Garde Film, Hayward Gallery 2nd March-24th April 1977.
20. AL Rees A History of Experimental Film and Video, British Film Institute, 1999, p 30.
21. Ibid p.33
22. Ibid. p.30
23. Ibid pp. 30-33
24. Ibid p.33
25. Ibid p.34
26. Ibid p.34
27-29. Women and the Formal Film, Annabel Nicolson, Felicity Sparrow, Jane Clarke, Jeanette Iljon, Lis Rhodes, Mary Pat Leece, Pat Murphy, Susan Stein, statement from Film as Film, Formal Experiment in Film 1910-75 , ed. Phil Drummond, Arts Council of Great Britain, 1979, p.118
30. "Film, Feminism and the Avant-garde," Laura Mulvey, written as a lecture for 'Women and Literature,' Oxford Studies Committee 1978, published in The British Avant-Garde Film 1926 to 1995, p199
31. Gill Eatherley "Filmmaker's statement" "The Avant Garde" exhibition, Gallery House, London 1972, taken from Peter Gidal's Structural Materialist Film (Routledge, 1989), p118

above copied from: http://mfj-online.org/journalPages/MFJ39/hatfieldpage.html