Showing posts with label authorship. Show all posts
Showing posts with label authorship. Show all posts

Monday, June 7, 2010

YOU TUBE AND THE ACCIDENTAL VIDEOART, Monica Ponzini



YouTube has radically changed not only the way we look at video, but also the role of the audience and the language of video. No longer a mere spectator for the images created by the Author, Youtube users are increasingly involved in the making of unique and peculiar videos, unexpected “viral” trends that generate in turn new influences – and all shared on the Web.

Certainly YouTube is the product of a technology revolution that allows practically anyone to record, film, edit and perform postproduction tasks with basic means – which are almost intuitive by now. But the originality and variety of products that circulate on video portals (Youtube, ma but also Vimeo, or the more recent Seesmic), has exceeded all expectations. From extremely basic segments such as the “long portraits” – where a person stares at the camera, to the message chains – like the one started by MadV; from “hallucinated” videos made by fans -where a whining Chris Crocker tells the world to leave Britney Spears alone, to real music videos, that sometimes brought a band to its commercial success – like with the band OK Go…

And the lifespan of a video on the Web doesn't stop here: once it's posted and shared, it can be recast, mashed-up, and mixed to create a new piece of art where the original author's images and purposes are mixed with other authors' purposes and means (that could be other images, thematic connections or even software).

An example -among many- of the artistic and social effects of the ” YouTube phenomenon” was the evening dedicated to video triptychs held at Postmasters Gallery in New York. Organized by the art collective “Artists Meeting” and curated by Thomas Hutchison, Maria Joao Salema and James Andrews, the event showed a compilation of “accidental video art”: video triptychs where the most diverse products of the Internet were aggregated thanks to a custom software, You3b, an Eyebeam project produced by Jeff Crouse and Andrew Mahon.

These three-channel videos –that have extremely diverse features and themes- are products of the “YouTube” mine: “The project takes off from the freedom that you find in YouTube itself, from the eclectic nature of it. These videos are a sort of modern narrative, made not with words but with images. There's a hunger for information, for images, for stories and there's also a library that is expanding very rapidly” explains Raphaele Shirley, one of the organizers.

“For me, what was interesting about YouTube are just the crazy, fascinating, wild videos that people publish” says James Andrews, “It's a little bit like public access TV, a kind of ad hoc personal media that can be very serious and profound, or can be very absurd and random. My favorite discovery on YouTube was the subculture of people who documented their own washing machine -- and this is a very large subculture, pretty massive at this point-- from the aesthetic or technical point of view –. In the end I made a triptych of washing machines and I'm convinced that on social level in a way is connected to the American tradition of tinkering with your own car or motorcycle…”

An interesting aspect of the event is definitely the “authorial shift” of the final works: “This show mutilates the whole idea of ownership”, notes James Andrews, “You really can't figure out who on Earth owns these triptychs: you have one set of people who created the triptych software, then you have three different groups of people who potentially created the three videos, you have the three different YuoTube accounts that published the videos – which may or may not be the same people who created them, you then have the curators, then you have Artist Meeting and you then have Postmasters Gallery. And each of the original videos could be removed from the Net at any time…”

In a sense, this project takes to the extreme not only the concept of authoriality, and the fact that new media art often needs team work in order to be produced, but also, says James Andrews, “it could simply obliviate the human factor, which I think is even more interesting. No one in particular got credit for anything in the show – it was just something that happened…”

An event in which each viewer – the last link of this long chain – looks at the triptychs, getting his or her own, very personal narrative: for Raphaele Shirley “this kind of triptych really lends itself to non-linearity: you can't grasp a single image or a single story and follow it through from beginning to end. It's really about cross connections, cross pollination of ideas, like unconscious thinking and the way you create a dream, or the way you connect data…”





www.postmastersart.com/

www.artistsmeeting.org

www.you3b.com

www.raphaeleshirley.com/



above copied from:

Tuesday, January 19, 2010

Users and Usership of Art: Challenging Expert Culture, Stephen Wright


The task of the day is to “revive art’s transformative potential within the broadest possible frame,” to use Alexander Alberro’s expression. By all means; I certainly endorse the thrust of that remark. But what, exactly, is to be understood by “the broadest possible frame”? What lies beyond the frame, even in its broadest possible extension? Is there any art out there, any potentially transformative art, beyond the broadest possible frame? The frame, I assume, is the performative frame, which enables those symbolic activities and configurations known as art to appear as such. For without that frame, of course, those activities and configurations might well be visible – their coefficient of visibility might indeed by very high – but not as art per se, at least not according to current conventions. In the absence of a performative frame, objects and actions are ill inclined to change their ontological status and to become art; only the presence of that frame can coax them into being something other than the “mere real thing,” as analytical philosophers rather facetiously put it. It is tempting to see this sort of frame-legitimized sea-change as one of the last remaining acts of magic in an otherwise thoroughly rationalized society – so counter-intuitive it is that something, anything can change its ontological status at the snap of a performative finger, upheld by the presence of the frame, however broad. Yet that frame, like any frame, is also a limitation…a limitation, above all, to art’s transformative potential. When we say, unaware that the frame is in place, we didn’t “even” know something was art, the adverb is very telling: in order for something to be perceived as art, it must be framed as such, but more importantly, the more distinctly framed the more incisive it is. This is a highly dubious claim, however, for we can just as easily say, once we are aware of the frame’s invisible but powerful presence, that it is “just” art. There too, the adverb is revealing: just art, not the potentially more transformatory, corrosive, even censorship-deserving real thing. In short, then, while the frame is an almost magically powerful device, it is also a debilitating one. And this is the reason, I think, that an increasing number of art-related practitioners today are seeking not to broaden the frame still further – thereby pursuing art’s already extraordinary colonization of the life-world – but to get outside of the frame altogether. Every year, more and more artists are quitting the artworld frame – or looking for and experimenting with viable exit strategies – rather than broadening it further. And these are some of the most exciting developments in art today, for to leave the frame means sacrificing one’s coefficient of artistic visibility – but potentially in exchange for great corrosiveness toward the dominant semiotic order.

As I say, a growing number of artists and artists collectives are questioning the need for art to heed the frame, however broad: in the place of the sacrosanct artwork, some are favouring an art which remains open and process-based, showing scant concern for the usual criteria of showing and disseminating, refusing to subordinate process to any extrinsic finished product; others (often the same), challenging the artist’s expert-like authority, have come to advocate coauthorship, broadening responsibility for the creative process to all those taking part; still others (invariably the same), instead of contributing to an art whose legitimacy relies on recognition by the spectator, refuse this conventional division of visual labour (whereby subjet1 produces an object for delectation by subjet2), preferring interventions, which, though not exempt from the exigencies of the public sphere, have only a negligible coefficient of art-specific visibility. Such practices undermine positions of authority and diminish the remit historically attributed to experts of expression.

Envisaging an art without artwork, without authorship and without spectatorship has an immediate consequence: art ceases to be visible as such. For practices whose self-understanding stems from the visual arts tradition – not to mention for the normative institutions governing it – the problem cannot just be overlooked: if it is not visible, art eludes all control, prescription and regulation – in short, all “police”. In a Foucaldian perspective, one might argue that the key issue in policing art is the question of visibility. As Jacques Rancière put it in his now classic definition,



“the police is, in its essence, the law which, though generally implicit, defines the part or lack of part of the parties involved…. The police is thus above all a bodily order that defines the partition between means of doing, means of being and means of saying, which means that certain bodies are assigned, by their very name, to such and such a place, such and such a task; it is an order of the visible and the sayable, which determines that some activities are visible and that some are not, that some speech is heard as discourse while others are heard as noise.”[1]



The art police acts tacitly, its hidden injunctions only becoming perceptible with the benefit of hindsight, when the shape of an era or movement slowly comes into focus. Rancière’s analysis applies not only to art, but more generally to the partition of the real between places and non places of knowledge, visibility and legitimacy, and enables us to better see how actions and words are distributed in keeping with a line that has been defined a priori, an always shifting line of partition between practices that are admitted and those that are discredited, between what must be said and what cannot be said (socially mandatory and forbidden speech).

Rancière’s use of the word “police” to refer to the forces that maintain a semblance of self-evidence in the existent perceptual order is useful because it draws attention to the fact that this order is enforced. Not by truncheon-wielding wardens of the law, of course, but in a far more sophisticated way, by controlling what can and cannot be said, heard or seen. This becomes particularly evident with respect to frame-related discourse and the sophistication with which framing devices function.

I want to give just one example of this today – and that is the notion of the user and of usership in general. I would like to devote the rest of my talk to unpacking some of the embedded suppositions and values that can be found in the semantic field associated with the notion of the user and usership.

I have noticed, over the past few years, a steadily growing usage in public discourse of the category of the user. Despite, however, this ongoing extension and expanded usage of the term, there are clearly limits to its usage. We readily speak of art practices, for instance. But art usage? Art lovers, yes, but art users? However, I consider myself to be an art user – and almost by definition, anyone attending events such as this one, is also an art user.

There is a definite correlation between frame-related discourse and expert culture. By and large, discussions of relationality have taken for granted a highly differentiated artworld increasingly dominated – like all other fields of activity in contemporary society – by expert culture. Those experts of expression, display, interpretation and appreciation known respectively as artists, curators, critics and audiences all jealously preserve their specific spheres of expertise. In France, the Ministry of Culture has gone so far as to create a new socio-professional body mandated to regulate the allocation of public resources in the artworld: the Inspector of Visual Arts... However, as in other realms of social action, the division of labor behind this expert culture, and its afferent privileges, have been brought into question by the emergence of a new category of social actors, which contests expert culture not from the standpoint of some competing expertise but from the standpoint of experience: the political category of the user. We are not accustomed to speaking of “art users” – and indeed, the fact that the term smacks of philistinism says a great deal about the lingering aristocratic values which continue to permeate the artworld and make a mockery of art’s claim to having much transformational potential or will.

Art users are not passive consumers, nor merely even viewers. Rather, the term refers to a broad category comprising all those people who have a stake in art taking place; the broadest possible category of the framers of art, who ultimately generate its relationality. Usership breaks down obsolete binaries between authorship and spectatorship, production and reception, owners and producers, publishers and readers, for it refers to a category of people who make use of art and whose counter-expertise stems from that particular form of relationality known as use-value in their lifeworlds. Like consumer-protection groups, citizens’ initiatives, neighborhood associations and so on, art users experience the use-value of art directly.

The mounting challenge to expert culture due to the expanding sematic field of usership in contemporary public discourse is by no means homogeneous. It is only appropriate to approach the phenomenon through the use of the pragmatics of language (stemming philosophically from Dewey and Wittgenstein), where meaning is determined through usage. Let us take a look at some principal instances of usership today.

The growing current interest in participatory democracy (if not yet in anything but a defanged way) provides a first example. But it is merely part of a broader shift of user-driven initiatives focusing not on claiming individual freedoms but on defending uses and usage. The reference to users is increasingly generalized in a political context where legitimacy is measured by the ability of the governed to appropriate the political and economic instruments made available to them. This is of course a double-edged sword: on the one hand, public services – anxious to uphold their regime of exception with respect to the market-driven private sector – are quick to point out that they serve users, rather than customers or clients; and on the other hand, they are the first to again uphold their exceptional status by stigmatizing users (or consumer advocacy groups) as the Trojan Horse of this same market-driven logic…

There are other, still more interesting cases of usership. Drug users, for instance. To use drugs is to know something about drugs and their use that the medical experts, and the legislators whom they advise on a purely prohibition-authorization basis, do not and cannot know. It is a form of experience-based knowledge.

Similarly, the British Disabled People’s Movement, has developed a wonderful watchword, particularly eloquent in its experiential challenge to expert culture: “We are the experts of our own condition.”

Or parent-teacher associations… In a recent case in Britain, parents were being brushed off by the teaching staff, who dismissed the parents experience as being merely “anecdotal” rather than establishing evidence. The users’ response came in the form of a disarming question: “How many anecdotes does it take to become evidence?”

The most extreme example of usership that I know of occurred last year when the prisoners of France’s highest security prison at Clermont-Ferrand, contending unexpectedly though irrefutably that they were “users of the incarceration system”, demanded that the death penalty be meted out to them, rather than remaining their entire lives in prison without any prospect of release… In a country where the legitimacy of the current polity is founded upon the abolition of the death penalty, this challenge to broad-based expert culture from within the lifeworld of the prison system is terribly poignant.

Usership, however, also stands opposed to another form of authority: ownership. Ownership is the most complete – both inclusive and exclusive – right that one can hold or exert over an object. One can literally do with it as one will, regardless of what those who may also use it have to say. This, is of course something which has been fiercely contested by since the nineteenth century writing of Marx and particularly Proudhon, the former developing his philosophy on the idea of use-value and the second on the notion of the right of use (droit d’usage) as a way of contesting ownership (which Proudhon flatly described as “theft”). In a world where privatization is rampant, usership is a burning issue: how is ownership to be brought into check before it ends up shutting down the system altogether? How can the rights of usership be formulated in a way that is adequate to new modes of production and circulation of immaterial goods?

This implicitly raises an accessory question: that of alternative terms to users and usership as part of a diagnostic to the plight of contemporary relationality. One term that has been used a great deal is that of the “multitude.” The term is felicitous in one respect, because it does describe what is most constitutive of contemporary intercerebral collaboration and networked knowledge production, no longer based on a relationship to the means of production (as was the proletariat) but on a more open or at least loose-knit network of brainpower. But it has the disadvantage of being untethered to any unifying experience or common life-world. Which is why the category of intersubjectivity one finds in usership strikes me as more promising – or at least worth exploring.

With respect to contemporary art and art-related practices, usership as a challenge to expert culture can follow two different vectors: challenging expert culture within the artworld frame itself, in the lineage of institutional critique; or lending art-derived, art-specific and art-engendered competence to other user-initiated and user-driven challenges to expert culture in other walks of life outside of the broadest possible frame of the artworld, collaborating with citizen’s initiatives, amateur scientists’ projects, and so on. Ideally, of course, the deployment of usership by art practicianers would do both, unleashing the tautological imperative (that conceptual art always held tethered to the art sphere alone) on expert culture and its consequences inside and outside the frame. Using the tools and acquisitions of conceptual art to expose and undermine the privileges of expert culture found in other fields of human endeavor.

Usership I believe is a new and extremely relevant category of relationality and political subjectivity with respect to contemporary art-related practice and the conceptual and physical architecture of the places where its users converge. What do we use exhibitions for? And art journals? How, why and when do we use the word “art”? And who are “we”? The experts have their answer, and the users have theirs – necessarily conjugated in the first person plural. Users comprise a loose-knit community based upon common experience. The bedrock of human relationality.

The paper was initially delivered in the context of a conference entitled “Reconsidering Relationality” organised by Alexander Alberro and Nora Alter in Paris on April 18-19, 2007.


[1] La Mésentente (Paris: Galilée, 1995), p. 52. Our translation.

Above copied from: http://transform.eipcp.net/correspondence/1180961069

Monday, January 18, 2010

Models of Authorship in New Media, Lev Manovich



Feb 1 2002

Drawing from DJ culture, Star Trek, and quality assurance, Lev Manovich outlines key collaborative trends incorporated by new media. The author highlights interactive systems as an illusion of collaboration, and opens a discussion on open source collaboration and its effects on our notions of authorship.


Collaboration (over the network or in person, in real time or not) between a group of artists to create a new media work / performance / event is the most visible example of a more general phenomenon which I would like to consider here. New media culture brings with it a number of new models of authorship which all involve different forms of collaboration. Of course, collaborative authorship is not unique to new media: think of medieval cathedrals, traditional painting studios which consisted from a master and assistants, music orchestras, or contemporary film productions which, like medieval cathedrals involve thousands of people collaborating over a substantial period of time. In fact, romantic model of a solitary single author occupies a very small place in the history of human culture. New media, however, offers some new variations on the previous forms of collaborative authorship. In addition to collaboration of different individuals and/or groups (1), I can single out the following models:


(2) Interactivity as collaboration between the author and the user.
In the first part of the 1990s when interactivity was a new term, it was often claimed that an interactive artwork involves collaboration between an author and a user. Is this true? The notion of collaboration assumes some shared understanding and the common goals between the collaborators, but in the case of interactive media these are often absent. After an author designs the work, s/he has no idea about the assumptions and intentions of a particular user. Such a user, therefore, can’t be really called a collaborator of the author. From the other side, a user coming to a new media artwork often also does not know anything about this work, what is supposed to do, what its interface is, etc. For this user, therefore, an author is not really a collaborator. Instead of collaborators, the author and the user are often two total strangers, two aliens which do not share a common communication code.

While interactivity in new media art often leads to” miscommunication” between the author and the user, commercial culture employs interactive feedback to assure that no miscommunication will take place. It is common for film producers to test a finished edit of a new film before a “focus group.” The responses of the viewers are then used to re–edit the film to improve comprehension of the narrative or to change the ending. In this practice, rather than presenting the users with multiple versions of the narrative, a single version that is considered the most successful is selected.


(3) Authorship as selection from a menu.
I discuss this type of authorship in detail in my The Language of New Media; here I just want to note that it applies to both professional designers and the users. The design process in new media involves selection from various menus of software packages, databases of media assets, etc. Similarly, a user is often made to feel like a “real artist” by allowing her/him to quickly create a professional looking work by selecting from a few menus. The examples of such “authorship by selection” are the Web sites that allow the users to quickly construct a postcard or even a short movie by selecting from a menu of images, clips and sounds.

Three decades ago Roland Barthes elegantly defined a cultural text as “a tissue of quotations”: “We know now that a text is not a line of words releasing a single ‘theological’ meaning (the ‘message’ of the Author-God) but a multi-dimensional space in which a variety of writings, none of them original, blend and clash. The text is a tissue of quotations drawn from innumerable centres of culture.” In software-driven production environment, these quotations come not only from the creators’ memories of what they previously saw, read, and heard, but also directly from the databases of media assets, as well as numerous other words that in the case of the World Wide Web are just a click away.


(4) Collaboration between a company and the users.
When it released the original Doom (1993), id software also released detailed descriptions of game files formats and a game editor, thus encouraging the players to expand the game, creating new levels. Adding to the game became its essential part, with new levels widely available on the Internet for anybody to download. Since Doom, such practices became commonplace in computer game industry. Often, the company would include elements designed by the users in a new release.

With another widely popular game Sims (2001), this type of collaboration reached a new stage. The Web site for the game allows users to upload the characters, the settings, and the narratives they constructed into the common library, as well as download characters, settings, and narratives constructed by others. Soon it turned out that the majority of users do not even play the game but rather use its software to create their own characters and storyboard their adventures. In contrast to earlier examples of such practice – for instance the 1980s Star Trek fans editing their own video tapes by sampling from various Star Trek episodes or writing short stories involving main Star Trek characters – now it came into the central place, being legitimized and encouraged by game producers.

Another way in which a company can be said to collaborate with the users of its software is by incorporating their suggestions about new features into the new version of the software. This is common practice of many software companies.


(5) Collaboration between the author and the software.
Authoring using Al or AI is the most obvious case of human-software collaboration. The author sets up some general rules but s/he has no control over the concrete details of the work – these emerge as a result of the interactions of the rules. More generally, we can say that all authorship that uses electronic and computer tools is a collaboration between the author and these tools that make possible certain creative operations and certain ways of thinking while discouraging others. Of course humans have designed these tools, so it would be more precise to say that the author who uses electronic/ software tools engages in a dialog with the software designers (see #4).


(6) Remixing
Remixing originally had a precise and a narrow meaning that gradually became diffused. Although precedents of remixing can be found earlier, it was the introduction of multi-track mixers that made remixing a standard practice. With each element of a song – vocals, drums, etc. – available for separate manipulation, it became possible to “re-mix” the song: change the volume of some tracks or substitute new tracks for the old ounces. Gradually the term became more and more broad, today referring to any reworking of an original musical work(s).

In his DJ Culture Ulf Poscardt singles out different stages in the evolution of remixing practice. In 1972 DJ Tom Moulton mixed his first disco remixes; as Poscard points out, they “show a very chaste treatment of the original song. Moulton sought above all a different weighting of the various soundtracks, and worked the rhythmic elements of the disco songs even more clearly and powerfully…Moulton used the various elements of the sixteen or twenty-four track master tapes and remixed them.” By 1987, “DJs started to ask other DJs for remixes” and the treatment of the original material became much more aggressive. For example, “Coldcut used the vocals from Ofra Hanza’s ‘Im Nin Alu’ and contrasted Rakim’s ultra-deep bass voice with her provocatively feminine voice. To this were added techno sounds and a house-inspired remix of a rhythm section that loosened the heavy, sliding beat of the rap piece, making it sound lighter and brighter.” In another example, London DJ Tim Simenon produced a remix of his personal top ten of 1987. Simenon: “We found a common denominator between the songs we wanted to use, and settled on the speed of 114 beats per minute. The tracks of the individual songs were adapted to this beat either by speeding them up or slowing them down.”

In the last few years people started to apply the term “remix” to other media: visual productions, software, literary texts. With electronic music and software serving as the two key reservoirs of new metaphors for the rest of culture today, this expansion of the term is inevitable; one can only wonder why it did no happen earlier. Yet we are left with an interesting paradox: while in the realm of commercial music remixing is officially accepted, in other cultural areas it is seen as violating the copyright and therefore as stealing. So while filmmakers, visual artists, photographers, architects and Web designers routinely remix already existing works, this is not openly admitted, and no proper terms equivalent to remixing in music exist to describe these practices.

The term that we do have is “appropriation.” However, this never left its original art world context where it was first applied to the works of post-modern artists of the early 1980s based on re-working older photographic images. Consequently, it never achieved the same wide use as “remixing.” Anyway, “Remixing” is a better term because it suggests a systematic re-working of a source, the meaning which “appropriation” does not have. And indeed, the original “appropriation artists” such as Richard Prince simply copied the existing image as a whole rather than re-mixing it. As in the case of Duchamp’s famous urinal, the aesthetic effect here is the result of a transfer of a cultural sign from one sphere to another, rather than any modification of a sign.

The only other commonly used term across media is “quoting” but I see it as describing a very different logic than remixing. If remixing implies systematically rearranging the whole text, quoting means inserting some fragments from old text(s) into the new one. Thus it is more similar to another new fundamental authorship practice that, like remixing, was made possible by electronic technology – sampling.


(7) Sampling: New Collage?
According to Ulf Poscardt, “The DJ’s domination of the world started around 1987.” This take-over is closely related to the new freedom in the use of mixing and sampling. That year M/A/R/S released their record “Pump Up the Volume”; as Poscardt points out, “This record, cobbled together from a crazy selection of samples, fundamentally changed the pop world. As if from nowhere, the avant-garde sound collage, unusual for the musical taste of the time, made it to the top of the charts and became the year’s highest-selling 12-inch single in Britain.”

Theorizing immediately after M/A/R/S, Coldcut, Bomn The Bass and S-Xpress made full use of sampling, music critic Andrew Goodwin defined sampling as “the uninhibited use of digital sound recording as a central element of composition. Sampling thus becomes an aesthetic programme.” We can say that with sampling technology, the practices of montage and collage that were always central to twentieth century culture, became industrialized. Yet we should be careful in applying the old terms to new technologically driven cultural practices. While the terms “montage” and “collage” regularly pop up in the writings of music theorists from Poscardt to Kodwo Eshun to DJ Spooky, I think these terms that come to us from literary and visual modernism of the early twentieth century do not adequately describe new electronic music. To note just three differences: musical samples are often arranged in loops; the nature of sound allows musicians to mix pre-existent sounds in a variety of ways, from clearly differentiating and contrasting individual samples (thus following the traditional modernist aesthetics of montage/collage), to mixing them into an organic and coherent whole; finally, the electronic musicians often conceive their works beforehand as something that will be remixed, sampled, taken apart and modified. Poscardt: “house (like all other kinds of club music) has relinquished the unity of the song and its inviolability. Of course the creator of a house song thinks at first in terms of his single track, but he also thinks of it in the context of a club evening, into which his track can be inserted at a particular point.”

Last but not least, It is relevant to note here that the revolution in electronic pop music that took place in the second part of the 1980s was paralleled by similar developments in pop visual culture of the same period. The introduction of electronic editing equipment such as switcher, keyer, paintbox, and image store made remixing and sampling a common practice in video production towards the end of the decade; first pioneered in music videos, it later took over the whole visual culture of TV. Other software tools such as Photoshop (1989) had the same effect on the fields of graphic design, commercial illustration and photography. And, a few years later, World Wide Web redefined an electronic document as a mix of other documents. Remix culture has arrived.


(8) Open Source Model
Open Source model is just one among a number of different models of authorship (and ownership) which emerged in software community and which can be applied (or are already being applied) to cultural authorship. The examples of such models are the original project Xanadu by Ted Nelson, “freeware,” and “shareware.” In the case of Open Source, the key idea is that one person (or group) writes software code, which can be then modified by another user; the result can be subsequently modified by a new user, and so on. If we apply this model to a cultural sphere, do we get any new model of authorship? It seems to me that the models of remixing, sampling and appropriation conceptually are much richer than the Open Source idea. There are, however, two aspects of Open Source movement that make it interesting. One is the idea of license. There are approximately 30 different types of licenses in Open Source movement. The licenses specify the rights and responsibilities of a person modifying the code. For instance, one licence (called the GNU Pulic License) specifies that the programmer have to provide the copy of the new code to the community; another stipulates that the programmer can sell the new code and he does not have to share with the community, but he can’t do things to damage the community.

Another idea is that of the kernel. At the “heart” of Linux operating system is its kernel - the code essential to the functioning of the system. While users add and modify different parts of Linux system, they are careful not to change the kernel in fundamental ways. Thus all dialects of Linux share the common core. I think that the ideas of license and of kernel can be directly applied to cultural authorship. Currently appropriation, sampling, remixing and quoting are controlled by a set of heterogeneous and often outdated legal rules. These rules tell people what they are not allowed to do with the creative works of others. Imagine now a situation where an author releases her/his work into the world accompanied by a license that will tell others both what they should not do with this work and also what they can do with it (i.e. the ways in which it can be modified and re-used) Similarly we may imagine a community formed around some creative work; this community would agree on what constitutes the kernel of this work. Just as in the case of Linux, it world be assumed that while the work can be played with and endlessly modified, the users should not modify the kernel in dramatic ways.

Indeed, if music, films, books and visual art are our cultural software, why not apply the ideas from software development to cultural authorship? In fact, I believe that we can already find many communities and individual works that employ the ideas of license and kernel, even though these terms are not explicitly used. One example is Jon Ippolito’s Variable Media Initiative. Ippolito proposed that an artist who accepts variability in how her/his work will be exhibited and/or re-created in the future (which is almost inevitable in the case of net art and other software-based work) should specify what constitutes the legitimate exhibition/recreation; in short, s/he should provide the equivalent of the software license.


Conclusion
The commonality of menu selection / remixing / sampling / synthesis / open “sourcing” in contemporary culture calls for a whole new critical vocabulary to adequately describe these operations, their multiple variations and combinations. One way to develop such a vocabulary is to begin correlate the terms that already exist but are limited to particular media. Electronic music theory brings to the table analysis of mixing, sampling, and synthesis; academic literary theory can also make a contribution, with its theorizations of intertext, paratext, and hyperlinking; the scholars of visual culture can contribute their understanding of montage, collage and appropriation. Having a critical vocabulary that can be applied across media will help us to finally accept these operations as legitimate cases of authorship, rather than exceptions. To quote Poscardt one last time, “however much quoting, sampling and stealing is done – in the end it is the old subjects that undertake their own modernization. Even an examination of technology and the conditions of productions does not rescue aesthetics from finally having to believe in the author. He just looks different.”

Above copied from: http://switch.sjsu.edu/nextswitch/switch_engine/front/front.php?artc=65

Saturday, April 26, 2008

SAME AS IT EVER WAS - ACTS OF DIGITAL RE-AUTHORING, Michael Betancourt



Abstract

This theoretical examination focuses on the idea that recombinatory practices commonly found in new media constitute a challenge to traditional author/viewer conventions. Placing this view in both a historical perspective and in relation to the suggestion advanced by Umberto Eco that these works assume a principle of “variation to infinity”, it is possible to recognize that instead of challenging or critiquing traditional author/viewer conventions, recombinatory practices serve to reify those positions and assert an authoritarian role for the original source material. The idea that these practices challenge authorship is thus a form of false consciousness.

Essay

There is an approach to making “new” art that begins by taking existing reproductions of other art—whether images, sounds, movies or text—and then recombines these in some fashion, using this pre-existing material as the source for a new work. This action has been called by various names—sampling/appropriation/cut-up/mash-up/remix/collage/montage—and each of these names refers to one of its many historical incarnations. Without the associated technologies of distribution, reproduction and mass marketing, the recombinatory work as it emerged in the twentieth century would be unimaginable. It is an aesthetic form that has recurred almost identically with each ‘new' technology becoming readily available. This reassembly from reproductions is characteristic of artistic responses to the emergence of technological reproduction over the course of the twentieth century and extends into present uses of digital technologies without any sign of abatement.

While recombination of existing works into new ones has origins in folk art and elsewhere before the twentieth century, historical discussions of this approach often begin with Pablo Picasso who combined reproductions with his cubist paintings in the 1910s; the Soviet filmmaker Dziga Vertov who experimented with wax recordings to make “remixes” in the late 1910s and early 1920s 1 . Soviet montage itself owes its existence to experiments with the reassembly of existing film materials. Surrealist Max Ernst cut up engravings to make “novels”, and Joseph Cornell re-edited Hollywood films with other movies to create his own work Rose Hobart . The author William Burroughs created “cut ups” with audio tape.... As new technologies of reproduction became available, new artists performed some kind of recombination of those materials. The listing of these artists and their works could easily continue. This approach is so common it could be called “typical” when artists confront a new technology.

But what is most striking about the repeating pattern of artistic reuse is the increasingly strident claim that this approach constitutes a “questioning of authorship,” especially evident in the later forms that appear at the end of the century around the idea of “appropriation art.” 2 It is against this background that the reappearance of these forms (with new names like “mashup” and “sampling” and “database”) in computer based media art— new media —should be considered.

Their historical continuity with work by the historical avant-garde suggests these approaches (whatever their name) have become banal rather than disruptive since popular entertainment can successfully redeploy these approaches. Acknowledging this fact raises a basic question about how these recombinatory practices challenge traditional author/viewer conventions, as well as why this approach continues to make fundamentally the same claim that these actions constitute a “questioning of authorship.”

By examining the belief that recombination “questions authorship,” it becomes apparent that these approaches constitute a means to avoid the potential shocks each new technology implies by an assertion of traditional roles for audience and viewer. Thus, their repetition takes on a dual character: at the level praxis where it appears through the reuse of reproductions (the “raw” material of the work), and at the conceptual level as the specific procedure of adoption and reassembly.

These repetitions, instead of disrupting conceptions of authorship, (and originality, etc.) serve as a means to assert these values through the principle of “variation.” Umberto Eco has noted that viewers, aware of the rupture in appropriated or quotational works (and sampling cannot be anything but quotational) is aware of their nature as a repetition. What is of interest to the viewer is the way the new work reconfigures the old:

The real problem is that what is of interest is not so much the single variation as “variability” as a formal principle, the fact that one can make variations to infinity. Variability to infinity has all the characteristics of repetition, and very little of innovation. But it is the “infinity” of the process that gives a new sense to the device of variation. What must be enjoyed—suggests the postmodern aesthetics—is the fact that a series of possible variations is potentially infinity. What becomes celebrated here is a sort of victory of life over art, with the paradoxical result that the era of electronics, instead of emphasizing the phenomena of shock, interruption, novelty , and frustration of expectations, would produce a return to the continuum, the Cyclical, the Periodical, the Regular. 3

With the shift to “variability”, the more explicit the quotation, the more the audience may be expected to recognize it, and thus the more directly it plays the new instance against the original one. Variations imposed by the artist become the critical focus in relation to the original work. Instead of eliminating the authorship, or even critiquing it, the remix/appropriated work emphasizes the role of the author precisely because it is the differences (if any) that matter: the role of artist-as-author is not minimized here, it is maximized. The artist reestablishes traditional positions for both artist and viewer: the artist dominates, transforming an existing work into something “new.”

This image of artistic domination over materials is familiar—it is the traditional view of “genius” in a different guise. The coupling of such a traditional view of authorship with a consistent artistic practice whose name mutates, (but whose procedures vary only slightly), imposes a specific conclusion about the recombinatory procedure: that instead of challenging traditional notions of authorship, it tends to assert them while inviting the audience to (un)critically engage the work using their encyclopedic past knowledge of the sources for the “new” work. The audience is active in their engagement with the work, but such “activity” is a potential in any viewing situation and should not be regarded as unique to recombinatory works.

At the same time, this engagement with a “critical” or “active” audience is only superficial. The “activity” is one of comparing the new instance to established forms. This action assumes the prior authority of the existing work. The recombinatory actions exist in parasitical relation (as variations) to their source materials. By drawing together existing materials in new ways, the “variability to infinity” Eco describes comes into the interpretation, creating a false consciousness of challenge to authority and the conventional role of the viewer: the repetitions inherent to remixing existing materials escape the psychological dangers unheimlich works may pose through a reliance on established expertise and the implicit understanding of the “rules of the game” involved in appropriations.

To claim the recombinatory practices commonly found in new media—sampling, appropriation, remixes, mash-ups, etc.—challenge traditional author/viewer conventions can not be accepted as true. As Eco has noted, these practices constitute a shift to a pre-modern convention set where the traditional established work that is the subject of the transformations is elevated in status, and the artist appropriating serves to reify that status, while viewers, aware of the conventionalized variability at the heart of appropriation, recognize in the artist's actions an assertion of authorial dominance over the original work as well as a (paradoxical) subservience to that work.



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Notes

1
Petric, Vlada. Constructivism in Films: The Man with a Movie Camera, (Cambridge: Cambridge University Press, 1987); see also: Vertov, Dziga. Kino-Eye: The Writings of Dziga Vertov , ed. Annette Michselson, trans. Kevin O'Brien, (Berkeley: Universiy of California Press, 1984).

2
There are many sources for this claim, but it figures prominently in Douglas Crimp's “Appropriating Appropriation,” in On the Museum's Ruins , (Cambridge: The MIT Press, 1995) pp. 126-136.

3
Eco, Umberto, “Interpreting Serials,” in The Limits of Interpretation , (Bloomington: University of Indiana Press, 1994) pp. 83-100m

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