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Avoiding the Uncanny Valley
New research suggests that
robots that look almost like people are unsettling.
By Bobby Azarian
Sharp unveils the humanoid robot-shaped smartphone RoboHon
at a preview of Asia’s largest electronics trade show CEATEC in Chiba, Japan,
on Oct. 6, 2015.
At 7½ inches tall, RoboHon is a walking, talking
voice-controlled robot that can play games, dance, project visuals onto a
wall—it’s even equipped with facial recognition software that allows it to get
a feel for the mood you are in. The Japanese-made robot is set to hit shelves
there in the first half of 2016, and it’s a clear sign that personal robots
with social skills are on the horizon.
With a physical appearance that is loosely modeled after
humans, RoboHon stands upright with two legs, two arms, wide-open eyes, and a
welcoming facial expression. Its childlike voice and cheery demeanor instantly
make you want to give it a big hug and be best friends forever. As more robots
like RoboHon come into our everyday lives—as teachers, co-workers, aides for
the sick and elderly, and even as companions—it is crucially important that
they make humans feel comfortable interacting with them. If we fail to design
robotic systems that can establish meaningful social bonds with people, then we
will not be taking full advantage of the technology.
Hundreds of studies exploring ways to promote smooth
human-robot interaction have been carried out in recent years. In general,
scientists agree that as robots begin to appear more humanlike, people tend to
respond to them more positively. These humanoid robots engage us better, since
they can communicate in natural and familiar ways through social cues—like facial
expressions, body postures, eye gaze shifts, and gestures. A machine with a
lifeless appearance is much less inviting than one with a recognizable
likeness, which implies familiar behavior.
However, the popular idea known as the uncanny valley suggests
that there’s a problem with that approach. The hypothesis predicts that the
positive relationship between a robot’s degree of human likeness and our
affinity for it continues to grow only until a precise point. Specifically,
when robots appear almost exactly human, people experience an unsettling
feeling that causes revulsion. Something just feels “not quite right,” and the
machine looks “creepy.” At this stage the positive relationship sharply turns
negative, where it remains for a short period of time just before turning
positive again when the robot starts to look completely indistinguishable from
a human—a design feat yet to be fully achieved. (30 Rock has an excellent
summary of the uncanny valley.)
But the uncanny valley hypothesis, as put forth in 1970 by
Japanese robotics professor Masahiro Mori, is just a logical prediction and not
the result of objective experimental testing. British art curator and writer
Jasia Reichardt later described it further in her 1978 book Robots: Fact,
Fiction, and Prediction. Since its birth, the uncanny valley has lacked the
detailed descriptions and rigorous explanations that are customary to most
scientific hypotheses. Nevertheless, the paradigm has heavily influenced
robotics design for decades.
Now that we’re getting closer and closer to designing robots
that look like humans, testing the hypothesis is more important than ever. If
the uncanny valley is in fact real, then trying our best to make robots that
mirror humans exactly is a big design no-no.
Scientific investigation into the uncanny valley didn’t
really start until about 10 years ago, which is roughly when researchers
developed the ability to design highly realistic humanoid robots. One of the
earliest studies to formally challenge the hypothesis, carried out in 2005,
proposed that negative reactions to humanlike robots are more related to good
or bad design aesthetics, and can occur at any level of realism. In other
words, highly realistic and unrealistic humanoid bots can both cause revulsion
with certain physical features—like bad skin, sickly eyes, significant
asymmetry, and poor grooming. Conversely, clear skin, symmetry, and sharp
grooming accompanied by oversize eyes, smaller-than-usual noses, or very large
smiles can still be seen as highly attractive despite being unrealistic, if the
proper balance is achieved. The study did find an uncanny valley effect when participants
looked at a set of morphed images that followed a continuum from unrealistic to
very realistic anthropomorphic robots, but that effect disappeared when the
same images were made more attractive. The researchers concluded that although
the uncanny valley may exist, careful design practices could help overcome it.
A number of subsequent studies have both supported and conflicted with these
results, and a recent systematic review described the empirical evidence for
the hypothesis as ambiguous.
Despite the history of inconsistent research, a recent study
in the journal Cognition provides compelling evidence to support the uncanny
valley claim. What makes it different than earlier work is that researchers
Maya Mathur and David Reichling may have avoided some pitfalls that could have
obscured results in prior studies. In order to test whether the uncanny valley
effect occurs with real-life robots, the researchers used 80 pictures of social
robots that have actually been built, rather than using computer-generated
morphed blends of human and robot faces, which often have unnatural distortions
that cause strange features. They were also very picky about a lot of other
factors—for instance, they only chose robots that were meant to interact with
users (that is, not missing hair, facial parts, skin, or clothing), not
marketed as toys (which are often made to look “adorable”), and capable of
physical movement.
In addition to rating how friendly each robot seemed,
participants were asked to play an economic investment game with the bots to
determine how much they trusted them. This is important because social
trustworthiness is a big part of our willingness to interact with one another.
The subjects were given up to $100 and were told to decide how much money to
give to each robot in the hopes that they would receive a return on that
investment.
The results showed a strong uncanny valley effect with both
measures. Specifically, as robot faces appeared increasingly more human, their
likability ratings increased up until they looked almost human, at which point
the ratings dropped significantly, dipping down into the valley. Similarly, the
amount of money wagered by participants first increased before drastically
dropping, only to increase again when robots began to look identical to humans.
These findings have important consequences, not just for
engineers and scientists, but also for anyone who wants to see robots come into
our daily lives. Giving robots expressive physical features that allow them to
communicate through social cues will make them more trustworthy, persuasive,
and fun to be around.
At the same time, the results show that we must take careful
caution not to fall into the uncanny valley by making humanoids that are too
lifelike for comfort. Minor flaws and imperfections in appearance can give us a
feeling of seeing dead matter impersonating humans, much like watching a
zombie. This can elicit fear or disgust while reminding us of our own
immortality. Fortunately, past research suggests that we can mitigate these
effects by using good design practices that ensure that robots look as
attractive and friendly as possible.
You might look at the new study’s data and conclude that we
have already solved the uncanny valley design problem, since the most realistic
robots reversed the valley with their high likability ratings. But the
researchers used only static images of robots, so the participants couldn’t
observe how those robots actually move. Since we are far, far away from being
able to design machines that move realistically, even today’s most
human-looking androids will likely still fall victim to the uncanny valley.
Future studies that use dynamic videos of moving robots will be required to
determine just how realistic robots would have to move to become likable once
again.
We are social creatures, and as such require robots that are
social as well. There is no doubt that getting their design completely right
will require a lot of hard work and creative thinking. But with the many
scientists out there currently picking apart these tough questions and applying
that knowledge, we can be sure that we are well on our way to a society where
interacting with cooperative, supportive, and incredibly productive robots is
an everyday occurrence.
This article is part of Future Tense, a collaboration among
Arizona State University, New America, and Slate. Future Tense explores the
ways emerging technologies affect society, policy, and culture. To read more,
visit the Future Tense blog and the Future Tense home page. You can also follow
us on Twitter.
Copied from http://www.slate.com/articles/technology/future_tense/2015/10/research_supports_the_uncanny_valley_theory_of_human_robot_interaction.html
on 03.30.17
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