Thursday, March 13, 2008

Musings on ****media


Musings on ****media
by G.H. Hovagimyan

Mass media, multimedia, cross media, intermedia, new media digital media, all these terms seem to signal Marshall McCluhan's maxim that, “The Medium is the Message.” In the 21st century I believe we are moving into a *Post Media* information environment. What does that mean? Well perhaps I can thread together some ideas about the various media forms to explain this concept.

At the start of the 20th century mechanical recording and reproduction mediums were beginning to change the way in which societies communciated and formed their tribal mythos. The often cited example is that painting moved increasingly towards abstraction upon the arrival of the photographic process. Perhaps, but from the American perspective at least something more interesting was implemented with the use of photography. Consider Matthew Bradyís documentary photographs of the American Civil War carnage. The devil is in the details. One could no longer stand in front of a heroic painting of soldiers and generals and fantasize about the glory of battle or rather one could compare the actuality of war by looking at a photograph. Has this stopped anyone from going to War? Not really. What it did was stop people from painting heroic battle scenes. The symbolic language of representational painting just doesnít compare with the information of a photograph. Interestingly enough the desire to express some other emotional message in photography sits at the core of this mechanical process. The debate has been how to circumvent the inherent ìtruth* of the cameras eye to create a new mythos. Photography has many qualities to its process. Each one of them has been explored in an effort to express the feeling of the frozen image. On one side of the process there is the use of lighting and filters to create various atmospheric moods. On the other is sort of mass familiarity created by the multiple printing and distribution of an image. This particular notion is addressed by Walter Benjamin in his essay , Art in the age of Mechanical Reproduction. Benjamin talks about the extra qualities of an art work and surmises that art loses that numistic aura when it is reproduced. I disagree. Meaning for any art work is a communication process, a shared tribal agreement on the meaning of any icon, symbol etc.. In this sense , meaning has more to do with language and the evolving nature of linguistic forms. I place art in the category of a language as well.

It may be noted that Ludwig Wittgenstein and the school of philosophy known as Logical Positivists posited most human activity to be linguistic in its basic structure. They surmised a communicative element that forms the core of meaning and in some sense an organizing principal to human endeavors. Oddly enough the search to create emotion by focusing on varoius procedures seems to create meaning for each indivudual photographic process so that at the end of the 20th century one can view art that is entirely about staging a photograph or lighting a photograph or using the distribution of an image over mass media as an art work.

Perhaps the most simplistic quality of art, the one most people recognize immediately is the idea of mimesis. The (fool the eye) notion of reproducing reality so completely that one can’t tell the difference between real and recorded or real and reproduced, This constructed reality sits at the heart of motion pictures. It is also the basis of the idea of multimedia. What occurs in the 20th C is that the 2 strains of constructing reality and dissecting processes to create emotion create a new mythic discourse on meaning. Film in particular has an axis that incorporates many media, sound, theater, painting, photography etc.. in a multimedia presentation. The other end of the mimetic axis is the necessity to edit time based film into shots or segments. The issue is how to express an idea with an economy of time. Here we have a jumping off point for time based art and multimedia presentations. The language of film becomes a starting point for multimedia art and performance. The artist looks at the language of film and posits alternatives. In this way filmic language becomes the subject of a multimedia art work. It appears that within the photography/film medium the process of construction/deconstruction of an image creates the basis for multimedia art.

Cross media and hybrid media also have some initial beginnings in 20th C technologies. Silent film for instance incorporates text into the moving image creating a binary presentation of text | image familiar to the TV generation on the small screen. What is not apparent is that the orginal silent movies were often presented in theaters with full orchestras. The orchestras played during the movie. In more modest small town theaters a piano player was often used. Here the hybrid and cross media structures are quite clear. Indeed as television extends the language of film it adds another element and that is the TV commercial. With the TV commercial we have an interesting occurence. The creation of a consumer culture presented in a medium that is is some sense also defining the global media mythos.

Obviously I'm skipping around in my linking of mediums. I haven't mentioned anything about radio or earlier perhaps telegraph. But let´s look at these two. The telegraph is a rather interesting idea of nodal communication stripped down to morse code. Here again we have a binary coding structure that transmits the message. The message is encoded and sent to the next node and either transmitted along the nodal line to its final receiver or decoded if the final destination. As for radio, radio was the first live transmission medium. What one is aware of is the nascent beginnings of political rhetoric and propaganda first excitedly adopted by heads of state. Hitler, Stalin, Mussolini for instance used the radio as a tool to incite or terrify. Roosevelt had his fireside chats to engage the public. Later in the century the French Situationistes artists found that a hybrid political theater disturbance/ agitation was quite effective when created for the mass media of television and radio.

One of my favorite anecdotes is the story of Alexander Graham Bell the inventor of the telephone. The classic story is that Bell had set up his first test of a primitive telephone diaphragm in two separate rooms of his offices. Bell was using various liquids to soak a diaphragm to make it more responsive to electromagetic impulse. as the story goes at a crucial moment he knocked over a beaker of acid accidentally splashing the diaphram. The acid burned his hand. It was also the correct fluid for soaking the diaphram. In a surprised state at burning his hand Bell called out for Watson, “Watson come here. I need your help.” These were the first recognizable words transmitted over the telephone lines. Bell during his career took to the road to present his inventions and popularize them. He and Watson had a demonstration where they reenacted that fateful moment. Perhaps the first telematic performance art ,Bell would rent a hall and set up his apparatus he would then go out side of the hall and speak the words “Watson come here ...” . To make the presentation more entertaining Watson would then go outside the hall and being an amateur opera singer, he would proceed to serenade the audience with a remote transmission aria!

Recording of sound and image was greatly accelerated with the advent if the reel to reel tape recorder after world war II. By the 1960’s artists were beginning to use videotape to record/ playback and manipulate images and sounds. Some of the earliest pioneers in this type of media art like Hans Breder created visionary experimental works that added to and enlarge the scope of image manipulation. The truth of the recorded sound and imaged has become the manipulated / recomposed truth of stored information. Around the same time concrete musicians were using tape recording machines to create abstract music based solely on the idea of capturing incidences of sound. A similar intention was expressed with the use of early video recording equipment. The late 20th C sampling culture of Hip-Hop and Electronica iterates this notion while at the same time creating a political position of anti-copyright. This position harks back to situationism, and extends the teleology of Walter Benjamin's essay , Art in the Age of Mechanical Reproduction* to including digital recording and storage.

all of these threads of media ideas create a meta-language of New Media discourse that I believe is the current climate of the arts. I do believe however that we are moving away from recording or what I term Playback Culture into a new form of generative art. This is the Post Media environment that I spoke of earlier. In generative art or music or theater, computer algorithms create or manifest the forms of art. In this way the art is ever changing. There is no master and subsequent copies. There is only dynamic iterations of form. The new cultural mythos is a mapping out of human society that is extended into its technology and in a sustained symbiosis with that technos.

Copied from Critical Writings of G.H. Hovagimyan

Wednesday, March 12, 2008

Working from Scores, Ken Friedman


Publishing History

The original version of this text was published under the title “The Belgrade Text” in the catalogue of Ken Friedman’s 1990 one-man show, Copernicus in Belgrade. The exhibition was organized by Bojana Pejic at the Student Cultural Center Gallery, University of Belgrade.

Friedman, Ken. 1990. “The Belgrade Text” (in) Kopernik u Beogradu: Copernicus in Belgrade. Belgrade: Student Cultural Center Gallery, University of Belgrade. [artist’s text in an exhibition catalogue for a one-man show of Friedman’s work]

It was reprinted as: “The Belgrade Text.” Ballade, No. 1, 1991, Oslo: Universitetsforlaget, 52-57.

Revised 1994 October 16, 2001 May 21

Copyright © 1990, 1994, 2001 by Ken Friedman. All Rights Reserved.

This text my be freely quoted, reprinted or used provided that source and copyright are acknowledged.

--
Working from Scores


by Ken Friedman


The idea of musicality in visual art and intermedia has several implications.

It means that a work begins as an idea that is transmitted through a score. It means that the work resides in the idea, in the score and in the realized project. The work is equally present in each form, though present in different ways. It means that a realized project is only one interpretation of the work. It means that any work may have several valid realizations, each an interpretation of the artist who realizes the work, in addition to the many possible interpretations of those who experience the realized work. It means that a work may be realized by individuals other than the artist who creates the idea and embodies it in a score.

The score uses written notation of some kind to communicate instructions for realizing a work of art. The idea and use of the score is originally rooted in music. In visual art and intermedia, the score offered a way to transmit non-musical art forms. It became a method for encoding, recording and transmitting art forms.

The practice of using scores migrated across the boundaries of the several traditions of music, theater, daily life and visual art, and the forms of art that are sometimes summed up under the term intermedia. For some of us, this system of transmitting work became a standard working method. It has been put to use in editions and multiples, collections of scores, festival working sheets and other documents.

A number of artists find common ground in the implications of this idea. Early definitions of concept art stressed the idea-based foundation of the work. This suggested the element that I term musicality, and the artists who worked in intermedia and concept art in the early 1960s understood this. The score became a prime characteristic of their work.

Artists of differing means and philosophies, some poetic, some socio-political, some oriented toward process or performance, adapted the idea of concept art to their work. Artists as similar and as different as Dick Higgins, Yoko Ono, Robert Filliou, Alison Knowles, Nam June Paik, George Brecht, Ben Vautier, Ben Patterson Emmett Williams and George Maciunas practiced different kinds of concept art, even though relatively few used the term.

In 1966, George Maciunas presented the term to me and defined it as a way of working. It offered a useful framework for many divergent ways of making art. By the end of the 60s, the term concept art was conflated into and obscured behind the term conceptual art. The single-genre visual art background of most conceptual artists also obscured the intermedia background and musical involvement of the artists who had been engaged in this kind of work since the early 60s. Some had even been active since the middle 1950s, but in the late 60s, most of the pioneers defined their work without using the terms concept art or conceptual art.

The process of scoring, of musical notation, was a common feature linking the work of these artists. Some came from a direct background in music, such as Nam June Paik, Dick Higgins, Eric Andersen, Philip Corner and Ben Patterson. Others also studied music like George Brecht, Alison Knowles or Al Hansen, some -- like these three, in John Cage’s famous course at the New School for Social Research. The musical milieu and the need to make it possible for others to realize the experimental pieces they were creating made the use of scores necessary.

Some artists came to see the score as a primary working method in visual art. George Brecht, Dick Higgins, Ben Vautier and Yoko Ono were pioneers in this field. They had all compiled and published collections of scores or annotated proposals by the late 1950s or early 1960s.

From its basis in music in the strict sense, the idea of score in its extended form gave rise to the issue of musicality in an extended sense. This extension has important implications.

The first of these implications is that the work may exist as work in several forms:

-- as idea

-- as score

-- as process

-- as object.

Each of these forms has its own value and meaning.

The idea is pure, simple and inexpensive. It is easy to store, but difficult to preserve. Ideas are subject to change, to memory loss, to message failure and to interference. For the vast majority of human beings not gifted with telepathy, ideas require a physical medium for transmission -- if only a voice, a pen or a telephone.

The score reduces the possibility of change, memory loss, message failure and interference, while retaining many advantages of cost effectiveness. At the same time, storage adds a modest physical task as the price for exact preservation. And preservation does not affect the problem of interpretation -- the possibility of multiple interpretations or even of misinterpretation.

Process offers yet another way of understanding work. In orchestral music, theatrical or time-based arts, process is the preferred way to experience work, through live or recorded performance. The advantage here is the most complete possible realization of an interpretation. The disadvantage is linked to the time-bound features: prior to the age of recordings, no experience could be repeated. Even in the age of recordings, the ability to experience several aspects of a piece at once or in comparison -- as is possible with ideas, scores or objects -- remains difficult, linked to expensive equipment. Creation of live performance is time-consuming and often expensive. Creation and storage of process in recorded form is an expensive, capital-intensive medium: though individual recording, storage or playback units are no problem in the industrial world, making them demands a certain kind of society to spread the investment and effort over thousands of financiers and industrialists, millions of producers and billions of consumers. Logistics, transportation, storage, presentation and related issues provide their own difficulties for art forms not traditionally seen as time-based. These include the forms of object-making and presentation now summed up under terms such as process art and arte povera.

The object is another form. We all understand objects or we think that we do. We feel that the interpretation frozen in an object is the interpretation chosen by the artist but the object obscures the myriad possibilities that are rejected when the object takes final form. The object suggests an aura of permanence. It hides the process of its own making and it evades the issue of process that it requires to find its final shape. Storage, transportation and -- even for the object -- physical change remain problems. This is also true of the objects left behind by process, such as recordings.

Many artists now use scores in works that are touched by the spirit of musicality and many of them find these basic implications acceptable. I assert that musicality has richer and deeper implications.

To understand the potential of score-based work, it’s useful to consider how music is transmitted and performed. The composer creates the score. Once the score leaves the composer’s hand in published form, the composer has little control over the way that the music is realized or interpreted. During the period covered by copyright, anyone has the right to perform the music with proper notification and on payment of fees and royalties. Not even that much is required after the copyright expires.

The performer determines the interpretation and the composer is obliged to acknowledge authorship even when he or she despises the realization. No matter how good or bad a performance of Don Giovanni, it is always Mozart. The thinnest Ring Cycle is still Wagner. Everyone within reach of a radio has heard some of the more than 200 versions of Bob Dylan’s Blowin’ in the Wind, ranging from Dylan’s own protest-inflected ballad to the saccharine orchestrations created for Muzak and elevators. There have been disco versions, blues versions and even a pompous and inflated symphonic orchestration. Beethoven done for disco and Beatles gone baroque are still the work of their respective composers. The royalties on Beatles tunes must be paid to the rights-holder -- Michael Jackson. Neither Jackson nor Paul McCartney can forbid Eleanor Rigby from being used as a marching tune for an armored infantry division. McCartney had little luck when Jackson granted permission for an automobile company to use one of McCartney’s songs in an advertising campaign.

To compose is to give up certain rights. One right that a composer loses is the right of absolute control over the use and interpretation of the work.

In score-based work, I assert that the artist must naturally give up a certain element of control. Certain issues fall under the scope of moral rights in copyright jurisdiction or art law. Barring violation of those rights, score-based work inevitably opens a wide opportunity for variant interpretations. The only right that cannot be stripped away is the right of authorship. While the creator may wish to disavow badly realized work from time to time, the work must be acknowledged even if only to acknowledge a bad realization as a bad realization.

Artists have long used assistants in the realization of their work. In recent years, the use of fabricators and amanuenses has become almost as common as the use of assistants. In certain forms of proposal pieces and projects, the creation of work at a distance through other hands than the artist’s own has become the standard practice. In all these cases, assistants, fabricators, amanuenses and long-distance collaborators act under the supervision and signature of the artist. It is the artist’s work and the artist retains control. There resides in the physical object an aspect of the personal aura of the creator. This aura resides in the physical object, guaranteed by the signature. This aura is quite separate from the visual and tactile quality of the work, though they are related.

From the standpoint of visual art, of collecting or of connoisseurship, a simple series of thought experiments can illustrate the issues. Imagine a suite of Picasso prints. All were struck under the artist’s eye. 100 prints were pulled for signing and numbering -- together with a few extra to allow for problems during signing. All were accepted by the artist in terms of quality and realization of artistic intention. During first part of the signing, half the prints were signed and numbered. Picasso stopped at number 50 and went for coffee. While the artist was out, a printer’s assistant mistakenly included one unsigned print in a stack set aside in storage. The second part of the signing started at number 51. No one was aware of the missing, unsigned print between the signed prints numbered 50 and 51. Now, years after Picasso’s death, that unsigned print emerges. Imagine that by every known analytic technique, it can be shown to be one and the same with the other prints in the edition. Imagine, further, that though a technique recently discovered, it can even be shown to be pulled exactly between the number 50 and number 51. In every respect other than the signature, it is the same. Will it have anything near the market value of the prints before and after? If not, why not? If so, why?

Imagine a stack of industrial bricks. Carl Andre selects 100 of them for a piece. He instructs his assistant to arrange the bricks in a certain way. He doesn’t sign the piece. Andre’s assistant buys another 100 bricks from the same batch and -- without the artist’s approval -- arranges them in the same way. One is an Andre, the other isn’t. Both are stored in adjacent warehouses. One warehouse is filled with Andre’s art. The other warehouse is filled with the assistant’s tools.

A collector buys the Andre. The movers, not knowing the difference between experimental art and anything else they might be hired to transport, walk into the wrong warehouse. The bricks they see look like the photograph they have brought with them for identification. They take the assistant’s unapproved simulation of an Andre. After the work is installed, the artist comes to sign documentation. Just prior to signing, the artist and collector go to dinner. The night grows late and they agree to sign in a few days.

Case one: The next day, the artist returns and signs the documents. He never discovers the mistake. Is the piece an Andre?

Case two: The next day, the artist returns and signs the documents. Later that day, he discovers the other Andre in his warehouse. He can’t account for the discrepancy. Has he signed an Andre? Should he tell the collector? Should he exchange the two pieces? Does the collector own an Andre? A few days later, the assistant tells him what has happened. Should this knowledge change the situation?

Case three: The next day, the artist returns and signs the documents. Many months later, Andre goes to his warehouse to discover the piece still in the warehouse. He doesn’t know how it came into existence so he destroys it. Does the collector own an Andre?

So much rests on intention that the only outcome of these debates is the opportunity to reflect on intentionality and meaning. For me, the issue of musicality moves beyond that.

There are works of mine that are signature pieces. Drawings, watercolors and first-draft copies of original scores are signature pieces. So are the objects and relics of processes activated by personal engagement. Still, the pieces built from scores are a specific and interesting body of work. Several factors account for the large number of works I have created using scores.

Prior to 1966, I wasn’t an artist. I built things, made objects, undertook actions. I engaged in processes, and I created and enacted events in the physical sense of the term. These were simply things I did. I didn’t have a specific term for them. I didn’t call them art. They were philosophical explorations or spiritual quests.

George Maciunas introduced me to the idea that what I was doing was art and he introduced me to a vocabulary for the kind of art I was doing. He suggested I score and notate the projects, actions, objects and constructions I described to him. This brought about the first large group of my scores.

In the 60s, I lived and worked in places far from the centers of activity where my work was shown and performed. It was an era when few people made this kind of work and very few were interested in realizing it. Often, the people who wanted to realize exhibitions and projects didn’t have transportation money or project funds. My work had be done at a distance, with others realizing and interpreting my pieces. This, too, occasioned many scores.

The introduction to a new medium was one reason I began to work from scores. The need to create work for realization at a distance was another. The opportunity to create work in an experimental way, to take part in the way others might interpret my work, to see what would evolve was a third.

Many scores were published in the various compilations of my events. Some were exhibited, presented in simple form, as notations. Some were realized in projects or installations, and some led to objects such as the multiples published by Fluxus or Vice Versand. Other scores led to collaborative projects with colleagues such as Joseph Beuys or Jack Ox.

A large body of the scores were identified as events. These tend toward process orientation, often performable. In his essay on my event structures, Peter Frank elaborated a taxonomy in which he identified seven types of events, almost all process oriented. (He also coined the useful term “proposal piece” to cover the wide range of scores, events and notations that my colleagues and I developed over the years.)

Many scores created for realization of physical work were not included in the compilations of events. The one aspect that all of the scores have in common is that anyone can realize the works they propose. In this, the performance scores and the object scores share the quality of musicality.

While I have worked with the issue of musicality since 1966, it’s only been in the last few years that I have come to articulate the term. The issue of musicality was implicit in my work, but I didn’t set out to achieve musicality. It grew from the conditions. In an interview with Nicholas Zurbrugg, Nam June Paik said, “artists ...don’t really set out to do any concrete objective. So, in my case, when I make an art work, we start from a few given conditions.” For many years, the conditions that led to the creation of scored works seemed so apparent to me that I had no reason to articulate the issues. The issues were there. They were so obvious it didn’t seem necessary to discuss them.

The obvious often hides the significant. In recent years, changing conditions have sharpened my focus on the issue of musicality. There are many reasons:

I am often invited to create projects far from my office in Oslo or my loft in New York. People invite me to come these days, but I still do a great deal of work at a distance. Scores allow for work from a distance, enabling projects to be realized as I travel between hotel rooms and borrowed studios. The fact that I go to many of my shows now gives me the chance to experience my own work. There are pieces of mine that I’ve never seen and now it’s possible. The opportunity to examine and to contemplate the scored pieces offers a new opportunity for philosophical exploration.

Growing interest in my work and a catalogue raisonné provided the first occasion to reconsider the scores. Old scores and notes came to my attention. It seemed natural to think through many of the works in a new light. Would I interpret a work today as I once would have? Does it interest me to work with a piece again? Is there some issue or quality in a work that I want to explore?

The conditions affecting my work now make realizing the scores an interesting project.

In earlier years, I was rarely been able to save and store realized interpretations of the scores. I traveled too much. My work was considered extremely experimental. I considered myself lucky to see a piece completed. Many of the works were too big to ship and store.

Even so, I was often able to save fragments. I thought of these as a kind of yeast for regrowing the work: the fragments and the score would permit me to create the work again. Some fragments still exist in New York, and some work is stored around the world -- in Switzerland, in Norway, in California, in the Netherlands. I want to finish those pieces. As I found notes for pieces whose fragments were gone, I realized that the works still exist. The score is the work, and just as I might perform a music score, so I can perform an object score. It became necessary to focus on the implications of musicality in my work.

In 1989, writing on central issues in Fluxus, I summarized twelve key issues in essays for Fluxus exhibitions at Emily Harvey Gallery and the Venice Biennal. One criterion is musicality. I’d like to quote the definition of musicality from my essay in the Venice catalogue:

“Musicality refers to the fact that many Fluxus works are designed as scores, as works which can be realized by artists other than the creator. While this concept may have been born in the fact that many Fluxus artists were also composers, it signifies far more. The events, many object instructions, game and puzzle works -- even some sculptures and paintings -- work this way. This means that you can own a George Brecht by carrying out one of Brecht’s scores. If that sounds odd, you might ask if you can experience Mozart simply by listening to an orchestra play one of Mozart’s scores. The answer is that you can. Perhaps another orchestra or Mozart himself might have given a better rendition, but it is still Mozart’s work. This, too, is the case with a Brecht or a Knizak or a Higgins that is created to be realized from a score.

“The issue of musicality has fascinating implications. The mind and intention of the creator are the key element in the work. The issue of the hand is only germane insofar as the skill of rendition affects the work: in some conceptual works, even this is not an issue. Musicality is linked to experimentalism and the scientific method. Experiments must operate in the same manner. Any scientist must be able to reproduce the work of any other scientist for an experiment to remain valid.

“As with other issues in Fluxus, this raises interesting problems. Collectors want a work with hand characteristics, so some Fluxus works imply their own invalidity for collectors.

“Musicality suggests that the same work may be realized several times, and in each state it may be the same work, even though it is a different realization of the same work. This bothers collectors who think of ‘vintage’ works as works located in a certain, distant era. The concept of ‘vintage’ is useful only when you think of it in the same way you think of wine: 1962 may be a great vintage, then 1966, then it may not be until 1979 or 1985 that another great vintage occurs.

“If you think of the composers and conductors who have given us great interpretations of past work, say a complete Beethoven cycle or a series of Brahms concertos, then, a decade or two later, gave a dramatically different, yet equally rich interpretation of the same work, you will see why the concept of vintage can only be appropriate for Fluxus when it is held to mean what it means in wine. You must measure the year by the flavor, not the flavor by the year.

“Musicality is a key concept in Fluxus. It has not been given adequate attention by scholars or critics. Musicality means that anyone can play the music. If deep engagement with the music, with the spirit of the music is the central focus of this criterion, then musicality may be the key concept in Fluxus. It is central to Fluxus because it embraces so many other issues and concepts: the social radicalism of Maciunas in which the individual artist takes a secondary role to the concept of artistic practice in society, the social activism of Beuys when he declared that we are all artists, the social creativity of Knizak in opening art into society, the radical intellectualism of Higgins and the experimentalism of Flynt. All of these and more appear in the full meaning of musicality.”

As George Brecht says, “Fluxus has fluxed,” but the issues are quite alive. This issue of musicality remains among the most interesting.

I take a more radical view of musicality than many of my colleagues: I assert that anyone may realize my work from the score. I will acknowledge it, though there is a difference between acknowledging the work as mine, however, and approving every realization. Some directors work closely with the playwright. Some conductors consult the composer. Someone who wants to realize my work may find it useful to consult me. At the same time, I recognize that someone may develop a wonderful interpretation of my work that I hadn’t created in my own interpretation. There is always the possibility that someone may realize a work better than I have done. Musicality implies all these possibilities. My intention is necessary to the work. My interpretation may not be necessary to the work in the same way. My interpretation -- or, more often, a fluid constellation of multiple interpretations -- interest me and shed light on the intention of the work. On the other hand, some might say that my specific interpretation of any given piece is primarily important to those who want to know how Friedman realizes Friedman.

There is value in experiencing the creator’s interpretation. What would it mean to us today to have a method for looking back in time so that we could hear the Brandenburg concerti played by Bach or see Henry V directed by Shakespeare? Would it awaken us to new facets of the work? Would it merely shed historical, academic light on the creation of the work? Would it open up entirely new understandings? Perhaps Shakespeare’s own actors were wooden, pompous and hollow. Perhaps they were profound and astonishing. Either way, a recording pulled forward from Shakespeare’s time would give us a new understanding of Olivier’s Henry V and Brannagh’s. Perhaps all three would rise in our estimation for the comparison.

Other issues arise from the concept of musicality. I am, among other things, an artist. Those who are interested in my work may wish to have access to my interpretation of the work. Even so, the concept of musicality challenges the notion that there is one authentic interpretation. There is no philosophical contradiction inherent in the idea that people have preferences. I prefer chamber orchestrations of Handel’s Water Music based on the original instrumentation superior to what I feel to be the bloated sound of a symphonic rendering. Others feel symphonic orchestration far superior to what they consider the thin, weak sound of the early music chamber orchestra. I’m used to Dylan sung by Dylan. It suits my taste. Some may prefer a Ken Friedman that I have done.

The art market is based on physical objects. One of my Friedmans may have greater value than another interpretation. These are open issues. Some may find a Ken Friedman realized by John Armleder for my 1974 Geneva show far more interesting than a Ken Friedman that I realize in 1991. Someone else may believe that my work is usually quite dull and feel that only John Armleder was ever able to make anything interesting out of it. Still another person may believe, as one artist recently said, that my works of the 1980s and 1990s are superior to my earlier projects.

Not all artists involved in Fluxus agree with me on the issue of musicality. Interesting enough, some of the strongest objections come from artists trained as composers. The artists who might particularly be expected apply the criterion of musicality to their work on theoretical grounds reject the concept in practice. There are two main reasons.

One is control. La Monte Young now refuses to publish his scores. He believes that his work can be realized in only one interpretation, his own. Even though that interpretation may change frequently, Young stresses very specific notions of intention that must be brought out in each realization of the work.

The second issue is the market. Many artists feel that if anyone can realize authentic versions of their work, they will have nothing to sell. I have confidence that my interpretations are lively, valid and interesting enough for people to want them. Artists who have pieces fabricated by precise, industrial means may have more to worry about.

Jack Ox, a painter whose works are direct realizations of musical scores, once suggested an elegant solution to the problem. She thought I ought to join ASCAP, the rights and royalties organization for composers. By publishing my scores as music scores, anyone would be permitted to realize, perform, my work in the same way that anyone may record and sell musical works on payment of the fees and royalties. Ox suggests that an artist can grant realization rights through ASCAP to earn money on scores without the necessity of physically realizing the works.

This seemed to be an interesting idea, so I explored it in Norway through the organization known as Tono. There were some possibilities, but there were also difficulties. Far greater difficulties emerged in the problem of rights and royalties permission for non-profit and scholarly performance and realization of the work. Philip Corner told me of his experience with the problem. There seems to be no way for the rights and permissions organizations to make simple, sensible exceptions to royalty-based permissions for performance in academic situations or for small organizations whose royalties can be set based the ability to pay. After consideration Corner’s ideas on the issue, I decided against structuring my work in that way. I am still looking for an appropriate solution, but at this time, selling rights through a royalty collection organization doesn’t seem appropriate for me or for the intentionality of my work.

While new approaches to the realization of the work may become valid, I retain the copyright on my work primarily for the purpose of credit and moral right. The work is a philosophical contribution. It is freely available for realization and consideration as idea, as spoken word or as realized project.

Musicality in art raises interesting, profound questions. The issues are even more intriguing now than in the 1960s. Global politics and world economies are undergoing transformation, and with them, global culture. The art world has moved from the rebirth of painting to the birth of a grotesque new materialism at exactly the same moment that a new humanism is blossoming. The boundaries between art and many other fields of endeavor -- music, design, politics, to name just a few -- have dissolved. More and more people have come to understand the useful distinction between the valid concept of experimentalism and the reactionary concept of avant-gardism. In these exciting times, the implications of musicality, the consideration of meaning, intention, realization and interpretation that musicality raises, are among the most lively and interesting.

above copied from: http://www.thecentreofattention.org/exhibitions/workingscores.doc

WAXWEB 2.0 Interactive 3D Cinema on the WWW

WAXWEB

Using WAXWEB Demo

********** FOR RELEASE ON APRIL 3, 1995 *************

WAXWEB 2.0: INTERACTIVE 3D CINEMA ON THE WORLD WIDE WEB

CONTACT: DAVID BLAIR
email: artist1@interport.net

WAXWEB 2.0, THE FIRST INTERACTIVE FEATURE FILM ON THE WORLD WIDE WEB, IMPLEMENTS A DYNAMIC VERSION OF VRML, THE NEW GRAPHICS INDUSTRY STANDARD FOR VIRTUAL REALITY ON THE INTERNET, TO DELIVER REALTIME 3D NARRATIVE "VISUALIZATION" OVER THE EXISTING INTERNET BACKBONE.

WHAT IS WAXWEB 2.0?

Created by DAVID BLAIR, Waxweb 2.0 is:

The first interactive, intercommunicative FEATURE FILM on the WORLD WIDE WEB (Variety, 2.16.95).

The first NETWORK-DISTRIBUTED narrative to offer REAL-TIME 3-D NAVIGATION through a story.

The first LARGE-SCALE, DYNAMIC implementation of the VIRTUAL REALITY MODELING LANGUAGE (VRML), the 3-D METAFILE format for the INTERNET endorsed TODAY (4.3.94) by Silicon Graphics, TGS, Netscape, Digital, NEC, and many others. Waxweb is a project of the Brown University Graphics Laboratory, headed by Andries VanDam, with Tom Meyer serving as the technical director of the project.

Based on David Blair's electronic feature film "WAX or the discovery of television among the bees" (85:00, 1991, distributed by FIRST RUN FEATURES), Waxweb is the LARGEST hypermedia narrative document on the World Wide Web. "WAX" itself was the first feature film sent over the Internet ("Historic First", Markoff, NYTimes, 4.93).

In May, Waxweb 2.0 will become a CROSS-PLATFORM, NETWORK SYNCHRONIZED CD-ROM available from First Run Features. Available for Mac/Windows/Unix, it will run as a standalone on non-networked computers, and in synchronization with the Web site, for those who wish to publicly ADD TO THE STORY.

Waxweb 2.0 Online contains: 3000 Web pages with approx. 25,000 hyperlinks; 85 minutes of digital video (the entire feature film); 5000 color stills; soundtrack in English, French, German, Japanese. Plus: MORE THAN 250 3-D VRML SCENES, FILLED WITH THOUSANDS OF HYPERLINKED PARTS. Every part of every object in the virtual world is an active button, triggering access to other 3D scenes, to the movie, to pictures, or to hypertext.

WAXWEB IS DYNAMIC: Network users of Waxweb 2.0 can add to the narrative with their own immediate, publicly visible hypermedia: hypertext, pictures, audio, video, and hyperlinked VRML. In addition, all VRML objects in the network Waxweb database have their attached hyperlinks changed ON THE FLY, dependent on user interaction. In the near future, custom scenes dynamically recombining internal and user-added objects will allow the synthetic creation of a DYNAMIC, 3-D INTERSTORY on the network.

WHAT IS THE VIRTUAL REALITY MODELING LANGUAGE?

VRML 1.0 (VIRTUAL REALITY MODELING LANGUAGE, 10.94) was the result of a grassroots, Internet-wide effort, initiated by Mark Pesce, to define the standard for a 3-D metafile format which would allow DISTRIBUTED VIRTUAL REALITY over the existing Internet.

VRML allows users of World-Wide Web browsers to view and interact with computer generated 3D models, scenes and virtual "worlds". The most distinctive attribute of VRML is that 3-D VRML objects can have hyperlinks attached to their different parts. Users can move around 3-D VRML scenes, clicking objects or parts of objects, to either "travel" to new 3-D scenes, or load other types of data (from hypertext to video) into their World Wide Web browser (e.g Netscape, Mosaic).

ENDORSEMENT for VRML as the 3D graphics metafile standard for the Internet was announced TODAY (4.3.94) by Silicon Graphics, Netscape, Digital, Template Graphics (TGS), NEC, and many other companies. Viewers based upon the established 3D graphics standards OpenGL and Open Inventor will be available in 30 days from TGS for the SGI, Sun, IBM, Windows 3.1,and Windows NT systems, with support for Apple and HP 9000 platforms by summer. Netscape Communications has announced support of the VRML standard and outlined plans to integrate the new VRML products from Silicon Graphics and TGS into the upcoming release of Netscape 1.1. Viewers based on Rendermorphics from Microsoft will be also available from the Community within 30 days.

VRML ON WAXWEB 2.0

Users can enter the 3-D VRML world from a great many places in the 2D text/picture WAXWEB 2.0 WWW document, which is served from the Institute for Advanced Technology in the Humanities at the University of Virginia. Text links or picture buttons on the flat page can take the reader to a 3-D scene. Once "in" the VRML world, users press 3D hyperlinks to travel through that world, or to automatically change the page on their electronic "book" (the Web browser), or even cause a part of the feature-length movie to play.

This is the "third" interface to Waxweb, which is meant to be readable (hypertext), visual (all 5000 pictures are buttons, allowing visual navigation), and flyable (VRML).

HOW WAXWEB 2.0 IS UNIQUE:

Waxweb is an Internet-based, distributed, interactive and intercommunicative 3-D narrative environment.

Waxweb uses MOO technology to dynamically serve hyperlinked 3D VRML objects/scenes. What's a MOO? MOO's are network-based tools for computer supported collaborative work (and play), which allow realtime intercommunication in an multi-room virtual space, as well as the sharing of network information resources... they are text-based virtual realities. By combining VRML with MOO technology on the WORLD WIDE WEB, WAXWEB 2.0 allows 3D narrative content to be shared, examined, added to, and reconfigured.

Waxweb's implementation of dynamic VRML gives it the ability to efficiently serve VRML from the MOO, and dynamically auto-assemble objects/scenes and auto-insert hyperlinks (URL's) dependent on user interaction. This allows flexibility in the use of the existing large 3D database, and in addition will let users easily add to that 3D world.

WAXWEB 2.0: TOWARDS A PRACTICAL, GLOBALLY DISTRIBUTED, INTERCOMMUNICATIVE,
SCALABLE, FINANCIALLY INDEPENDENT HYPER-NARRATIVE SERVER

The facts: on Feb. 18th, Digicash was implemented in the MOO (Waxweb is the first Digicash MOO). On the same day Waxweb also became a Sesame server, capable of handling Ubique's Web client for the Sun platform (and soon PC), the first publicly available system for realtime chat through a Web client. Media mirroring has also been established with Sunsite at UNC, and Internationale Stadt in Berlin. Visitors to Waxweb from Germany receive text, VRML, and control information from the Waxweb server in Virginia, but are pointed to Internationale Stadt for pictures, audio, and video. These three experimental implementations point to a practical, globally distributed, intercommunicative, scalable hyper-narrative server, based on an open system, and capable of being financially self-sufficient.

THE PRINCIPALS:

David Blair is an electronic cinemamaker based in New York City. He is currently at work on a second feature, set in the US and Japan. He is the author of both the film and the WWW versions of Wax.

Tom Meyer is a virtual reality specialist in the Brown University Graphics Laboratory. He has written the MOO/WWW/VRML code.

Suzanne Hader has provided coding for much of the user interface, and also contributed some graphic elements. Dave Klaphaak has assisted Tom and Suzanne. Florence Ormezzano executed many of the 3-D models for the film version of WAX.

Anna Youseffi digitized the stills and MPEG video.

Melynda Barnhardt executed some linking and checking for the hypertext.


Additional written material in a separate section of Waxweb has been contributed by invited authors.


Waxweb is an official project of the Brown Graphics Lab, headed by Andries VanDam. Waxweb has been made possible by networked associate fellow status generously extended to the members of the Waxweb project by IATH, the Institute for Advanced Technology in the Humanities at the University of Virginia, headed by John Unsworth. Waxweb has received partial funding from the New York State Council for the Arts, with both finishing fund and distribution grants, the latter administered by the Experimental Television Center, Owego, NY.

==============================

WAXWEB 2.0 IS UNIQUE BECAUSE:

First Film Multicast on the Internet (NYTimes)

First Feature-Length Interactive Film on the World Wide Web (Variety)

First Large Scale Implementation of VRML

First Dynamic VRML server (WWW/VRML/MOO )

First Web-Synchronized Cross-Platform CDROM

First Large Scale WWW/MOO server

First Digicash MOO

First Internet Videoserver Project to utilize Media Mirroring

(additional information available on all the above)

QUOTE from David Blair:

"VRML is the beginning of a public virtual reality cinema... one that leverages existing content and distribution to bring VR across an open system to the entire world. It is extraordinarily exciting to work in this now generally-accepted, and soon-to-be extended standard... one that links top and bottom-end computers, 3-D and 2-D data, and scalable connectivity, clearly pointing to our practical future as media-multicasters thriving in an international network 3-space."

Copied from InterestingPeople.org 4/3/95

Tuesday, March 11, 2008

Art, Ecology, and Community


Creative and Green: Art, Ecology, and Community
by Sarah E. Graddy

Chapter 2: Art in Land and Water Remediation

Remediation is the treatment or cleaning of a contaminated site to mitigate or reverse the damages on the environment and humans, and is generally considered the domain of scientists. Others look at polluted places as physical chances for a paradigm shift in how we deal with our environmental mistakes. The landscape architect Herman Prigann, explaining what he means by "ecological aesthetics," writes that "Destroyed landscapes are activity fields available for creative remodeling" (website). He sees in polluted, exploited, and abandoned sites possibilities for remediation not only scientifically, but also aesthetically. He continues:

Without an aesthetic and visionary starting point for the reshaping of the Destroyed areas, there can be no positive identification with the landscape. The aesthetic reshaping of the landscape is always orientated around the Ecological relationships. (website)

If one looks at these "Destroyed" places as places of ecological engagement, the problem changes from how to make these sites ecologically healthy again to how to make them ecologically healthy again, in a way that is compelling to the public. If citizens are not involved in remediation efforts, it is unlikely that they will either be aware of them or help to prevent such exploitation of local resources in the future. Erzen writes that art can provide "symbolic, metaphoric and aesthetically conceived forms" that comprise a unique and educational way to involve the public in issues of ecological damage and reclamation, rather than only providing a practical solution to ecological problems (24). The best remediative response to polluted sites, then, involves not only science but also art.[8]

Several individuals and organizations are tackling environmental issues with this interdisciplinary approach. One is a nonprofit organization in northern Appalachia that is addressing abandoned coal mines that are leaking toxin-laden water into the watershed. Another is an artist who works with public spaces to create a nexus of public involvement and ecological restoration. A third project, in a small community in the Appalachian Mountains, is also artist-driven, and seeks to address the nebulous relationship that the community has with the natural resources it depends on.[9] These projects profoundly affect their communities, often contributing to not just the restoration of the local environment but also residents' sense of community and place, and they inspire similar projects in other communities. In this way -- by restoring the webs of community that connect us all to each other and the land we inhabit and the water we use -- they function not only as projects about and including ecological systems, but in a sense, as key components in ecological systems themselves.

AMD&ART: Vintondale, Pennsylvania

AMD&ART is a nonprofit organization created by artist and historian T. Allan Comp in 1994 to address the environmental hazard posed by abandoned coal mines. Appalachian communities long dependent on coal are still suffering from the departure of coal companies, which left many areas with weak economies, ravaged ecologies, and abandoned, contaminated mines. AMD stands for Acid Mine Drainage, or the water that picks up minerals exposed during mining as it flows through abandoned coal mines and into other water sources. It is acidic, metals-laden water that inundates "streambeds with orange sediment that kills the bottom of the food chain, leaving streams dead" (http://www.amdandart.org/ ). The toxic drainage has been ubiquitous in Appalachian communities for many years, and many economically depressed former mining communities still live with its presence. Comp sees AMD as a symbol of "dying communities, lost biodiversity, lost opportunity" -- a metaphor for a society destroying itself through the waste of its natural resources (website). Communities in Appalachia are deeply conflicted about their past, Comp says, and therefore AMD&ART is characterized by "trying to do something that people could be proud of, and that [would bring] back a pride in a past that's been kind of denied them" together with attempting to change the legacy left by pre-regulatory coal mining (interview).

Comp has a background in history and historic preservation; when he began a job working in a federal heritage area in Western Pennsylvania, he noticed that a common feature among the economically depressed communities there was that "all of the creeks were orange," as well as completely devoid of life (interview). He began to think about the potential impact of addressing the AMD in the area, and a way to involve the arts -- "not just traditional visual artists, but writers, designers, sculptors, historians, anthropologists and many other unfortunately compartmentalized disciplines" (website) -- in solving environmental problems. He likes to describe the impetus behind AMD&ART as the idea that "science is necessary, but not sufficient."


Comp says that scientists realized in the late 1980s that AMD problems could be ameliorated by "passive treatment," which involves the natural filtration and treatment of polluted waters through wetlands. Looking at all of the different treatment systems that used this principle, Comp realized that they were incredibly pragmatic -- he describes this approach as "there are five or six rectangular ponds stuck on a little piece of land, the water goes in bad, it comes out good, problem solved" -- but failed to involve the public or inspire other projects because "nobody even knew they were there"
(interview).

Comp sees this purely scientific solution as a symptom of societal embarrassment of AMD; AMD&ART deliberately challenges "the belief that treatment systems should be hidden away, just because we as a society are ashamed of the mess we have created" (website). The organization instead promotes the idea that the reclaiming of these spaces and resources is a positive, community-building opportunity to engage all facets of society, and "should be a celebration" of the solution instead of a way to hide it -- drawing attention to, and thus spreading, the technology and the support for addressing the problem (website).

When Comp started AMD&ART, he asked geologists, artists, and hydrogeologists he knew to get involved in brainstorming an interdisciplinary way to clean up AMD sites. He says the project formed very quickly around three different possible sites for remediation; of these sites, only the "fairly small discharge" in Vintondale (a town of fewer than 600 people in Southwestern Pennsylvania) ended up being a feasible project for AMD&ART (interview).[10]


The site in Vintondale was chosen for the project because "it had several distinct advantages," Comp says. The Ghost Town Trail, which, at that time (in the mid-1990s) attracted about 60,000-70,000 recreational users per year (this number is now more like 80,000, according to Comp), runs immediately adjacent to Vintondale. In addition, the site, which is surrounded by the town, was unoccupied, owned by the borough (the municipal unit in Pennsylvania), and fairly flat. Comp says he "basically just walked into the borough council meeting and said, 'Would you be willing to let us see what we can do?'" and promised, if they agreed, to find funding elsewhere, to keep council members informed about the progress of the project, and to never promise more than what he knew he could deliver. While the council readily agreed to his proposal, Comp points out that before the first big public meeting about the project, locals in the bar next door just laughed at him for trying to change anything -- especially with art. The attitude in the community when he began, Comp says, was one of cynicism and low expectations, a common feature of Appalachian coal country.

From the beginning, Comp says, he realized that the organization would be more a model for similar projects than a single entity attempting to solve the problems of many places: "Nobody had ever done anything like [AMD&ART] before at all that we could find," he says, so a model could conceivably have an enormous impact. The organization's motto, "Artfully Transforming Environmental Liabilities Into Community Assets," provides a clear philosophical basis upon which other projects could be based. Comp sees AMD&ART as composed of three parts: The design team (a hydrogeologist, a landscape designer, a sculptor, and a historian) the AmeriCorps staff (one or two a year, and frequently including a landscape architect, a historian, or an environmental studies major), and the community.


The project that the organization has been working on for years is the AMD&ART art park in Vintondale. The park is a 35- acre space along the Ghost Town Trail. It includes a series of large ponds ("My hydrogeologist would prefer to call them treatment cells," Comp says) that "take a discharge from a pH of 2.8 and high in iron and aluminum, to a pH of 6.5 or 7, with almost no metal" (interview); on the pH scale, 7 is neutral, and anything below is acidic.

The cleansed water then flows into seven acres of wetlands that attract birds and other wildlife and which the highway department has purchased, enabling AMD&ART to create a trust fund to maintain the system for fifty years. Next to these water features, AMD&ART has created a native tree arboretum, which the organization calls its "Litmus Garden."

The center of the park is a recreation area for Vintondale residents. Based on the community's needs, this area includes baseball and soccer fields, a volleyball court, picnic tables, and open grassy areas. "Part of public design," Comp says, "is [that] you have to give form to community aspiration." If the community doesn't have a stake in the remediation project, it will not succeed in the long run. Vintondale needed a park for recreational activities, and Comp was determined to make that park a part of the AMD cleanup effort.


Because Comp plans to hand the reins of AMD&ART over to Vintondale to run -- leaving only the funding for one AmeriCorps position, but removing himself and the rest of his staff -- it is imperative that the community be invested in the organization's survival. Vintondale residents are very proud of the park, Comp points out, and call it "our park." "We built it with the community and now the community is ready to step in," Comp says, adding that the nonprofit organization AMD&ART is going to become "Vintondale AMD&ART Park, managed by locals."

Comp says that Vintondale residents are, in general, more aware of environmental issues as a result of AMD&ART, and that there is a measurable connection between the completion of a large project like the art park in Vintondale and a community's confidence in its ability to achieve other projects, let alone attempt them.[11] He points to a photograph of men helping build picnic tables for the park as an example: these men were some of the hecklers in the bar three years earlier. He adds that in order to change attitudes, one has to be persistent and consistent -- in AMD&ART's case, someone from the organization attended every monthly borough council meeting, whether or not he/she had anything to share about the project.

Fig. 4. The creation of AMD&ART treatment ponds. © AMD&ART
Finding funding has always been difficult for AMD&ART, Comp says, in large part because the organization addresses problems in Appalachian coal country, where funds are scarce for environmental projects. To diminish this predicament, Comp decided to hire AmeriCorps and AmeriCorps*VISTA volunteers (the U.S. government subsidizes these positions). Comp, who directs AMD&ART, does not receive a salary for his work (which he has always done in addition to a regular full-time job). "If this was really a better idea," Comp says he thought when he founded the organization, "then we don't need to go to traditional sources of funding for Acid Mine Drainage treatment first."


These sources were already funding AMD treatment, and Comp saw no need to compete with the scientists who received those monies. AMD&ART initially received a few thousand dollars from the local government program for the Pennsylvania Council for the Arts; the Heinz Endowment funded a planning workshop for local agencies and Comp and his colleagues. At some point in the mid-nineties, Comp recalls, there was a fiscal crisis, and he wrote a letter to the AMD&ART's board and some of his friends that said that the project might have to go on hiatus indefinitely. Within a few months, Comp found out that the EPA's Sustainable Development Program had awarded his organization a grant, and that it was much larger than what he had applied for the previous summer: $250,000 over three years. After that gift, which constituted "a huge gamble" by the EPA, according to Comp, it became much easier for AMD&ART -- which has no development staff -- to raise money from other government agencies and foundations.

Comp says the idea of involving artists and others from the humanities as well as scientists in projects has begun to garner positive attention in the past few years, and that this may be "the most significant consequence" of the work AMD&ART has done, "because it is being picked up on by others far from coal country as something they need to consider as well." These others, Comp says, include the U.S. Forest Service, people working on abandoned mine lands in the Rocky Mountains, and a little watershed, Crowley Creek, in Oregon.[12]


A current project in the middle of the University of Virginia's Wise campus in southwestern Virginia was inspired by AMD&ART (Comp is the co-manager and co-designer); another project that uses AMD&ART as a model for innovative approaches and partnerships is one at Upper Clark Fork in Montana. Comp thinks of AMD&ART as not simply a project or a nonprofit but "a catalogue of ideas," and encourages others to access it in order to create similar -- not necessarily identical -- projects to heal land and communities. Significantly, through his work with AMD&ART, Comp now works for the U.S. Department of Interior's Office of Surface Mining to work with communities all over Appalachia to clean up watersheds polluted by coal mining. Another measure of AMD&ART's success, Comp says, is that the American Society for Mining and Reclamation has asked him to appear as a plenary speaker for two years. Thus while the nonprofit organization AMD&ART will soon cease to exist in its current form, the idea that spawned AMD&ART continues to spread to communities throughout the United States. The AMD&ART website will then become a permanent archive of the project for anyone to access and use.

Passive treatment employs "native plants and native limestone to neutralize the acid, drop out the metals, and release both clean water and new hope" (website). Comp avers that his approach to AMD remediation differs profoundly from the traditional one:

It's very easy to design a treatment system where all you need to do is fix the water. But if you're going to try to get the 70,000 people riding by on their bicycles to stop and look at it long enough to figure out what it is . . . and realize that maybe getting one of those in their town would be a good idea, too, it's got to be a lot more than just scientifically effective, which is why from the very beginning, this project has always been a collaborative, multi-disciplinary effort between the sciences and the arts. (interview)
Rather than seeing waste treatment as a purely scientific function, Comp writes that it can be a part of our culture, too: "gardens, native plant arboretums and places of learning" (website).


The arts open up "avenues for participation that people would not otherwise seek," Comp says, and in this way complement the unintentionally exclusionary, jargon-heavy sciences. The only way to engage members of the public in environmental issues, he continues, is not only to teach them the scientific principles at work in a particular situation, but also to inspire them to care, and this is where the arts and the humanities come in. The arts without scientists, Comp says, just make for "bad science and goofy art"; on the other hand, collaboration spawns both good science and good art, as well as broad public engagement.

Remediation is not the domain of environmentalists, but entire communities. In Comp's view, we all have a stake in our communities, which include the physical places where we reside, and the "natural" features found there (land, water, organisms). When we invest in them, we gain not only what we can get directly from these features (food, drinking water, a place to have a picnic), but also in what we get from each other: a sense of belonging, a sense of investment in the future, an understanding of who we are and where we come from, and places in which we can come together in productive and positive ways.


By helping communities to become empowered, AMD&ART enables them to view themselves in a new way, to look toward the future instead of the past, and to take charge of the ecological health of their own resources. Local citizens become active advocates instead of passive victims, and in turn aid others in their searches for community health -- which AMD&ART wants to help us see that we are all responsible for.

Patricia Johanson: Three Projects

Patricia Johanson is an artist who creates large-scale, permanent projects that incorporate and celebrate ecological systems. She sees her work as a way to frame ecologies so that humans will be drawn into natural systems and become more aware of the organisms that live there and the forces that influence their worlds. Johanson started her career as a painter and sculptor, but gradually became interested in making sculptures that were sited in nature.


Speaking of her first foray into this kind of sculpture, Johanson says that she quickly "became far more interested in the patterns of nature on the work of art [than in the artwork itself] . . . you couldn't just look at the work of art anymore -- you saw how nature was impinging and encroaching on the art" (interview). This sculpture marked a change in the focus of all of Johanson's work: she remarks that she thereafter began making work concerned exclusively with nature. Johanson lives in New York State; she has a master's degree in Art History and a bachelor's degree in architecture. She cites as her inspirations Monet and nineteenth-century artists who explored the western U.S. and who acted as naturalists, recording the flora and fauna of the unfamiliar places they came across, as well as the celebrated landscape architect Frederick Law Olmstead.

Johanson's first major ecological public art commission [13] was Fair Park Lagoon, located in a city park next to the Dallas Museum of Natural History and the Dallas Museum of Art (which has since moved). Begun in 1981 and completed in 1986, the project is a testament to the creative, holistic, and unconventional perspective that an artist can bring to environmental problems. A few years after seeing an exhibit of Johanson's drawings of hypothetical, plant-based projects in a gallery in New York City, Harry Parker, who was then director of the Dallas Museum of Art, invited Johanson to come up with a plan to restore the lagoon.[14]


Covered in a harmful algae bloom, polluted, and missing key species like aquatic insects and snails, the lagoon ("basically a flood basin," says Johanson) was murky, had a deteriorating shoreline, and lacked a food chain. The body of water was also a hazard to the community that might have enjoyed it -- it created a five-block-long obstacle for people walking through the park. Worse, several children had drowned in it -- two on the morning Johanson came to look at the site at Parker's invitation.

At the time, Johanson writes, "there was neither funding [for] nor community interest" in the project (Art and Survival 14); however, the sesquicentennial of Texas' independence from Mexico was approaching, and Johanson says that Parker saw potential for a lagoon project to be touted as a sesquicentennial project for Dallas, thus practically ensuring funding. According to Johanson, Parker told her, "Do any kind of project you want. This is Dallas -- if they like it, they'll build it." Johanson was given "absolute freedom," she says, to come up with ideas for improving the body of water -- the museum imposed no budgetary or other restrictions on her.


She gave a presentation with drawings and models of her ideas for the lagoon to a group of invited guests at the art museum -- "basically, what [my initial proposal] said was 'I want to use art to bring people into contact with nature and clean up the water,'" she summarizes. Afterward, she was approached by the grants administrator of a local foundation that eventually put up the bulk of the money required for the project. In fact, the project was so popular with the community that organizations offered funding even after it was no longer needed, especially once construction began.

For Fair Park Lagoon, Johanson conducted research on what native animals eat and what local plants would be appropriate to create a proposal that would restore a healthy balance to the lagoon; she asked staff at the Dallas Museum of Natural History to help her create "outdoor educational exhibits" (interview). In addition to proposing the re-introduction of many species of plant and animal, Johanson suggested that the museum remove a non-native species of duck then populating the lagoon, stop.37 fertilizing the grass around the shoreline, and encourage locals to fish for the overabundant sunfish. Johanson writes of the beginning of the project:
I began to develop my own list of concerns, which included creating a functioning ecosystem for a wide variety of plants and animals. I also wanted to control bank erosion, and create paths so that people could cut across the lagoon. I began to do research on what different animals eat, because I knew that the right plants would attract wildlife. The project evolved from many different perspectives at once. I knew that the structures had to not only solve a host of environmental problems, but also had to be acceptable to scientists, engineers and city planners. (Art and Survival 15)
Johanson carefully took all of these perspectives into account in the planning of her artwork, which besides reconstructing the life cycle of the lagoon, involved the creation of "elaborate entangled walkable paths with bridges and arches" that meandered through the lagoon (Spaid 67). Johanson decided to use two native Texas plants as models for the sculptures in the lagoon.

These sculptures, made of terracotta-colored gunite, serve as pathways for visitors and resting places for animals. She designed the Delta Duck Potato-based sculpture's "roots," many of them five-foot-wide paths, to prevent water from eroding the shoreline; the spaces between them "became microhabitats for plants, fish, turtles, and birds" (Art and Survival 15). Thinner roots rise out of the water, inaccessible to humans, and provide perches for birds, while leaves in the middle of the lagoon serve as islands for turtles and other animals. The second sculpture, across the lagoon, is based on a Texas fern, Pteris multifada:

The fern functions as a bridge -- not a direct pathway over the water, but a network of crossovers, islands and stopping-points. Individual leaflets are twisted to create the kinds of spaces I wanted, and the tip of the fern is a causeway surrounded by water lilies and irises.(16)

Johanson wanted people who visit the lagoon to be initially attracted by the sculptures -- she calls her work "big and brassy" -- and then drawn into the life that thrives around it (interview). "Fair Park Lagoon is really a swamp -- a raw, functioning ecology that people are normally afraid of," Johanson writes. "The art project affords people access to this environment, so they find out how wonderful a swamp really is . . . they're discovering a marvelous new world" (16).

Johanson uses art as a way to frame nature, so that people who aren't interested in or cognizant of nature suddenly notice it. She sees this project and the others she has done as inviting the public into relationships with the organisms in a particular ecosystem, which then translates into a general appreciation for the natural world. "There are always people who will do damage," she says, "but I think far less [so] if people get some kind of basic understanding of nature and love for it. And that kind of education naturally takes place in my projects, I believe."

Johanson's methodology for creating large-scale environmental works was perfected during her work on Fair Park Lagoon:

I always come up with designs in the exact same way: I look at the site, and I decide what I want to accomplish on the site, in terms of how people are going to move through it [and] what they're going to see . . . I want a living site -- I want plants and animals living in natural communities. I look at [my work] as
developing a food chain. (interview)
Johanson says that she uses sculpture as a way to move people through the space to give them access to the plants and animals living there. She designs spaces that do not need to be maintained, for two reasons: "Half the time it's not done anyway," she notes, but she also likes her artworks to evolve over time, because they have lives of their own (interview). "The traditional art object is based on the idea of perfection," Johanson writes, but her works grow and change (Art and Survival 10). There may be a point, she says, where her projects begin to disintegrate; at that time, she thinks it is acceptable to intervene, if a community is interested in keeping a particular project, but not before.

Johanson's next major project, Endangered Garden, also resulted from an exhibit of her drawings; this time both the exhibit and the commission were in San Francisco. The circumstances surrounding this project were very different from Fair Park Lagoon, however: the City of San Francisco needed a new transport-storage sewer that would go around Candlestick Cove, but the Public Works Department couldn't come up with a design that the public would approve. The latter had initially proposed "a two-story-high hunk of concrete that blocked the view of San Francisco Bay," Johanson recounts (interview).

Furthermore, the city was about to be sued by the EPA for dumping raw sewage in the bay, so it was in a hurry. Jill Manton, Director of the Public Art Program of the San Francisco Arts Commission, who remembered the exhibit of Johanson's work from a few years before, asked her to get involved. Within a month, Johanson had become co-designer of the facility and produced plans that San Franciscans loved.[15] "I knew right away: bury the sewer, make the roof a bay walk, make it available to the public, so they're getting something for their money," she recalls, adding:

Part of my strategy is always giving back to the public. If the community is happy, the project will be a success. If the community isn't happy, the project won't be a success . . . What happened was, I got huge community buy-in- people started writing letters to the city, saying what a beautiful project this was and how much they wanted [it]. (interview)
Because the public supported her idea so enthusiastically, the city Public Works Department, which was not interested in building her project, had to back down -- and was told by the City Attorney that it had to accept Johanson's proposal. She says that she has always promoted art as an important component in infrastructure projects, and muses that over the years, some of her work might have changed the minds of those who disagreed. In 1987, however, when she designed the project (it was completed three mayors later, in 1996), it was a fairly novel idea to include an artist in the designing of a sewer.[16]

Johanson's design incorporates a huge San Francisco Garter Snake that serves as the unifying element of the park, which is sited on a landfill. Parts of the snake's winding body intersect with the half-mile long bay walk, creating stopping points and the opportunity to appreciate the life found along the trail. The snake's head emerges in a twenty-foot-high earthmound and the neck in another, and some of the snake's scales were designed as huge sculptures.

The sculptures accommodate not only human but also animal traffic. "Cavities, crevices and nesting shelves for bird habitat are incorporated into the structures . . . [and] petroglyph depressions in the Baywalk paving fill with rainwater and become birdbaths" (24). The snake's head mound was seeded with plants that sustain endangered butterflies; the head and neck mounds are sited on a meadow. Both humans and endangered butterflies utilize the windbreak provided by the mounds. Johanson writes that her intention "was to provide cover for small mammals like the endangered salt marsh harvest mouse and larval food plants for endangered and rare butterflies" ("Beyond Choreography" 93).

Like Fair Park Lagoon, Endangered Garden is designed to attract visitors with its sculptural components, but ultimately creates a relationship between the people who visit and the organisms that make the space their home: "Body movement and gardens of unplanned experience turn spectators into participants, ensuring both a creative response and consideration of forces that affect the landscape and their lives," Johanson asserts (98). Her work, in this way, shows that interactions between "nature" and humanity are never passive -- when people are drawn into observation and appreciation of an ecosystem, they become conscientious advocates of its preservation. In Johanson's creations, there is no opportunity to be passive. All those who enter the spaces she creates are implicated in their continued existence and the survival of the organisms that occupy them.

Before Endangered Garden, there was no public access to Candlestick Cove. Now San Franciscans and tourists walk, jog, and bike the pathways on top of the sewer to get access to the intertidal zone, and they use the spaces between to have picnics and fly kites. Most members of the public do not realize that underneath the trails, butterfly meadow, and sculpture, there is a functioning sewer, Johanson says; the city made sure the project had a low profile during its construction to avoid controversy over an artist being co-designer of the project (even though it was built using percent-for-art funds). But Johanson seems to be comfortable with the invisibility of the sewage system: "The idea was simply to take something that was going to be built anyway, and translate it into a public landscape that that people could use and enjoy," she writes (Art and Survival 6). If the city was going to construct the sewer, she figured, it should incorporate art and nature in a way that was meaningful to the people who live in that community.

Even though the community might not remember or be aware of the role the artist had in creating the park, she has still made a difference in their interactions with the environment. Johanson originally saw the project as "a great chance to make people aware of the issue of endangered species," and she seems to have been successful (23).


Johanson says she frequently gets letters about the impact of her work -- people write, among other things, that they became an artist or ecologist because they grew up spending time around her projects. The impact of her work is also more immediate: Endangered Garden is maintained by the San Francisco Youth Conservation Corps (at-risk youth who pick up trash and weed plant beds on the weekend), and when Johanson went to visit the site a few years ago, Corps members applauded her. They told her that they loved the project, and that "it's the best thing in their lives" (interview).

So Endangered Garden not only "fills in ecological gaps with food and habitat, actually making it possible for species that have been wiped out to come back" (Art and Survival 24), but also has opened up a world for humans, allowing them to appreciate native animals and plants up close, while enjoying public space -- all on the roof of a sewer co-designed by an artist in a major U.S. city.

Johanson is currently working on the Ellis Creek Water Recycling Facility and Petaluma Wetlands Park, in Petaluma, California. This project, which at the time of this writing is going out to bid (Johanson expects it to cost about $130 million), involves "between four- and six-hundred acres, at least," she says, which will process sewage for the city. The land already features Petaluma River, Ellis Creek, and a brackish marsh, as well as agricultural fields, which provide food for local mammals and migrating wildlife.


Raw sewage will enter the site through a headworks (the initial intake system) and then flow through "densely vegetated treatment wetlands," Johanson says, which will trap sediments and "remove algae, nutrients and heavy metals" (Johanson, "Fecund Landscapes" 28), thus purifying the sewage. After the water flows through the filtering plants in the treatment wetlands, it will enter the polishing wetlands, which are different kinds of ponds that "have zones of plants alternating with open water zones, which are deeper," and include plants and fish, Johanson says. "Microscopic aquatic animals and insects that live on plants" will consume suspended solids in the water and make up the basis of the food chain (28).

In addition, aquatic plants will pump oxygen from the water, "thus supplying microbial decomposers" and providing "food, shelter and nesting materials to" the animals living there (28). Islands will direct the flow of water, circulating it between the ponds. The islands will be covered in trees and shrubs, grass, or oyster shells to provide refuge and nesting habitat for different species of birds and other animals. After the water cycles through the treatment and polishing wetlands, it will flow back up to the recycled water pond as drinkable water.

There will also be stormwater wetlands that take runoff from the nearby highway and parking lot and purify it before it too enters the marsh and river. The facility will produce twenty-five tons of fertilizer from human waste, which would normally go to a landfill. Besides removing highway and parking lot run-off now polluting the water in the area, the Petaluma project will restore formerly degraded habitats. It will also provide habitat for endangered and threatened species, such as the California Red-Legged and Yellow-Legged Frogs and the Salt Marsh Harvest Mouse, among many others. Johanson has designed many different land and water habitats to accommodate as many native species as possible.

Besides being essentially (in actuality if not name) a wildlife refuge, Johanson points out that the project incorporates "many levels of community involvement" (interview). The entire facility is designed to be a public facility, with about three and half miles of trails winding through the different ecosystems, allowing for recreation and environmental education. Johanson says that a local high school is creating a plant nursery to breed native plants for the project, and another local group, the Petaluma Wetlands Alliance, is planning to give docent tours. Local schools, grades K-12, will use the space as an environmental learning laboratory.

Johanson started out with the California Dogface Butterfly as her working metaphor for the project, but this morphed into images of morning glories and the Salt Marsh Harvest Mouse when the city moved the headworks and administrative facilities to the wetlands park site. For Johanson, the image that describes the project is not important in itself -- instead she sees it as a way for visitors "to grasp these very, very large projects" (interview).


"As you walk around [my projects], you have to experience them not just visually, but also with your feet [and] with your other senses . . . and you have to form a mental image or map of what's going on here," she says. By incorporating a familiar image, this sewage treatment facility, like Johanson's other projects, will engage visitors to be active participants in the ecosystems. Those who come for recreation are likely to be drawn into the different spaces, either by the habitats themselves or by the images of the mouse or morning glories, and will learn about the organisms that live there, as well as what is necessary to purify human waste. Johanson is showing that art, infrastructure, public space, and science can peacefully co-exist, to the benefit of all. Jale Erzen summarizes the important role works like this have in the public realm:

Aesthetic qualities which affect our emotions, which make us feel the pleasure of perceiving beauty, would also make us understand the fragility and the gentleness of this beauty, when we perceive it as being alive. As intelligent and intentional agents we then become responsible about the protection of these qualities.(23)
When we encounter spaces like those that Johanson designs, we almost cannot help but be drawn into responsibility for their survival. Johanson's works reach many, many people every day, and one can only hope that they, too, consequently become environmental stewards and activists.

Beneath Land and Water: Elkhorn City, Kentucky

Beneath Land and Water is an ongoing, artist-initiated project in Elkhorn City, Kentucky, a town of fewer than 1,000 people in the eastern Kentucky Mountains. In Spring 2000, Suzanne Lacy, a Los Angeles-based activist/artist with a background in performance and installation work focusing on issues of social justice, was invited to participate in a workshop called "Artists in Community Gathering," which was sponsored by Appalshop, a Kentucky arts and education center, and the American Festival Project, which is housed in Appalshop.

The event matched teams of artists with small communities in the region in an effort to "facilitate the deeper integration of arts into the lives" of these places by creating a structure for community engagement (http://greenarts.net/art/ky/home/home.html ). From this encounter, Lacy began to work with the Elkhorn City Heritage Council to design a project that would meet the community's needs, and she asked two other artists, Susan Leibovitz Steinman and Yutaka Kobayashi, to be involved as well. Steinman, who lives in Oakland, works closely with communities to create ecologically-centered work, and Kobayashi, who is from Japan, makes ecological, site-specific sculpture and other work.

The government of Elkhorn City was looking for a way to economically revitalize the community, which is located in a region devastated by the coal and natural-gas mining industries. It quickly became clear to Lacy, Steinman, and Kobayashi that residents of the town had an interest in improving Elkhorn City based on its abundant resources, notably Russell River, the woods, and the mountains. Putting it another way, Lacy's website describes the project as focusing "on townspeople's personal experience of their land -- as a site of heritage and as a generator of regional wealth -- and their river -- as an indicator of ecological health and as a moving force that connects them, upstream and down, with the rest of the country"
(http://www.suzannelacy.com/2000selkhorn_overview.htm). Lacy, Steinman, and Kobayashi wanted to crystallize this experience in public art projects that would reflect it back to residents.

After many community meetings, the project began to take shape; although still evolving, it consists of several facets. One component is a waterfront park that serves as a buffer zone between a bank parking lot and the riverfront. Runoff from streets and parking lots, including pesticides used in residents' yards and other toxins, runs downhill into the river. The park, about 500 feet wide, was designed with plants and gravel to filter some of the runoff before it enters the river.

Project participants planted native plants to serve as habitat and food for butterflies and birds; built benches for visitors, which incorporate text generated by residents with stories about the river; and created signage that highlights features of the park and the river. The park is meant, Steinman says, to focus attention on the river, but also to serve as a model for simple ways to remediate some of the town's resources, to help enable its residents to see them differently.

Lacy, Steinman, and Kobayashi also created the Blue Line Trail, which links to a hiking and biking trail that locals created to attract ecotourists and recreational users. The Blue Line Trail is, as its name suggests, a sky-blue line painted throughout the town. It is designed to unify the components of Beneath Land and Water, as well as to support a sense of regional identity. Elkhorn City residents hope to eventually connect the Blue Line Trail to the state's Pine Mountain Trail, which would attract hikers to the area and the town, and would provide, Steinman says, an "overt connection of Elkhorn City to regional and national resources." The artists also painted several town features the same shade of blue.

Lacy and Steinman say that residents wanted a mural, so the artists brought tiles to local schools for children to paint and held several Saturday tile-painting events in the middle of town. These tiles eventually became part of a large ceramic mural, placed on the side of a large building visible from the Blue Line Trail. The artists designed the mural so that people using the trail would see it and be drawn to find out more about the area, thus becoming invested in preserving its natural assets.

Lacy and Steinman used the making of the mural as an educational opportunity for the community by bringing photos of native plants and animals and talking with residents about native and invasive species and how local ecosystems work. Tile painters depicted the river and the town's relationship to it, as well as local history.

Lacy, Steinman, and Kobayashi have been joined in their efforts by college students from Lacy's classes at the California College of the Arts and Otis College of Art and Design, who for three years have used their week-long spring breaks to come to Elkhorn City to contribute to the project and gain practical field experience. The first batch of students, in 2001, helped make the park and taught tile-painting workshops for high school students and senior citizens. Steinman says these students gave local students, many of whom looked forward to getting out of Elkhorn City as soon as possible, a new perspective on what is valuable about their community.

Lacy, Steinman, and Kobayashi have struggled to keep Beneath Land and Water afloat from the beginning. Although it started with a grant from Appalshop, that organization almost folded after September 11, 2001, and the artists had to look elsewhere for money (Elkhorn City and its Heritage Council have limited budgets). They have not been paid for any of their work -- although they make a point of paying residents who help -- and use their own frequent flyer miles to travel to Elkhorn City, in addition to often paying out of their own pockets for materials needed for the project. The artists did secure a grant from the Creative Capitol Foundation in 2002, which helped to fund parts of the project.

Steinman sees Beneath Land and Water as a "pragmatic education project" (interview). It would be impossible, she says, "to clean the entire river," but by finding out what the people who live in Elkhorn City have and want and figuring out a way in which art can contribute, an artist can create a project that can inspire locals to "become caretakers of the river." So while the remediation scope of the project is relatively small -- mostly because of budget constraints -- Lacy and Steinman hope that it will spawn or inspire other ecologically-minded projects in Elkhorn City and other communities.

To a certain extent, Beneath Land and Water, like AMD&ART, is about a community cultivating a sense of itself in a period of hardship. With the coal companies' departure and the accompanying environmental devastation and economic stagnation, as well as an aging population, many in Elkhorn City find it difficult to invest in the future. But both Lacy and Steinman emphasize the fact that they and Kobayashi have worked closely with residents and community groups to generate project ideas, all of which build on already-present local efforts and interests (interviews). The artists contributed ecological and aesthetic knowledge and experience as well as a creative outlook that enabled them to approach old problems in new ways.

Steinman says that working in a community as an outsider requires sensitivity and openness; Lacy says that a community is very sensitive to how an artist perceives it. Ultimately, Steinman says, "art is about problem-solving." Similarly, Lacy says that art creates an atmosphere where people's perspectives can shift, enabling them to begin to see their communities in new ways. She adds that art is important to ecological activism and education because it "is an incredibly unifying element." Beneath Land and Water, then, does not change the ecology of Elkhorn City, but creates a way for residents to see themselves -- and thus their relationship to the ecology of the place where they live -- differently. Steinman, like Patricia Johanson, sees art as a visual hook. She says that she uses art "as a public service announcement for what ecology is [and] how it is everywhere around you; [that] art is an integrated part of life and we are an integrated part of nature." Beneath Land and Water is an important step toward spreading this perspective.

Conclusion(s)

American society can benefit from including art, artists, and artistic practices in city infrastructure projects, education, community development and placemaking, and environmental cleanup; ecology is an important concern in all of these. For organizations and individuals working in communities to raise public awareness of ecological issues and change behavior, art can be a useful tool. Because art is inherently visual, it attracts attention and can involve members of the public in ecological issues of which they might not be aware or about which they might not care otherwise.

Artistic practices used in unexpected places and ways can frame ecological systems, drawing individuals in and causing them to notice and care about specific elements of those ecologies. Art projects and education can be used to bring different kinds of people together to talk about ecological issues and to inspire public action on these issues. Artistic practices can make ecological issues accessible and interesting in a way that science cannot. Art projects and projects using artistic strategies can serve as a means by which a community can consider and examine its identity. Most of all, art is often a problem-solving practice, and it can provide new perspectives on current concerns such as pollution, waste management, recycling, resource management, sustainable development, and endangered species.

All of the subjects of the case studies in this document bring these issues, usually marginalized at the fringes of public awareness -- because of collective shame, compartmentalized professional practices, neglect, or ignorance -- into the very core of our society; and art is a key component of this shift in perspective. The success of these projects, organizations, and programs depends on the participation of the public and the public's willingness to change its actions.

These case studies show that partnerships with policy makers, local governments, nonprofits, scientists, schools, and businesses are also of paramount importance. They all look at familiar things -- pollution, trash, public space -- in new ways that seem to contradict the conventional wisdom in those fields. By employing a creative perspective and sharing that with the public, they also empower others to see them, enabling radical change and helping to ensure a better future. Art is clearly an important component of an environmentally healthy society, and it is time that we as a society recognize that it should be a central component of any holistic perspective and progressive action. We must change our relationship to the environment before it disappears, and art is a necessary tool in this process.

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Works Cited

Websites

AMD&ART. http://www.amdandart.org/
Art From Scrap. Community Environmental Council. http://www.communityenvironmentalcouncil.org/artfromscrap/.

Kobayashi, Yutaka. Homepage. http://greenarts.net/
Lacy, Suzanne. Homepage. www.suzannelacy.com/

"Municipal Solid Waste." United States Environmental Protection Agency. http://www.epa.gov/epaoswer/non-hw/muncpl/facts.htm

Prigann, Herman. Homepage. http://www.terranova.ws

SF Recycling & Disposal Artist-in-Residence Program. Norcal Waste Systems, Inc. http://
www.sunsetscavenger.com/artist_in_residence.htm

3 Rivers 2nd Nature. Carnegie Mellon University College of Fine Arts.
http://3r2n.cfa.cmu.edu/

Interviews

Collins, Tim. Phone interview. 13 February 2005.
Comp, T. Allan. Phone interview. 24 February 2005.
Fresina, Paul. Phone interview. 9 February 2005.
Johanson, Patricia. Phone interview. 13 February 2005.
Lacy, Suzanne. Personal interview. 23 February 2005.
Leonard, Mark. Phone interview. 11 February 2005.
Sanchez, Cay. Phone interview. 11 February 2005.
Steinman, Susan Leibovitz. Phone interview. 2 March 2005.

Text Sources

Cerny, Charlene. "American Adhocism: Wasting, Saving, and the Aesthetics of Conspicuous Recycling." Recycled Re-Seen: Folk Art from the Global Scrap Heap. Ed. Charlene Cerny and Suzanne Seriff. New York: Harry N. Abrams, Inc., 1996. 30-45.
Cieri, Marie, and Claire Peeps, eds. Activists Speak Out: Reflections on the Pursuit of Change in America. New York: Palgrave, 2000.

Dissanayake, Ellen. "Very Like Art: Self-Taught Art from an Ethological Perspective." Self-Taught Art: The Culture and Aesthetics of American Vernacular Art. Ed. Charles Russell. Jackson: UP Mississippi, 2001. 35-46.

------. What is Art For? Seattle: U of Washington P, 1988.

Erzen, Jale. "Ecology, art, ecological aesthetics." Ecological Aesthetics. Strelow 22-25.

Finkelpearl, Tom. Dialogues in Public Art. Cambridge, MA: The MIT Press, 2000.

Johanson, Patricia. Art and Survival: Creative Solutions to Environmental Problems.

Ed. Caffyn Kelley. Gallerie: Women Artists' Monographs. March 1992. North Vancouver: Gallerie, 1992.

------. "Beyond Choreography: Shifting Experiences in Uncivilized Gardens." Landscape Design and the Experience of Motion.

Ed. Michel Conan. Dumbarton Oaks Colloquium on the History of Landscape Architecture 24. Dumbarton Oaks: Washington, D.C., 2003. 75-102.

------. "Fecund Landscapes: Art and Process in Public Parks." Landscape and Art No. 29 (Summer 2003): 28-29.

Lacy, Suzanne, ed. Mapping the Terrain: New Genre Public Art. Seattle: Bay Press, 1995.

Lippard, Lucy R. The Lure of the Local: Senses of Place in a Multicentered Society. New York: The New Press, 1997.

------. "Looking Around: Where We Are, Where We Could Be." Lacy 114-130.

Lipton, Amy, and Patricia Watts. "Ecoart: ecological art." Ecological Aesthetics. Strelow 90-94..56

Miles, Malcolm. Art, Space and the City: Public Art and Urban Futures. London and New York: Routledge, 1997.

Prakash, Madhu Suri, and Hedy Richardson. "From Human Waste to Gift of Soil." Ecological Education in Action: On Weaving Education, Culture, and the Environment. Ed. Gregory A. Smith and Dilafruz R. Williams. Albany: State U of New York P, 1999. 65-68.

Spaid, Sue. Ecovention: Current Art to Transform Ecologies. Cincinnati: The Contemporary Arts Center, 2002.

Strelow, Heike, ed. Ecological Aesthetics: Art in Environmental Design: Theory and Practice. Trans. Michael Robinson. Basel, Switzerland: Birkhauser, 2004.

------. "A dialogue with ongoing processes." Ecological Aesthetics. Strelow 10-15.

Footnotes

8 An early effort of this kind was Revival Field, in which the artist Mel Chin, working with the scientist Dr. Rufus Chaney, successfully addressed the pollution in a St. Paul, Minnesota brownfield with plants that can absorb and process large quantities of heavy metals. This project has already been discussed in detail by numerous authors, including Cieri and Peeps, Finkelpearl, Lippard, Miles, and Spaid.
9 3 Rivers 2 nd Nature (3R2N) is an interdisciplinary project too complex to address adequately in this limited format. Initiated by the artists Reiko Goto and Tim Collins, working through the STUDIO for Creative Inquiry at Carnegie Mellon University, 3R2N is an outgrowth of the artists' earlier project Nine Mile Run, and "addresses the meaning, form and function of the three rivers and fifty-three streams of Allegheny County in Western Pennsylvania" (http://3r2n.cfa.cmu.edu/ ). This project deserves a longer examination than what I can give it here, but provides an exciting glimpse of the possibilities in this field. 3R2N and Nine Mile Run are also featured in Spaid and in Strelow.
10AMD&ART began remediation at another site, Dark Shade Creek in Central City, Pennsylvania, but that was taken over by the EPA soon after.
11 Comp bases this claim on the 2002 SUNY College of Environmental Science and Forestry dissertation of Susan Thering, Documenting the Community Capacity Building Benefits of Participatory Community Design and Planning and Developing Indicators of Community Capacity, for which the AMD&ART project in Vintondale was used as a case study.
12 AMD&ART is not the only organization promoting this idea: Seen&Unseen, a project in England managed by the nonprofit Helix Arts, also seeks to help communities address water pollution using both scientists and artists (http://www.seen-unseen.com/ ). Keepers of the Waters is a nonprofit organization that provides an online network created "to inspire and promote projects that combine art, science and community involvement to restore, preserve and remediate water sources" (http://www.keepersofthewaters.org/ ).
13 Johanson has made numerous large-scale artworks that incorporate sculptural and ecological components in the U.S. and in Africa, South America, and Asia. This is not meant to be an exhaustive study of her work, but a brief examination of three U.S.-sited artworks that are designed for the public use and to restore damaged ecosystems.
14 The lagoon is also called Leonhardt Lagoon after Dorothea Leonhardt, in whose name a foundation made a large gift to the project.
15 Johanson cites numerous public meetings where both members of the public and park rangers vocalized their support for her plans.
16 It was still a controversial idea-again, mostly with the other members of the design team-a few years later in Phoenix, when two artists were made a part of the team designing the Twenty-Seventh Avenue Solid Waste Management Facility and Recycling Center, discussed in Chapter 1.

Acknowledgements

Thank you to everyone I interviewed, universally gracious and generous: Tim Collins, T. Allan Comp, Paul Fresina, Patricia Johanson, Suzanne Lacy, Mark Leonard, Cay Sanchez, and Susan Leibovitz Steinman.

A big thank you to Public Art Studies faculty, students, and alumni who offered endless helpful (and life-saving!) tips on reading, writing, and thinking, as well as lots of much-needed support-especially Anne Bray, Dawn Finley, Jeannie Olander, Kendra Stanifer, Sarah Welch, Holly Willis, and Heidi Zeller.

Thanks to Kenny Berger and Jenn "Goiter" League for great editorial input; to Jud Fine-and to Holly Willis and Anne Bray-for serving on my committee; and to my family and friends for support and love.

Finally, thanks to KCRW-Jason Bentley of "Metropolis" and Raul Campos of "Nocturna," above all-for the rad tunes that so often fueled my writing.

A Thesis Presented to the FACULTY OF THE SCHOOL OF FINE ARTS UNIVERSITY OF SOUTHERN CALIFORNIA In Partial Fulfillment of the Requirements for the Degree MASTER OF PUBLIC ART STUDIES May 2005

Copyright 2005 Sarah E. Graddy (sgraddy@gmail.com)
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